mvc_pattern 6.1.3+2 mvc_pattern: ^6.1.3+2 copied to clipboard
To develop apps using a framework following the MVC design pattern separating the app's 'interface' from its 'business logic' and from its 'data source' if any.
/// Note: This license has also been called the "Simplified BSD License" and the "FreeBSD License".
/// See also the 2-clause BSD License.
///
/// Copyright 2018 www.andrioussolutions.com
///
/// Redistribution and use in source and binary forms, with or without modification,
/// are permitted provided that the following conditions are met:
///
/// 1. Redistributions of source code must retain the above copyright notice,
/// this list of conditions and the following disclaimer.
///
/// 2. Redistributions in binary form must reproduce the above copyright notice,
/// this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
///
/// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
/// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
/// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
/// IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
/// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
/// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
/// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
/// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
/// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
/// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// To try this example,
/// Uncomment the import statement the line in the function, makeWordPairs(), below.
/// Of course, that means you'll have to modify your pubspec.yaml file.
//import 'package:english_words/english_words.dart';
import 'package:flutter/material.dart';
import 'package:mvc_pattern/mvc_pattern.dart';
void main() => runApp(MyApp());
class MyApp extends AppMVC {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Startup Name Generator',
theme: ThemeData(
primaryColor: Colors.white,
),
home: RandomWords(),
);
}
}
class RandomWords extends StatefulWidget {
@override
State createState() => _RandomWordsState();
}
class _RandomWordsState extends StateMVC<RandomWords> {
_RandomWordsState() : super(Con());
final TextStyle _biggerFont = const TextStyle(fontSize: 18.0);
@override
/// the View
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Startup Name Generator'),
actions: <Widget>[
IconButton(
icon: const Icon(Icons.list),
onPressed: () {
pushSaved(context);
}),
],
),
body: _buildSuggestions(),
);
}
Widget _buildSuggestions() {
return ListView.builder(
padding: const EdgeInsets.all(16.0),
// The itemBuilder callback is called once per suggested word pairing,
// and places each suggestion into a ListTile row.
// For even rows, the function adds a ListTile row for the word pairing.
// For odd rows, the function adds a Divider widget to visually
// separate the entries. Note that the divider may be difficult
// to see on smaller devices.
itemBuilder: (context, i) {
// Add a one-pixel-high divider widget before each row in theListView.
if (i.isOdd) return Divider();
// The syntax "i ~/ 2" divides i by 2 and returns an integer result.
// For example: 1, 2, 3, 4, 5 becomes 0, 1, 1, 2, 2.
// This calculates the actual number of word pairings in the ListView,
// minus the divider widgets.
final index = i ~/ 2;
// If you've reached the end of the available word pairings...
if (index >= Con.length) {
// ...then generate 10 more and add them to the suggestions list.
Con.addAll(10);
}
return buildRow(index);
},
);
}
void pushSaved(BuildContext context) {
Navigator.of(context).push(
MaterialPageRoute<void>(
builder: (BuildContext context) {
final Iterable<ListTile> tiles = this.tiles;
final List<Widget> divided = ListTile.divideTiles(
context: context,
tiles: tiles,
).toList();
return Scaffold(
appBar: AppBar(
title: const Text('Saved Suggestions'),
),
body: ListView(children: divided),
);
},
),
);
}
Widget buildRow(int index) {
if (index == null && index < 0) index = 0;
String something = Con.something(index);
final alreadySaved = Con.contains(something);
return ListTile(
title: Text(
something,
style: _biggerFont,
),
trailing: Icon(
alreadySaved ? Icons.favorite : Icons.favorite_border,
color: alreadySaved ? Colors.red : null,
),
onTap: () {
setState(() {
Con.somethingHappens(something);
});
},
);
}
Iterable<ListTile> get tiles => Con.mapHappens(
(String something) {
return ListTile(
title: Text(
something,
style: _biggerFont,
),
);
},
);
}
class Con extends ControllerMVC {
static int get length => Model.length;
static void addAll(int count) => Model.addAll(count);
static String something(int index) => Model.wordPair(index);
static bool contains(String something) => Model.contains(something);
static void somethingHappens(String something) => Model.save(something);
static Iterable<ListTile> mapHappens<ListTile>(Function f) => Model.saved(f);
}
class Model {
static final List<String> _suggestions = [];
static int get length => _suggestions.length;
static String wordPair(int index) {
if (index == null || index < 0) index = 0;
return _suggestions[index];
}
static bool contains(String pair) {
if (pair == null || pair.isEmpty) return false;
return _saved.contains(pair);
}
static final Set<String> _saved = Set();
static void save(String pair) {
if (pair == null || pair.isEmpty) return;
final alreadySaved = contains(pair);
if (alreadySaved) {
_saved.remove(pair);
} else {
_saved.add(pair);
}
}
static Iterable<ListTile> saved<ListTile>(Function f) => _saved.map(f);
static Iterable<String> wordPairs([int count = 10]) => makeWordPairs(count);
static void addAll(int count) {
_suggestions.addAll(wordPairs(count));
}
}
Iterable<String> makeWordPairs(int count) {
/// Uncomment the import statement above and the line below to try this example.
/// Of course, that means you'll have to modify your pubspec.yaml
// return generateWordPairs().take(count).map((pair){return pair.asPascalCase;});
}