muscle_mapper 0.0.5
muscle_mapper: ^0.0.5 copied to clipboard
A pure Dart/Flutter UI package providing a 2D human anatomy model with multi-select muscle highlighting and a BYOA (Bring Your Own Asset) architecture.
🧍 Muscle Mapper #
[Demo Video]
A pure Dart/Flutter UI package providing an interactive 2D human anatomy model with muscle highlighting, tap detection, and multi-select support.
muscle_mapper is built on a BYOA (Bring Your Own Asset) architecture — you supply 4 SVG files structured with <g id="..."> groups, and the package handles all the interactive highlighting, hit-testing, and XML parsing under the hood.
Features #
- Interactive Tap Detection: Tap on any muscle to trigger custom callbacks or toggle highlighting.
- Pixel-Perfect Hit Testing: Hybrid architecture —
flutter_svgrenders the visuals whilepath_drawingparses invisible FlutterPathobjects for mathematically precise tap detection with zero overlap bugs. - Multi-Select Support: Pass a
Set<Muscle>to highlight multiple muscles simultaneously. - Major Muscle Groups: Highlight an entire section (e.g. Arms, Legs) using
MajorMuscleGroup.arms.subMuscles. - Dynamic Color Theming: Set any
highlightColorper widget instance. - Smooth Animations: Fade transitions when muscles activate or deactivate.
- BYOA Architecture: Load SVGs from assets, network, or any source via a simple
AnatomyAssetProviderinterface. - 4-View Support: Male Front, Male Back, Female Front, Female Back — all from a single widget.
Getting started #
Add to your pubspec.yaml:
dependencies:
muscle_mapper: ^0.0.3
flutter_svg: ^2.0.10
How to Provide SVGs #
The package requires 4 whole-body SVG files. Each file must use <g id="..."> groups so the package can extract the base body layer and individual muscle layers dynamically.
1. File Names #
Place your SVG files wherever your AnatomyAssetProvider points to. The default DefaultAnatomyProvider expects them in the package's own assets/ folder:
| File | Description |
|---|---|
male_front_muscle_anatomy.svg |
Male, anterior view |
male_back_muscle_anatomy.svg |
Male, posterior view |
female_front_muscles_anatomy.svg |
Female, anterior view |
female_back_muscles_anatomy.svg |
Female, posterior view |
2. Required SVG Group IDs #
All 4 SVGs must use <g id="..."> groups matching the IDs below. The parser searches for each ID in order and uses the first match found — so you only need to include the groups relevant to each view.
Base layer (required in all SVGs):
<g id="body"> ... </g>
Front-view muscles:
| Muscle | Group IDs |
|---|---|
| Chest | upper-pectoralis, mid-lower-pectoralis |
| Abs | upper-abdominals, lower-abdominals |
| Biceps | long-head-bicep, short-head-bicep |
| Forearms | wrist-flexors, wrist-extensors |
| Front Deltoids | anterior-deltoid, lateral-deltoid |
| Obliques | obliques |
| Quads | outer-quadricep, rectus-femoris, inner-quadricep |
| Tibialis | tibialis |
Back-view muscles:
| Muscle | Group IDs |
|---|---|
| Lats | lats |
| Lower Back | lowerback |
| Glutes | gluteus-maximus, gluteus-medius |
| Hamstrings | lateral-hamstrings, medial-hamstrings |
| Triceps | long-head-triceps, lateral-head-triceps, medial-head-triceps |
| Rear Deltoids | posterior-deltoid |
| Upper Back | traps-middle, lower-trapezius |
Shared (front & back):
| Muscle | Group IDs |
|---|---|
| Traps | upper-trapezius |
| Calves | gastrocnemius, soleus |
| Hands | hands |
| Neck | neck |
Tip: Each muscle can have multiple group IDs. The parser finds each group and combines all their
<path>elements for both rendering and hit-testing.
Example:
<g id="upper-pectoralis">
<path d="M..." fill="currentColor" />
</g>
<g id="mid-lower-pectoralis">
<path d="M..." fill="currentColor" />
</g>
Interaction & Selection Hierarchy #
The package uses a 3-tier hierarchy to give you maximum flexibility. The widget detects taps at the most granular level, but you can easily convert that into a group selection in your callback!
