pin_code_fields 2.3.0+3

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pin_code_fields #

A flutter package which will help you to generate pin code fields with beautiful design and animations. Can be useful for OTP or pin code inputs 🤓🤓

Features 💚 #

  • Automatically focuses the next field on typing and focuses previous field on deletation
  • Can be set to any length. (3-6 fields recommended)
  • 3 different shapes for text fields
  • Highly customizable
  • 3 different types of animation for input texts
  • Animated active, inactive, selected and disabled field color switching
  • Autofocus option
  • Otp-code pasting from clipboard
  • iOS autofill support
  • Get currently typed text and use your condition to validate it. (for example: if (currentText.length != 6 || currentText != "your desired code"))

Properties 🔖 #

/// length of how many cells there should be. 3-8 is recommended by me
  final int length;

  /// you already know what it does i guess :P default is false
  final bool obsecureText;

  /// returns the current typed text in the fields
  final ValueChanged<String> onChanged;

  /// returns the typed text when all pins are set
  final ValueChanged<String> onCompleted;

  /// this defines the shape of the input fields. Default is underlined
  final PinCodeFieldShape shape;

  /// the style of the text, default is [ fontSize: 20, color:, fontWeight: FontWeight.bold]
  final TextStyle textStyle;

  /// background color for the whole row of pin code fields. Default is [Colors.white]
  final Color backgroundColor;

  /// Border radius of each pin code field
  final BorderRadius borderRadius;

  /// [height] for the pin code field. default is [50.0]
  final double fieldHeight;

  /// [width] for the pin code field. default is [40.0]
  final double fieldWidth;

  /// This defines how the elements in the pin code field align. Default to [MainAxisAlignment.spaceBetween]
  final MainAxisAlignment mainAxisAlignment;

  /// Colors of the input fields which have inputs. Default is []
  final Color activeColor;

  /// Color of the input field which is currently selected. Default is []
  final Color selectedColor;

  /// Colors of the input fields which don't have inputs. Default is []
  final Color inactiveColor;

  /// Colors of the input fields if the [PinCodeTextField] is disabled. Default is [Colors.grey]
  final Color disabledColor;

  /// Border width for the each input fields. Default is [2.0]
  final double borderWidth;

  /// [AnimationType] for the text to appear in the pin code field. Default is [AnimationType.slide]
  final AnimationType animationType;

  /// Duration for the animation. Default is [Duration(milliseconds: 150)]
  final Duration animationDuration;

  /// [Curve] for the animation. Default is [Curves.easeInOut]
  final Curve animationCurve;

  /// [TextInputType] for the pin code fields. default is [TextInputType.visiblePassword]
  final TextInputType textInputType;

  /// If the pin code field should be autofocused or not. Default is [false]
  final bool autoFocus;

  /// Should pass a [FocusNode] to manage it from the parent
  final FocusNode focusNode;

  /// A list of [TextInputFormatter] that goes to the TextField
  final List<TextInputFormatter> inputFormatters;

  /// Enable or disable the Field. Default is [true]
  final bool enabled;

  /// title of the [AlertDialog] while pasting the code. Default to [Paste Code]
  final String dialogTitle;

  /// content of the [AlertDialog] while pasting the code. Default to ["Do you want to paste this code "]
  final String dialogContent;

   /// Affirmative action text for the [AlertDialog]. Default to "Paste"
  final String affirmativeText;

  /// Negative action text for the [AlertDialog]. Default to "Cancel"
  final String negavtiveText;
  /// [TextEditingController] to control the text manually. Sets a default [TextEditingController()] object if none given
  final TextEditingController controller;

Contributors ✨ #

Thanks to everyone whoever suggested their thoughts to improve this package. And special thanks goes to these people:

Emmanuel Vlad
Emmanuel Vlad

Atiqur Rahaman

Thalles Santos
Thalles Santos


Getting Started ⚡️ #

Demo #

Different Shapes #

The pin code text field widget example

  length: 6,
  obsecureText: false,
  animationType: AnimationType.fade,
  animationDuration: Duration(milliseconds: 300),
  borderRadius: BorderRadius.circular(5),
  fieldHeight: 50,
  fieldWidth: 40,
  onChanged: (value) {
    setState(() {
      currentText = value;

Shape can be among these 3 types

enum PinCodeFieldShape { box, underline, circle }

Animations can be among these 3 types

enum AnimationType { scale, slide, fade, none }

This full code is from the example folder. You can run the example to see.

