resource_importer 0.2.0
resource_importer: ^0.2.0 copied to clipboard
Imports resource files as string or binary literals in Dart code.
resource_importer #
Imports resource files as string or binary literals in Dart code.
What? #
resource_importer probably is best described with an example. You can add a
resource_importer block to your Dart package's pubspec.yaml file that
specifies some resource files:
resource_importer:
resources:
myImage: 'assets/image.png'
myLicense:
path: 'LICENSE'
type: String
Running resource_importer then will generate a file (by default named
lib/resources.resource_importer.dart) that looks like:
var myImage = Uint8List.fromList(const [
0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A, 0x00, 0x00,
0x00, 0x0D, 0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x30,
// ...
]);
var myLicense =
"Copyright (C) 2022 James D. Lin\n\nThis software is provided 'as-is', ..."
That file then can be imported by other Dart code:
import 'package:my_package/resources.resource_importer.dart' as resources;
void main() {
print(resources.myLicense);
}
Why? #
Honestly, most people probably shouldn't be using this. Flutter projects instead should use proper assets that are packaged with your application. You usually don't want large textual representations of binary files in your source tree, wasting cycles from the Dart compiler and analyzer and possibly wasting space in your source control system. (You often shouldn't be committing generated files to source control, though.)
This is primarily intended for non-Flutter Dart projects where bundling additional files can be inconvenient (e.g. console programs distributed as standalone executables, tests for Dart for the Web).
How? #
Configuration syntax #
See the example.
Usage #
-
Modify your
pubspec.yamlfile to add:dev_dependencies: resource_importer: ^0.2.0 -
Add a
resource_importerblock to yourpubspec.yamlfile as described in the example. -
Run
dart run resource_importerfrom the directory that contains yourpubspec.yamlfile to generate code. Currently this is not automatic and instead is expected to be run manually as needed.
The Base64Data and GzippedData types are custom classes provided by
resource_importer. If you use them, you must use a regular dependency:
dependencies:
resource_importer: ^0.2.0
and then use Base64Data.data() or GzippedData.data() respectively to
access their decoded bytes as Uint8Lists. Note that GzippedData depends on
dart:io and therefore cannot be used for Dart for the Web.