pin_code_fields 7.0.0-nullsafety pin_code_fields: ^7.0.0-nullsafety copied to clipboard
A flutter package which will help you to generate pin code fields. Can be useful for OTP for example.
A flutter package which will help you to generate pin code fields with beautiful design and animations. Can be useful for OTP or pin code inputs 🤓🤓
Features 💚 #
- Automatically focuses the next field on typing and focuses previous field on deletation
- Cursor support ⚡️
- Can be set to any length. (3-6 fields recommended)
- 3 different shapes for text fields
- Highly customizable
- 3 different types of animation for input texts
- Animated active, inactive, selected and disabled field color switching
- Autofocus option
- Otp-code pasting from clipboard
- iOS autofill support
- Error animation. Currently have shake animation only. Watch the example app for how to integrate.
- Works with Flutter's Form. You can use Form validator right off the bat.
- Get currently typed text and use your condition to validate it. (for example: if (currentText.length != 6 || currentText != "your desired code"))
- Haptic Feedback support
- Animated obscure widget support
Getting Started ⚡️ #
Demo
Different Shapes
Notes #
- To enable "Fill color" for each cells,
enableActiveFill
must be set totrue
. The default value isfalse
. - To change the keyboard type, for example to use only number keyboard, or only for email use
keyboardType
parameter, default is [TextInputType.visiblePassword] FocosNode
andTextEditingController
will get disposed automatically. UseautoDisposeControllers = false
to disable it.- to use v5.0.0 or above, developers must have Flutter SDK 1.20.0 or above.
- to use v6.0.0 or above, developers must have Flutter SDK 1.22.0 or above.
Properties 🔖 #
/// The [BuildContext] of the application
final BuildContext appContext;
///Box Shadow for Pincode
final List<BoxShadow> boxShadows;
/// length of how many cells there should be. 3-8 is recommended by me
final int length;
/// you already know what it does i guess :P default is false
final bool obscureText;
/// Character used for obscuring text if obscureText is true.
///
/// Must not be empty. Single character is recommended. If obscuringWidget
/// is provided then it will be ignored.
///
/// Default is ● - 'Black Circle' (U+25CF)
final String obscuringCharacter;
/// Widget used to obscure text
///
/// it overrides the obscuringCharacter
final Widget obscuringWidget;
/// Whether to use haptic feedback or not
///
///
final bool useHapticFeedback;
/// Haptic Feedback Types
///
/// heavy, medium, light links to respective impacts
/// selection - selectionClick, vibrate - vibrate
/// check [HapticFeedback] for more
final HapticFeedbackTypes hapticFeedbackTypes;
/// Decides whether typed character should be
/// briefly shown before being obscured
final bool blinkWhenObscuring;
/// Blink Duration if blinkWhenObscuring is set to true
final Duration blinkDuration;
/// returns the current typed text in the fields
final ValueChanged<String> onChanged;
/// returns the typed text when all pins are set
final ValueChanged<String> onCompleted;
/// returns the typed text when user presses done/next action on the keyboard
final ValueChanged<String> onSubmitted;
/// the style of the text, default is [ fontSize: 20, color: Colors.black, fontWeight: FontWeight.bold]
final TextStyle textStyle;
/// the style of the pasted text, default is [fontWeight: FontWeight.bold] while
/// [TextStyle.color] is [ThemeData.accentColor]
final TextStyle pastedTextStyle;
/// background color for the whole row of pin code fields. Default is [Colors.white]
final Color backgroundColor;
/// This defines how the elements in the pin code field align. Default to [MainAxisAlignment.spaceBetween]
final MainAxisAlignment mainAxisAlignment;
/// [AnimationType] for the text to appear in the pin code field. Default is [AnimationType.slide]
final AnimationType animationType;
/// Duration for the animation. Default is [Duration(milliseconds: 150)]
final Duration animationDuration;
/// [Curve] for the animation. Default is [Curves.easeInOut]
final Curve animationCurve;
/// [TextInputType] for the pin code fields. default is [TextInputType.visiblePassword]
final TextInputType keyboardType;
/// If the pin code field should be autofocused or not. Default is [false]
final bool autoFocus;
/// Should pass a [FocusNode] to manage it from the parent
final FocusNode focusNode;
/// A list of [TextInputFormatter] that goes to the TextField
final List<TextInputFormatter> inputFormatters;
/// Enable or disable the Field. Default is [true]
final bool enabled;
/// [TextEditingController] to control the text manually. Sets a default [TextEditingController()] object if none given
final TextEditingController controller;
/// Enabled Color fill for individual pin fields, default is [false]
final bool enableActiveFill;
/// Auto dismiss the keyboard upon inputting the value for the last field. Default is [true]
final bool autoDismissKeyboard;
/// Auto dispose the [controller] and [FocusNode] upon the destruction of widget from the widget tree. Default is [true]
final bool autoDisposeControllers;
/// Configures how the platform keyboard will select an uppercase or lowercase keyboard.