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
      home: PinCodeVerificationScreen(
          "+8801376221100"), // a random number, please don't call xD

class PinCodeVerificationScreen extends StatefulWidget {
  final String phoneNumber;
  _PinCodeVerificationScreenState createState() =>

class _PinCodeVerificationScreenState extends State<PinCodeVerificationScreen> {
  var onTapRecognizer;

  /// this [StreamController] will take input of which function should be called

  bool hasError = false;
  String currentText = "";
  final GlobalKey<ScaffoldState> scaffoldKey = GlobalKey<ScaffoldState>();
  void initState() {
    onTapRecognizer = TapGestureRecognizer()
      ..onTap = () {


  void dispose() {

  Widget build(BuildContext context) {
    return Scaffold(
      key: scaffoldKey,
      body: GestureDetector(
        onTap: () {
          FocusScope.of(context).requestFocus(new FocusNode());
        child: Container(
          height: MediaQuery.of(context).size.height,
          width: MediaQuery.of(context).size.width,
          child: ListView(
            children: <Widget>[
              SizedBox(height: 30),
                height: MediaQuery.of(context).size.height / 3,
                fit: BoxFit.fitHeight,
              SizedBox(height: 8),
                padding: const EdgeInsets.symmetric(vertical: 8.0),
                child: Text(
                  'Phone Number Verification',
                  style: TextStyle(fontWeight: FontWeight.bold, fontSize: 22),
                    const EdgeInsets.symmetric(horizontal: 30.0, vertical: 8),
                child: RichText(
                  text: TextSpan(
                      text: "Enter the code sent to ",
                      children: [
                            text: widget.phoneNumber,
                            style: TextStyle(
                                fontWeight: FontWeight.bold,
                                fontSize: 15)),
                      style: TextStyle(color: Colors.black54, fontSize: 15)),
                height: 20,
                      const EdgeInsets.symmetric(vertical: 8.0, horizontal: 30),
                  child: PinCodeTextField(
                    length: 6,
                    obsecureText: false,
                    animationType: AnimationType.fade,
                    shape: PinCodeFieldShape.underline,
                    animationDuration: Duration(milliseconds: 300),
                    borderRadius: BorderRadius.circular(5),
                    fieldHeight: 50,
                    fieldWidth: 40,
                    onChanged: (value) {
                      setState(() {
                        currentText = value;
                padding: const EdgeInsets.symmetric(horizontal: 30.0),
                // error showing widget
                child: Text(
                  hasError ? "*Please fill up all the cells properly" : "",
                  style: TextStyle(color:, fontSize: 15),
                height: 20,
                text: TextSpan(
                    text: "Didn't receive the code? ",
                    style: TextStyle(color: Colors.black54, fontSize: 15),
                    children: [
                          text: " RESEND",
                          recognizer: onTapRecognizer,
                          style: TextStyle(
                              color: Color(0xFF91D3B3),
                              fontWeight: FontWeight.bold,
                              fontSize: 16))
                height: 14,
                    const EdgeInsets.symmetric(vertical: 16.0, horizontal: 30),
                child: ButtonTheme(
                  height: 50,
                  child: FlatButton(
                    onPressed: () {
                      // conditions for validating
                      if (currentText.length != 6 || currentText != "towtow") {
                        setState(() {
                          hasError = true;
                      } else {
                        setState(() {
                          hasError = false;
                            content: Text("Aye!!"),
                            duration: Duration(seconds: 2),
                    child: Center(
                        child: Text(
                      style: TextStyle(
                          color: Colors.white,
                          fontSize: 18,
                          fontWeight: FontWeight.bold),
                decoration: BoxDecoration(
                    borderRadius: BorderRadius.circular(5),
                    boxShadow: [
                          offset: Offset(1, -2),
                          blurRadius: 5),
                          offset: Offset(-1, 2),
                          blurRadius: 5)

[2.3.0+3] Fixed bug regarding misplaced cursor selection.

