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Flutter CLI — scaffold Clean Architecture projects with Riverpod, FVM and your own conventions.

moarch #

A simple Dart/Flutter CLI for scaffolding Clean Architecture-style apps.

pub version license: MIT

Built first as a helper for me and the people I work with — it encodes the conventions our projects share. Anyone is welcome to it: if the conventions match yours, use it as-is; if they almost do, clone it and make them yours — every template is a plain Dart string meant to be edited.

Install #

dart pub global activate moarch

If moarch is not found, make sure your Pub bin folder is on your PATH.

Quick start #

flutter create my_app
cd my_app
moarch init
fvm use          # creates .fvm/flutter_sdk — see below, do this before opening the editor
fvm flutter pub get
fvm dart run build_runner build --delete-conflicting-outputs  # generates app_env.g.dart
moarch create feature auth
moarch create model auth login_response

init writes a .fvmrc pin and a .vscode/settings.json that points dart.flutterSdkPath at .fvm/flutter_sdk — the symlink fvm use creates. .fvm/ is gitignored, so every fresh clone has to run fvm use once. Skip it and nothing errors: the Dart extension quietly falls back to the first Flutter on your PATH, so debug, hot reload and the analyzer all run the SDK the pin exists to avoid. moarch doctor flags it if you forget.

The generated .fvmrc says "flutter": "stable" so a new project starts on the current stable. That is an alias, not a pin — fvm install on CI or a teammate's machine resolves it to whatever stable is that day, which can be a different SDK than your cache holds. Once the project ships, pin it for real:

fvm use 3.41.4   # rewrites .fvmrc to that exact version

fvm use also rewrites .vscode/settings.json to a versioned path and strips its comments. Put ".fvm/flutter_sdk" back — it follows .fvmrc, so later SDK switches never touch the editor config. moarch doctor --fix does exactly that.

Commands #

moarch init          # interactive scaffold
moarch init --all    # generate the default structure without prompts
moarch create feature <featureName>
moarch create model <featureName> <modelName> # generate the model and entity
moarch create model <featureName> <modelName> --from-json sample.json # infer the fields from a JSON payload
moarch create model --empty <featureName> <modelName> # Inject a .empty() factory into an existing entity.
moarch create flavors # dev/staging/prod via flutter_flavorizr — one main.dart, untouched
moarch create empty-factories # generate .empty() in all entities
moarch create entity-copys <featureName> # inject copyWith into the feature's entities (omit name for all features)
moarch create widget <name>        # add a UI-kit widget on demand (e.g. switch, otp, list-tile)
moarch create widget all           # generate the whole UI kit + the preview screen
moarch create widget --list        # list every available widget

moarch update        # refresh every generated file against the current templates
moarch update <name> # ...or just one (e.g. validation, extensions, theme)
moarch update <group># ...or one group (widgets, core, security, config, docs...)
moarch update --list # list every name and group update accepts
moarch doctor        # check the project for common scaffolding issues
moarch doctor --fix  # ...and apply the ones that don't need a decision

What it generates #

  • lib/main.dart, core/, config/, shared/, and features/
  • Riverpod + optional GoRouter setup
  • Envied-based .env support
  • secure storage, logger, helpers, and a full shared UI kit / design system (see below)
  • optional services such as notifications (local or Firebase push), URL launcher, media, debounce
  • an optional maintenance gate — a backend flag that empties the app (see below)
  • optional localization: flutter_localizations (lib/l10n/ + .arb files) or easy_localization (assets/translations/ JSON files) — pick one, the checklist keeps them mutually exclusive
  • a backend: Dio against a REST API, Firebase (Firestore / Auth), or both (see below)
  • .vscode/settings.json pointing the Dart extension at the fvm SDK .fvmrc pins, and launch.json with debug/profile/release entries plus a flavored pair for dev, staging and prod (ready for when the native side declares them)
  • android/app/proguard-rules.pro — the R8 keep rules for the Flutter engine, Firebase, OkHttp and coroutines. Inert until you enable minification for the release build type, so it costs the debug build nothing; the gradle block that turns it on is in docs/SECURITY_BEFORE_DEPLOYMENT.md

Dio or Firebase #

The backend you pick in the first checklist decides what the data layer is made of. Nothing else about the architecture moves: the same layers, the same provider names, the same AppException reaching the same AppAsyncView.

Dio Firebase
datasource holds final Dio _dio; final FirebaseFirestore _firestore;
calls go through safeApiCall safeFirebaseCall / safeFirebaseStream
entity id int String — a document id
errors mapped by AppException.fromDioError fromFirebaseError + fromFirebaseAuthError
auth feature tokens in secure storage, refresh interceptor Firebase Auth, email/password + Google

moarch create feature <name> follows the same choice. In a Firestore project the datasource comes out with fetchAll / fetchOne / watchAll / create / save / delete over one collection; in a project with both backends installed, the layer checklist asks which one this feature talks to.