/// Only supports text keyboards, other keyboard types will ignore this configuration. Capitalization is locale-aware.
/// - Copied from 'https://api.flutter.dev/flutter/services/TextCapitalization-class.html'
/// Default is [TextCapitalization.none]
final TextCapitalization textCapitalization;
final TextInputAction textInputAction;
/// Triggers the error animation
final StreamController<ErrorAnimationType> errorAnimationController;
/// Callback method to validate if text can be pasted. This is helpful when we need to validate text before pasting.
/// e.g. validate if text is number. Default will be pasted as received.
final bool Function(String text) beforeTextPaste;
/// Method for detecting a pin_code form tap
/// work with all form windows
final Function onTap;
/// Configuration for paste dialog. Read more [DialogConfig]
final DialogConfig dialogConfig;
/// Theme for the pin cells. Read more [PinTheme]
final PinTheme pinTheme;
/// Brightness dark or light choices for iOS keyboard.
final Brightness keyboardAppearance;
/// Validator for the [TextFormField]
final FormFieldValidator<String> validator;
/// An optional method to call with the final value when the form is saved via
/// [FormState.save].
final FormFieldSetter<String> onSaved;
/// enables auto validation for the [TextFormField]
/// Default is false
final AutovalidateMode autovalidateMode;
/// The vertical padding from the [PinCodeTextField] to the error text
/// Default is 16.
final double errorTextSpace;
/// Enables pin autofill for TextFormField.
/// Default is true
final bool enablePinAutofill;
/// Error animation duration
final int errorAnimationDuration;
/// Whether to show cursor or not
final bool showCursor;
/// The color of the cursor, default to Theme.of(context).accentColor
final Color cursorColor;
/// width of the cursor, default to 2
final double cursorWidth;
/// Height of the cursor, default to FontSize + 8;
final double cursorHeight;
PinTheme
/// Colors of the input fields which have inputs. Default is [Colors.green]
final Color activeColor;
/// Color of the input field which is currently selected. Default is [Colors.blue]
final Color selectedColor;
/// Colors of the input fields which don't have inputs. Default is [Colors.red]
final Color inactiveColor;
/// Colors of the input fields if the [PinCodeTextField] is disabled. Default is [Colors.grey]
final Color disabledColor;
/// Colors of the input fields which have inputs. Default is [Colors.green]
final Color activeFillColor;
/// Color of the input field which is currently selected. Default is [Colors.blue]
final Color selectedFillColor;
/// Colors of the input fields which don't have inputs. Default is [Colors.red]
final Color inactiveFillColor;
/// Border radius of each pin code field
final BorderRadius borderRadius;
/// [height] for the pin code field. default is [50.0]
final double fieldHeight;
/// [width] for the pin code field. default is [40.0]
final double fieldWidth;
/// Border width for the each input fields. Default is [2.0]
final double borderWidth;
/// this defines the shape of the input fields. Default is underlined
final PinCodeFieldShape shape;
DialogConfig
/// title of the [AlertDialog] while pasting the code. Default to [Paste Code]
final String dialogTitle;
/// content of the [AlertDialog] while pasting the code. Default to ["Do you want to paste this code "]
final String dialogContent;
/// Affirmative action text for the [AlertDialog]. Default to "Paste"
final String affirmativeText;
/// Negative action text for the [AlertDialog]. Default to "Cancel"
final String negativeText;
/// The default dialog theme, should it be iOS or other(including web and Android)
final Platform platform; //enum Platform { iOS, other } other indicates for web and android
Contributors ✨ #
Thanks to everyone whoever suggested their thoughts to improve this package. And special thanks goes to these people:
The pin code text field widget example
PinCodeTextField(
length: 6,
obscureText: false,
animationType: AnimationType.fade,
pinTheme: PinTheme(
shape: PinCodeFieldShape.box,
borderRadius: BorderRadius.circular(5),
fieldHeight: 50,
fieldWidth: 40,
activeFillColor: Colors.white,
),
animationDuration: Duration(milliseconds: 300),
backgroundColor: Colors.blue.shade50,
enableActiveFill: true,
errorAnimationController: errorController,
controller: textEditingController,
onCompleted: (v) {
print("Completed");
},
onChanged: (value) {
print(value);
setState(() {
currentText = value;
});
},
beforeTextPaste: (text) {
print("Allowing to paste $text");
//if you return true then it will show the paste confirmation dialog. Otherwise if false, then nothing will happen.