[2.3.0+2] - Fixed bug where after opening keyboard the view will not automatically scroll up.

[2.3.0+1] - Updated documentation


Better Performance overall

Updates ✨ #

  • Optional: Exposed controller so that one can control the texts programmatically
  • Updated the example code with clear and set manual text buttons.
  • Fixed minor bugs and optimized code

[2.2.1+2] - Added two more parameters, affirmativeText and negativeText

[2.2.1+1] - Added two more parameters, dialogTitle and dialogContent

[2.2.1] - Reformatted the code, made the whole widget clickable

[2.2.0+4] - Documentation updated

[2.2.0+3] - Documentation updated

[2.2.0+2] - Allowed transparent background color

[2.2.0+1] - Documentation updated


Better performance overall

Features ✨ #

  • Colors:
    • selectedColor is the color set on the current index. Default is
    • disabledColor is the color if the TextField is disabled. Default is Colors.grey
  • Optional focusNode can be passed to the constructor to manage it from outside.
    • Added a listener to the focusNode which triggers a rebuild on every change so it'll reflect the correct color on each pin.
  • Added a new constructor parameter called enabled. Default is true
  • Added an optional constructor parameter: void Function(String) onCompleted. which triggers when all fields are filled.

Fixes 🐛 #

  • Colors:
    • activeColor and inactiveColor were swapped
  • Keyboard does not show up onTap #4

Breaking changes ⚠️ #

  • Renamed currentText to onChanged

[2.1.1] - Fixed bug regarding ios autofill not triggering currentText callback


New Features 🥁🥁 #

  • Added otp code pasting by pressing and holding the fields.
  • iOS autofill support
  • Revamped the example app with flare animation.
  • Minor bug fixes

[2.0.4] - Added autofocus option and fixed bug regarding ugly cursor.

[2.0.3] - Fixed bug regarding keyboard not showing up after dismissing it.

[2.0.2] - Minor fixes.

[2.0.1] - Minor fixes.


New Features 🥁🥁 #

  • Added new parameters such as backgroundColor, borderRadius, fieldHeight, fieldWidth, mainAxisAlignment, activeColor, inactiveColor, borderWidth, animationType, animationDuration, animationCurve, textInputType

  • Supports animation while changing value of pin code field field

  • Pressing backspace will focus the previous pin code field

Breaking Changes 😥😥 #

  • Removed onDone and onErrorCheck callbacks

  • Removed shouldTriggerFucntions stream

  • Removed Functions enum

  • Changed PinCodeFieldShape.round to

  • Can not focus on individual pin code field anymore

[1.1.2] - Minor fixes.

[1.1.1] - Minor fixes.

[1.1.0] - Added onDone and onError callbacks. Added 3 different types of shapes with custom TextStyle

[1.0.4] - Minor typo fixes.

[1.0.3] - Added more documentations.

[1.0.2] - Updated readme.

[1.0.1] - Changed gif file location.


example #

A new Flutter project.

Getting Started #

This project is a starting point for a Flutter application.

A few resources to get you started if this is your first Flutter project:

For help getting started with Flutter, view our online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.

Use this package as a library

1. Depend on it

Add this to your package's pubspec.yaml file:

  pin_code_fields: ^2.3.0+3

2. Install it

You can install packages from the command line:

with Flutter:

$ flutter pub get

Alternatively, your editor might support flutter pub get. Check the docs for your editor to learn more.

3. Import it

Now in your Dart code, you can use:

import 'package:pin_code_fields/pin_code_fields.dart';
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Learn more about scoring.

We analyzed this package on Jan 21, 2020, and provided a score, details, and suggestions below. Analysis was completed with status completed using:

  • Dart: 2.7.0
  • pana: 0.13.4
  • Flutter: 1.12.13+hotfix.5


Package Constraint Resolved Available
Direct dependencies
Dart SDK >=2.3.0 <3.0.0
flutter 0.0.0
Transitive dependencies
collection 1.14.11 1.14.12
meta 1.1.8
sky_engine 0.0.99
typed_data 1.1.6
vector_math 2.0.8
Dev dependencies