progamification 1.0.6 progamification: ^1.0.6 copied to clipboard
Pro Gamification - Package.
import 'package:example/src/environments/env.dart';
import 'package:flutter/material.dart';
import 'package:progamification/progamification.dart';
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
// Configure the dependency injection container
ProgamificationConfig.initialize(clientId, clientSecret, userId, appId);
await GamificationService.init();
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
debugShowCheckedModeBanner: false,
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
Future<void> _incrementCounter() async {
await GamificationService.updateGameAction(userId, gameActionId, '', '');
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
actions: [
LeaderBoard(
applicationId: appId,
userId: userId,
overLayPosition: OverLayPositionModel(
top: 50.0, right: 10.0, left: null, bottom: null),
)
],
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
backgroundColor: Colors.red,
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}