//but you can show anything you want here, like your pop up saying wrong paste format or etc
return true;
},
)
Shape can be among these 3 types
enum PinCodeFieldShape { box, underline, circle }
Animations can be among these 3 types
enum AnimationType { scale, slide, fade, none }
Haptic Feedbacks can be among these 5 types
enum HapticFeedbackTypes {
heavy,
light,
medium,
selection,
vibrate,
}
Trigger Error animation
- Create a StreamController
StreamController<ErrorAnimationType> errorController = StreamController<ErrorAnimationType>();
- And pass the controller like this.
PinCodeTextField(
length: 6,
obscureText: false,
animationType: AnimationType.fade,
animationDuration: Duration(milliseconds: 300),
errorAnimationController: errorController, // Pass it here
onChanged: (value) {
setState(() {
currentText = value;
});
},
)
- Then you can trigger the animation just by writing this:
errorController.add(ErrorAnimationType.shake); // This will shake the pin code field
This full code is from the example folder. You can run the example to see.
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: PinCodeVerificationScreen(
"+8801376221100"), // a random number, please don't call xD
);
}
}
class PinCodeVerificationScreen extends StatefulWidget {
final String phoneNumber;
PinCodeVerificationScreen(this.phoneNumber);
@override
_PinCodeVerificationScreenState createState() =>
_PinCodeVerificationScreenState();
}
class _PinCodeVerificationScreenState extends State<PinCodeVerificationScreen> {
var onTapRecognizer;
TextEditingController textEditingController = TextEditingController();
// ..text = "123456";
StreamController<ErrorAnimationType> errorController;
bool hasError = false;
String currentText = "";
final GlobalKey<ScaffoldState> scaffoldKey = GlobalKey<ScaffoldState>();
final formKey = GlobalKey<FormState>();
@override
void initState() {
onTapRecognizer = TapGestureRecognizer()
..onTap = () {
Navigator.pop(context);
};
errorController = StreamController<ErrorAnimationType>();
super.initState();
}
@override
void dispose() {
errorController.close();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.blue.shade50,
key: scaffoldKey,
body: GestureDetector(
onTap: () {},
child: Container(
height: MediaQuery.of(context).size.height,
width: MediaQuery.of(context).size.width,
child: ListView(
children: <Widget>[
SizedBox(height: 30),
Container(
height: MediaQuery.of(context).size.height / 3,
child: FlareActor(
"assets/otp.flr",
animation: "otp",
fit: BoxFit.fitHeight,
alignment: Alignment.center,
),
),
SizedBox(height: 8),
Padding(
padding: const EdgeInsets.symmetric(vertical: 8.0),
child: Text(
'Phone Number Verification',
style: TextStyle(fontWeight: FontWeight.bold, fontSize: 22),
textAlign: TextAlign.center,
),
),
Padding(
padding:
const EdgeInsets.symmetric(horizontal: 30.0, vertical: 8),
child: RichText(
text: TextSpan(
text: "Enter the code sent to ",
children: [
TextSpan(
text: widget.phoneNumber,
style: TextStyle(
color: Colors.black,
fontWeight: FontWeight.bold,
fontSize: 15)),
],
style: TextStyle(color: Colors.black54, fontSize: 15)),
textAlign: TextAlign.center,
),
),
SizedBox(
height: 20,
),
Form(
key: formKey,
child: Padding(
padding: const EdgeInsets.symmetric(
