pointer_lock 0.4.2+3
pointer_lock: ^0.4.2+3 copied to clipboard
Moved to flutter3d_pointer_lock, which has the same API. For an ordinary Flutter app, helgoboss_pointer_lock is the more natural choice. No further releases under this name.
0.4.2+3 #
The last release under this name: the package continues as
flutter3d_pointer_lock.
Same code, same API, with the flutter3d_ prefix the engine's other packages
have. To move, run
flutter pub remove pointer_lock && flutter pub add flutter3d_pointer_lock
and change the import to
package:flutter3d_pointer_lock/flutter3d_pointer_lock.dart. For an ordinary
Flutter app,
helgoboss_pointer_lock is
the more natural choice. The README and the pub.dev description say both at
the top. Nothing in the code changed.
0.4.2+2 #
The README and the pub.dev description point to helgoboss/pointer_lock. The two packages share a name and a technique but are built for different callers. This one serves a game loop that reads deltas once per step; for an ordinary Flutter app the other one is the more natural choice, and the top of the README now says so. Documentation only.
0.4.2+1 #
Resolves on Flutter 3.44 and Dart 3.12.0. The constraints asked for Dart
^3.12.2 and Flutter 3.47.0, which were what this repository is built with rather than
what the package needs. A workspace that supports Flutter 3.44, Flame's among
them, could not depend on it. Nothing else changed.
0.4.2 #
- The package ships a skill under
skills/for an agent that has to capture the mouse through it, and the README says where it is. The method channel, the web backend and the platform interface are 0.4.1's.
0.4.1 #
- The page pub.dev serves stops pointing at a directory nobody visiting it
can see. The README's closing line sent a reader to
apps/flutter3d_template_app, a relative path inside the repository that renders on a package page as a link to nothing; it now names the editor's scaffold and the guide that explains it. Documentation only — the method channel, the web backend and the platform interface are byte for byte 0.4.0's. - A patch on this package's own line, and not the engine's 0.6.0. It names
no sibling in its pubspec and nothing here was built against the engine
release; every dependent asks for
^0.4.0, which this satisfies. A jump to the set's number would claim a share in a release that contains none of its code.
0.4.0 #
- The example stores its state subscription and cancels it in
dispose, rather than callingsetStatefrom a listener that outlived the widget. The plugin itself was already symmetric on every path.
0.3.0 #
- A web backend.
document.requestPointerLockthrough static interop, selected by conditional export the waypad_inputselects its gamepad — so a desktop browser captures the pointer instead of being told it cannot, and a first-person game in a browser is played with the mouse rather than by dragging the world around. Pure Dart: nothing to register, and its tests run underflutter test --platform chrome. - Refusals, releases the player did not ask for, and captures asked for outside a user gesture are all handled as the browser reports them: a refused capture leaves the state released rather than assuming success.
- A coarse pointer — a phone or a tablet — answers
isSupported: false, which is what puts a game's on-screen controls on the screen.
0.2.0 #
- Relative mouse deltas, which Flutter offers on no desktop platform.
- A reset on construction, because a plugin outlives a hot restart and would otherwise strand the cursor; and focus loss releases rather than pauses, or a hidden cursor ends up over another application's window.