A Firestore feature is live end to end. watchAll is not left on the datasource for you to wire up: the repository exposes it, the notifier subscribes to it in build() and the view renders state.items — so the screen redraws whenever the collection changes, on this device or another, with no pull-to-refresh and no invalidate anywhere. One subscription serves both the first frame and every change after it (taking .first for the initial load and then listening would register the query twice — twice the billed reads), and Riverpod cancels it with the provider. Writes don't touch items either: Firestore applies them to the local cache before the server confirms, and the subscription re-emits. The REST feature is unchanged — a Future, and a TODO where the fetch goes.

Selecting Firebase Auth together with the auth feature generates it against Firebase instead of REST: email/password, Google sign-in, password reset, account deletion, and a session restored from authStateChanges() rather than from a stored refresh token. With Firestore also selected it keeps a users/{uid} profile document in step with the account. Dio is not pulled in for it, and no tokens are stored — Firebase persists the session itself.

Google sign-in needs work outside Dart that nothing in the build will remind you about, so init writes docs/FIREBASE_SETUP.md with all of it: enabling the providers, the Android SHA-1/SHA-256 fingerprints, and the two iOS Info.plist keys (GIDClientID and the REVERSED_CLIENT_ID URL scheme). Those two are written into Info.plist for you when GoogleService-Info.plist already exists; otherwise placeholders go in and moarch doctor --fix copies the real values across once flutterfire configure has run.

Input validation #

core/security/validation_service.dart checks a value against an InputType (email, url, phone, password, username, number, creditCard, cardExpiry, cvv, filePath, text) and hands back the cleaned form. It is what AppInput calls, and what AppInputFormat maps onto.

It deliberately does not blocklist SQL keywords and does not HTML-escape what it returns: O'Brien is a name, Create the report is a note, and escaping on the way in is how Tom & Jerry ends up stored as Tom &amp; Jerry. Injection belongs to parameterised queries on the server; escaping belongs to ValidationService.escapeHtml at the point you build HTML. What it does enforce is scoped: shape per type, control characters stripped everywhere, markup in free text, path traversal in a file path, and an http/https allowlist on a URL.

The password rule is one assignment at startup:

ValidationService.passwordPolicy = PasswordPolicy.lengthOnly;      // 12+ chars
ValidationService.passwordPolicy = const PasswordPolicy(minLength: 8);

Maintenance gate #

A kill switch your backend owns. MaintenanceGate watches a flag and, while it is on, replaces the entire app with a screen carrying whatever title and message the backend sent — so the team taking the API down can empty the app without an app release, and change the wording without one either.

MaterialApp.router(
  builder: (context, child) => MaintenanceGate(child: child!),
  routerConfig: router,
)

It goes in MaterialApp.builder, which wraps the Navigator — so it sits above every route the router can reach, including anything pushed after the flag flips. And it replaces the app rather than covering it: with no Navigator mounted there is nothing left to tap, nothing for the back button to pop, and no route that can push itself on top of the gate.

It fails open. While the first read is in flight, and if the flag cannot be read at all — offline, endpoint down, Firestore rules denied — the app runs normally. A fault in the check itself must not be able to lock out every user at once. The trade-off runs the other way: a backend that is completely unreachable shows your usual error states rather than the maintenance screen.

The source follows the backend you picked. Firestore gets a live snapshots() listener on config/maintenance, so flipping the flag empties every open app within a second. Dio gets the endpoint polled every five minutes and again on resume. With neither, you get a stub provider to point at whatever you use. Either way it is one provider, and the gate above it is identical:

{ "active": true, "title": "Back at 14:00", "message": "Upgrading the database." }

Whichever source you use, make it readable without a token. A signed-out user, or one whose session expired during the outage, still has to be told the app is down — and a permission denial fails open.

moarch create widget maintenance-gate   # or take it in the init checklist

Extensions #

core/utils/extensions.dart carries the small helpers every screen reaches for: context.theme / colorScheme / isDarkMode / isTablet / isKeyboardOpen / unfocus(), string helpers (initials, capitalizeWords, truncate, withoutDiacritics, searchKey, matchesSearch, isBlank, digitsOnly), date and time helpers (startOfDay, endOfMonth, isTomorrow, yearsSince, format(pattern), timeAgo(), TimeOfDay.onDate), Duration.formatted, and number formatting (formatCurrency, formatDecimal, formatCompact, formatPercent) — alongside the formattedDateToDatabase / formatedDateTimeToDatabase pair the API layer uses.

Design system #

moarch init sets up the design foundation — tokens (spacing, radius, a wired-up type scale, colors) in core/constants/app_constants.dart, a light/dark AppTheme, and a lean common set of widgets under lib/shared/widgets/: inputs (AppInput, AppInputFormat, AppInputStyle, InputTitle), AppButton, AppLeadingIcon, the state screens (AppAsyncView, ErrorView, EmptyView, AppLoadingData) and overlays (AppToast, AppConfirmDialog, dialog/bottom-sheet helpers).