vertical: 8.0, horizontal: 30),
child: PinCodeTextField(
appContext: context,
pastedTextStyle: TextStyle(
color: Colors.green.shade600,
fontWeight: FontWeight.bold,
),
length: 6,
obscureText: false,
obscuringCharacter: '*',
animationType: AnimationType.fade,
validator: (v) {
if (v.length < 3) {
return "I'm from validator";
} else {
return null;
}
},
pinTheme: PinTheme(
shape: PinCodeFieldShape.box,
borderRadius: BorderRadius.circular(5),
fieldHeight: 60,
fieldWidth: 50,
activeFillColor:
hasError ? Colors.orange : Colors.white,
),
cursorColor: Colors.black,
animationDuration: Duration(milliseconds: 300),
textStyle: TextStyle(fontSize: 20, height: 1.6),
backgroundColor: Colors.blue.shade50,
enableActiveFill: true,
errorAnimationController: errorController,
controller: textEditingController,
keyboardType: TextInputType.number,
boxShadows: [
BoxShadow(
offset: Offset(0, 1),
color: Colors.black12,
blurRadius: 10,
)
],
onCompleted: (v) {
print("Completed");
},
// onTap: () {
// print("Pressed");
// },
onChanged: (value) {
print(value);
setState(() {
currentText = value;
});
},
beforeTextPaste: (text) {
print("Allowing to paste $text");
//if you return true then it will show the paste confirmation dialog. Otherwise if false, then nothing will happen.
//but you can show anything you want here, like your pop up saying wrong paste format or etc
return true;
},
)),
),
Padding(
padding: const EdgeInsets.symmetric(horizontal: 30.0),
child: Text(
hasError ? "*Please fill up all the cells properly" : "",
style: TextStyle(
color: Colors.red,
fontSize: 12,
fontWeight: FontWeight.w400),
),
),
SizedBox(
height: 20,
),
RichText(
textAlign: TextAlign.center,
text: TextSpan(
text: "Didn't receive the code? ",
style: TextStyle(color: Colors.black54, fontSize: 15),
children: [
TextSpan(
text: " RESEND",
recognizer: onTapRecognizer,
style: TextStyle(
color: Color(0xFF91D3B3),
fontWeight: FontWeight.bold,
fontSize: 16))
]),
),
SizedBox(
height: 14,
),
Container(
margin:
const EdgeInsets.symmetric(vertical: 16.0, horizontal: 30),
child: ButtonTheme(
height: 50,
child: FlatButton(
onPressed: () {
formKey.currentState.validate();
// conditions for validating
if (currentText.length != 6 || currentText != "towtow") {
errorController.add(ErrorAnimationType
.shake); // Triggering error shake animation
setState(() {
hasError = true;
});
} else {
setState(() {
hasError = false;
scaffoldKey.currentState.showSnackBar(SnackBar(
content: Text("Aye!!"),
duration: Duration(seconds: 2),
));
});
}
},
child: Center(
child: Text(
"VERIFY".toUpperCase(),
style: TextStyle(
color: Colors.white,
fontSize: 18,
fontWeight: FontWeight.bold),
)),
),
),
decoration: BoxDecoration(
color: Colors.green.shade300,
borderRadius: BorderRadius.circular(5),
boxShadow: [
BoxShadow(
color: Colors.green.shade200,
offset: Offset(1, -2),
blurRadius: 5),
BoxShadow(
color: Colors.green.shade200,
offset: Offset(-1, 2),
blurRadius: 5)
]),
),
SizedBox(
height: 16,
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
FlatButton(
child: Text("Clear"),
onPressed: () {
textEditingController.clear();
},
),
FlatButton(
child: Text("Set Text"),
onPressed: () {
textEditingController.text = "123456";
},
),
],
)
],
),
),
),
);
}
}