Muscle(Sub-Muscle): 35 items matching the SVG exactly (e.g.,upperPectoralis,shortHeadBicep)MuscleGroup: 20 items grouping related sub-muscles (e.g.,chest,biceps,quads)MajorMuscleGroup: 7 major body regions (e.g.,arms,legs,core)
Example: Toggling Interaction Modes #
You can dynamically switch between highlighting just the specific piece tapped vs the whole muscle group:
void _onTap(Muscle tappedMuscle) {
setState(() {
if (isSubMuscleMode) {
// Sub-Muscle Mode: Highlight ONLY the exact piece you tapped
_activeMuscles.add(tappedMuscle);
} else {
// Group Mode: Highlight the entire group (e.g. the whole chest)
_activeMuscles.addAll(tappedMuscle.group.subMuscles);
}
});
}
Major Muscle Groups #
Use MajorMuscleGroup to highlight an entire section of the body at once.
Available groups: arms, legs, core, chest, back, shoulders, headAndNeck.
// Highlight the full arm group (biceps, triceps, forearms, hands)
MuscleMapper(
activeMuscles: MajorMuscleGroup.arms.subMuscles,
)
// Highlight multiple groups simultaneously
MuscleMapper(
activeMuscles: {
...MajorMuscleGroup.arms.subMuscles,
...MajorMuscleGroup.legs.subMuscles,
},
)
// Find which major group a sub-muscle belongs to
final majorGroup = Muscle.longHeadBicep.group.majorGroup; // → MajorMuscleGroup.arms
Programmatic Highlighting #
Because MuscleMapper is completely declarative, you have 100% control over what is highlighted from outside the widget. Simply modify your Set<Muscle> and call setState().
ElevatedButton(
onPressed: () {
setState(() {
// Instantly highlight the entire chest from code!
_activeMuscles.addAll(MuscleGroup.chest.subMuscles);
});
},
child: const Text('Workout of the Day: Chest'),
)
Usage #
import 'package:flutter/material.dart';
import 'package:muscle_mapper/muscle_mapper.dart';
class AnatomyScreen extends StatefulWidget {
@override
_AnatomyScreenState createState() => _AnatomyScreenState();
}
class _AnatomyScreenState extends State<AnatomyScreen> {
final Set<Muscle> _activeMuscles = {};
void _onTap(Muscle muscle) {
setState(() {
if (_activeMuscles.contains(muscle)) {
_activeMuscles.remove(muscle);
} else {
_activeMuscles.add(muscle);
}
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: SizedBox(
height: 500,
child: MuscleMapper(
gender: AnatomyGender.male,
view: AnatomyView.front,
assetProvider: const DefaultAnatomyProvider(),
activeMuscles: _activeMuscles,
onMuscleTapped: _onTap,
highlightColor: Colors.redAccent,
),
),
),
);
}
}
Custom Asset Providers #
Implement AnatomyAssetProvider to load SVGs from any source (network, database, etc.):
class MyNetworkProvider implements AnatomyAssetProvider {
@override
Future<String> getAnatomySvgRawString(AnatomyGender gender, AnatomyView view) async {
final url = 'https://myapi.com/anatomy/${gender.name}_${view.name}.svg';
final response = await http.get(Uri.parse(url));
return response.body;
}
@override
Widget buildSvgWidget(String svgString) {
return SvgPicture.string(svgString, fit: BoxFit.contain);
}
}
Architecture Notes #
The widget uses a hybrid rendering + hit-testing strategy:
- On load: The raw SVG is parsed as XML. For each muscle, the parser searches for
<g id="...">elements matching the muscle's ID list. All matched<path d="...">data is extracted and combined into a FlutterPathobject (for hit-testing) and a standalone SVG string (for rendering). - On render: The base body is drawn with
flutter_svg. Each muscle highlight layer is drawn on top withAnimatedOpacity+ColorFiltered, all wrapped inIgnorePointer. - On tap: A single
GestureDetectorat theStacklevel maps the screen tap coordinate into the SVG'sviewBoxcoordinate space (usingBoxFit.containmath), then usesPath.contains()to find the tapped muscle. This eliminates all overlap and tap-stealing issues.
A pure Dart/Flutter UI package providing a 2D human anatomy model with interactive, multi-select muscle highlighting.
muscle_mapper is built using a BYOA (Bring Your Own Asset) architecture. This allows you to completely customize the look of the anatomy models by simply providing your own SVG files, while the package handles all the interactive highlighting, selection logic, and XML parsing under the hood.
Features #
- Interactive Highlighting: Tap on any muscle to trigger custom callbacks or toggle highlighting.
