play_phaser 0.10.1
play_phaser: ^0.10.1 copied to clipboard
A Dart port for Phaser.js library.
play_phaser #
A Dart port of Phaser (2.0.7)
Very easy to learn and fun 2D game engine for dart.
Built on top of my Canvas/WebGL drawing library play_pixi.
Please check the online demo (includes all game examples)
Feel free to let me know if there is any problem.
pub: [https://pub.dartlang.org/packages/play_phaser]
Features: #
- animation (100%)
- core (100%)
- game objects (100%)
- physics (70%) (missing p2.js)
- geom (100%)
- input (90%) (missing gamepad)
- loader (100%)
- math (100%)
- particles (100%)
- sound & music (100%)
- system (100%)
- time (100%)
- tile map (100%)
- tween (100%) (use Mirrors API)
- utils (100%)
Examples: #
please check the online demo or download examples from github repo
import "package:play_phaser/phaser.dart";
main() {
Game game = new Game(800, 480, WEBGL, '', new basic_01_load_an_image());
}
class basic_01_load_an_image extends State {
Text text;
Sprite image;
preload() {
// You can fill the preloader with as many assets as your game requires
// Here we are loading an image. The first parameter is the unique
// string by which we'll identify the image later in our code.
// The second parameter is the URL of the image (relative)
game.load.image('car', 'assets/sprites/car.png');
}
create() {
// This creates a simple sprite that is using our loaded image and
// displays it on-screen
image = game.add.sprite(game.world.centerX, game.world.centerY, 'car');
// Moves the image anchor to the middle, so it centers inside the game properly
image.anchor.set(0.5);
}
}
The number of examples for each class.
- animation * 4
- arcade physics
- audio * 2
- basics * 5
- camera * 3
- display * 5
- games * 7
- input
- loader
- ninja physics * 4
- particles
- tile maps * 2
- tweens
Change log #
0.10.1
- Add types to all functions and Signals.
0.10.0
- Ninja physics with examples.
0.9.4
- Fix animation bug (thanks to #3).
0.9.3
- Fix bugs.
TODO #
- Build more examples to comprehensively test the play_phaser game engine.
- Build in-game UI so that all examples can be tested in one CocoonJS app.
- Refactor the code, to improve the scalability and performance.
- Complete the Document in Dart style.