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Persist Redux State

redux_persist pub package #

Persist Redux state across app restarts in Flutter, Web, or custom storage engines.

Features:

  • Save and load from multiple engine (Flutter, Web, custom)
  • Fully type safe
  • Transform state and raw on load/save
  • Flutter integration (PersistorGate)
  • Easy to use, integrate into your codebase in a few minutes!

Storage Engines:

Usage #

See Flutter example for a full overview.

The library creates a middleware that saves on every action. It also loads on initial load and sets a LoadedAction to your store.

State Setup #

You will need to use a state class, with a required toJson method, as such:

class AppState {
  final int counter;

  AppState({this.counter = 0});

  AppState copyWith({int counter}) =>
      AppState(counter: counter ?? this.counter);

  // !!!
  static AppState fromJson(dynamic json) => AppState(counter: json["counter"]);

  // !!!
  dynamic toJson() => {'counter': counter};
}

(the copyWith method is optional, but a great helper. The fromJson is required as decoder, but can be renamed)

Persistor #

Next, create your persistor, storage engine, and store, then load the last state in. This will usually be in your main or in your root widget:

// Create Persistor
final persistor = Persistor<AppState>(
  storage: FlutterStorage("my-app"), // Or use other engines
  decoder: AppState.fromJson,
);

// Create Store with Persistor middleware
final store = Store<AppState>(
  reducer,
  initialState: AppState(),
  middleware: [persistor.createMiddleware()],
);

// Load state to store
persistor.start(store);

(the key param is used as a key of the save file name. The decoder param takes in a dynamic type and outputs an instance of your state class, see the above example)

Load #

In your reducer, you must add a handler for the PersistLoadedAction action (with the generic type), like so:

class IncrementCounterAction {}

AppState reducer(state, action) {
  // !!!
  if (action is PersistLoadedAction<AppState>) {
    return action.state ?? state; // Use existing state if null
  }else if (action is IncrementCounterAction) {
    return state.copyWith(counter: state.counter + 1);
  }

  return state;
}

Optional Actions #

The persistor dispatches a few other actions based on it's lifecycle:

  • PersistLoadAction is dispatched when the store is being loaded
  • PersistErrorAction is dispatched when an error occurs on loading/saving

Storage Engines #

You can use different storage engines for different application types:

  • Flutter

  • Web

  • FileStorage:

    final persistor = Persistor<AppState>(
      // ...
      storage: FileStorage("path/to/state.json"),
    );
    
  • Build your own custom storage engine:

    To create a custom engine, you will need to implement the following interface to save/load a string to disk:

    abstract class StorageEngine {
      external Future<void> save(String json);
    
      external Future<String> load();
    }
    

Whitelist/Blacklist #

To only save parts of your state, simply omit the fields that you wish to not save from your toJson and decoder (usually fromJson) methods.

For instance, if we have a state with counter and name, but we don't want counter to be saved, you would do:

class AppState {
  final int counter;
  final String name;

  AppState({this.counter = 0, this.name});

  // ...

  static AppState fromJson(dynamic json) =>
      AppState(name: json["name"]); // Don't load counter, will use default of 0


  Map toJson() => {'name': name}; // Don't save counter
}

Migrations #

As your state grows, you will need new state versions. You can version you state and apply migrations between state versions.

Versions are integers, starting at 0. You may use any integer as long as it is higher than the last version number.

Migrations are pure functions taking in a dynamic state, and returning a transformed state (do not modify the original state passed).

final persistor = Persistor<State>(
  // ...
  version: 1,
  migrations: {
    // Renamed fields from "oldCounter" to "counter"
    0: (dynamic state) => {"counter": state["oldCounter"]},
    // "counter" is now a string
    1: (dynamic state) => {"counter": state["counter"].toString()                                                                       }
  },
);

Transforms #

All transformers are ran in order, from first to last.

Make sure all transformation are pure. Do not modify the original state passed.

State #

State transformations transform your state before it's written to disk (on save) or loaded from disk (on load).

final persistor = Persistor<AppState>(
  // ...
  transforms: Transforms(
    onSave: [
      // Set counter to 3 when writing to disk
      (state) => state.copyWith(counter: 3),
    ],
    onLoad: [
      // Set counter to 0 when loading from disk
      (state) => state.copyWith(counter: 0),
    ],
  ),
);

Raw #

Raw transformation are applied to the raw text (JSON) before it's written to disk (on save) or loaded from disk (on load).

final persistor = Persistor<AppState>(
  // ...
  rawTransforms: RawTransforms(
    onSave: [
      // Encrypt raw json
      (json) => encrypt(json),
    ],
    onLoad: [
      // Decrypt raw json
      (json) => decrypt(json),
    ],
  )
);

Debug #

Persistor has a debug option, which will eventually log more debug information.

Use it like so:

final persistor = Persistor<AppState>(
  // ...
  debug: true
);

Errors #

Middleware errors (save/load) are dispatched as PersistErrorAction and broadcasted to persistor.errorStream(alongside debug).

Features and bugs #

Please file feature requests and bugs at the issue tracker.