- Pixel-Perfect Hit Testing: Uses a hybrid architecture. Muscles are rendered natively via SVG strings for perfect visuals, while taps are mathematically calculated using
path_drawingto completely eliminate overlap and tap-stealing bugs! - Dynamic Recoloring: Set custom base colors and highlight colors.
- Multi-Select Support: Pass a
Set<Muscle>to highlight multiple muscles simultaneously. - Major Muscle Groups: Easily highlight entire groups (like Arms or Legs) using
MuscleGroup.arms.subMuscles. - Fade Animations: Smooth transitions when muscles are highlighted or unhighlighted.
- BYOA Architecture: You supply 4 single SVG files (Male Front, Male Back, Female Front, Female Back), and the package dynamically extracts and manipulates the individual muscle groups!
Getting started #
Add muscle_mapper and flutter_svg to your pubspec.yaml:
dependencies:
muscle_mapper: ^0.0.1
flutter_svg: ^2.0.10
How to Provide SVGs #
The package requires you to provide 4 specific whole-body SVG files. These files must contain SVG groups (<g>) with exact id attributes corresponding to the muscles.
1. Place the SVGs #
Place your SVG files in the lib/src/assets/ folder of the package (or wherever your custom AnatomyAssetProvider points to):
female_back_muscles_anatomy.svgfemale_front_muscles_anatomy.svgmale_back_muscle_anatomy.svgmale_front_muscle_anatomy.svg
2. Required SVG Group IDs #
To allow the package to extract the base layer and individual muscles, your SVGs must use the following IDs for their <g> tags:
- Base Layer:
id="body" - Front Muscles:
chest,abdominals,biceps,forearms,front-shoulders,obliques,quads,calves,traps,hands - Back Muscles:
lats,lowerback,glutes,hamstrings,calves,triceps,rear-shoulders,traps-middle,hands
Example:
<g id="chest">
<path d="..." fill="currentColor" />
</g>
Usage #
Using MuscleMapper is incredibly simple. Just provide the gender, the view (front or back), and a Set of active muscles.
import 'package:flutter/material.dart';
import 'package:muscle_mapper/muscle_mapper.dart';
class AnatomyScreen extends StatefulWidget {
@override
_AnatomyScreenState createState() => _AnatomyScreenState();
}
class _AnatomyScreenState extends State<AnatomyScreen> {
final Set<Muscle> _activeMuscles = {Muscle.chest, Muscle.abs};
void _toggleMuscle(Muscle muscle) {
setState(() {
if (_activeMuscles.contains(muscle)) {
_activeMuscles.remove(muscle);
} else {
_activeMuscles.add(muscle);
}
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: SizedBox(
height: 500,
// Render the interactive Anatomy Model
child: MuscleMapper(
gender: AnatomyGender.male,
view: AnatomyView.front,
assetProvider: const DefaultAnatomyProvider(),
activeMuscles: _activeMuscles,
onMuscleTapped: _toggleMuscle,
baseColor: Colors.grey.shade300,
highlightColor: Colors.redAccent,
),
),
),
);
}
}
Major Muscle Groups #
If you want to highlight an entire section of the body at once (e.g., the entire arm), you can use the MuscleGroup enum.
The available major groups are: arms, legs, core, chest, back, shoulders, and headAndNeck.
You can access the individual muscles inside a group using the .subMuscles extension:
// Highlight the entire arm (biceps, triceps, forearms, hands)
MuscleMapper(
activeMuscles: MuscleGroup.arms.subMuscles,
)
// Highlight multiple major groups at once (arms and legs)
MuscleMapper(
activeMuscles: {
...MuscleGroup.arms.subMuscles,
...MuscleGroup.legs.subMuscles,
},
)
You can also find which major group a specific sub-muscle belongs to using .group:
final group = Muscle.biceps.group; // Returns MuscleGroup.arms
Custom Asset Providers #
If you don't want to use the bundled SVGs or want to load them from a network, you can implement your own AnatomyAssetProvider.
class MyNetworkProvider implements AnatomyAssetProvider {
@override
Future<String> getAnatomySvgRawString(AnatomyGender gender, AnatomyView view) async {
// Fetch the raw SVG string from an API or database
final response = await http.get(Uri.parse('https://myapi.com/anatomy.svg'));
return response.body;
}
@override
Widget buildSvgWidget(String svgString, {BoxFit fit = BoxFit.contain}) {
return SvgPicture.string(svgString, fit: fit);
}
}