AppInput is driven by an AppInputFormat: one enum that picks the keyboard, the input formatters that shape the value as it is typed, the autofill hints and the validation rule together.

AppInput(label: 'Amount', format: AppInputFormat.money)      // 1,234.50
AppInput(label: 'Card', format: AppInputFormat.creditCard)   // 4111 1111 1111 1111
AppInput(label: 'Expiry', format: AppInputFormat.cardExpiry) // 12/25

AppInputFormat.money.unformat(controller.text)               // '1234.50'

A screen describes its content once #

Every generated feature used to hand-roll the same mapping: .when(...), a Skeletonizer over a nullable body, an ErrorView, and a ref.listen with // SHOW UI ERROR left in it. AppAsyncView and ref.listenAction are that mapping, so the view is only the part that differs:

@override
Widget build(BuildContext context) {
  ref.listenAction<OrdersState>(
    context,
    ordersNotifierProvider,
    errorOf: (state) => state.error,
    successOf: (state) => state.success,
  );

  return Scaffold(
    appBar: AppAppBar(title: 'Orders'),
    body: AppAsyncView<OrdersState>(
      value: ref.watch(ordersNotifierProvider),
      onRetry: () => ref.invalidate(ordersNotifierProvider),
      isEmpty: (state) => state.orders.isEmpty,
      skeleton: (context) => _body(context, OrdersState.placeholder),
      builder: _body,
    ),
  );
}

AppAsyncView draws whichever of the four states the value is in, and a reload does not blank the screen: once there is data, a later loading or error state leaves it on screen instead of replacing a list mid-read with a spinner. It builds inline, so the Scaffold keeps its app bar throughout. An error that carries no message of its own shows no detail — a stringified exception tells the user nothing and leaks how the app is put together.

The skeleton is the screen's own body, shimmered — which means it has to be handed fake data, not an empty state. Skeletonizer traces the widget tree it is given, so _body(context, const OrdersState()) is a ListView.builder over nothing and shimmers as a blank screen. Every generated state carries a placeholder for this, holding a few stand-in rows whose text length is the width of the bones drawn over them (that is what skeletonizer's BoneMock is for). Keep it in step with _body and the loading state stays the real layout arriving rather than a spinner interrupting:

static final placeholder = OrdersState(
  orders: List.filled(3, OrderEntity(id: BoneMock.name)),
);

The value can come from anywhere. A notifier, a FutureProvider and a StreamProvider all hand back an AsyncValue; for the sources that never became a provider — a Firestore query, a socket, a one-off fetch — there are two more constructors that take the source itself:

AppAsyncView<List<Order>>.stream(
  stream: repository.watchOrders(),
  isEmpty: (orders) => orders.isEmpty,
  builder: (context, orders) => OrderList(orders),
)

AppAsyncView<Order>.future(
  future: repository.fetchOrder(id),
  builder: (context, order) => OrderDetail(order),
)

Same four states, same copy, same retry — only where the data comes from changes. The subscription is the widget's: it starts with the element, is cancelled with it, and is swapped when a different stream is passed. It holds the same line on refreshes too, so a stream that errors, or one replaced by another, keeps what it had already emitted on screen. A Future that completes after the screen moved on is dropped rather than drawn over what came next.

listenAction reads the one-shot error / success fields the generated state already clears on every copyWith, and toasts whichever arrived — one outcome per action, never both. Pass onError / onSuccess to navigate or log instead; that replaces the toast, so a screen that pops on success does not also flash a message on the way out.

Both are part of moarch init, and moarch create feature writes them into an older project rather than generating a view that cannot compile.

Phone numbers mask themselves, per country #

moarch create widget phone-input adds AppPhoneInput: a field that punctuates what is typed the way the selected country writes numbers, with a searchable country picker built into its prefix.

AppPhoneInput(
  initialCountry: 'PT',
  onChanged: (number) => _phone = number.e164,   // '+351912345678'
)

The field holds only the national number — 912 345 678 in Portugal, (555) 010 9999 in the US — so the calling code can never be typed twice or deleted by accident. Changing country re-masks what is already there instead of clearing it.

It ships a table of 238 countries (AppCountry), each carrying every shape its numbering plan allows rather than one mask: Hungary takes 8 or 9 digits, Germany 10 through 13, so the mask widens as the number grows. Validation holds a number to those exact lengths — Armenia accepts 8 or 10 digits and refuses the 9 in between, which a generic 7-to-15 check would pass. Flags are derived from the ISO code, so there are no assets to ship.

AppCountries.byIso('PT')!.format('912345678')  // '912 345 678'
AppCountries.split('+351912345678')            // (Portugal, '912345678')
AppCountries.initial = AppCountries.byIso('PT')!;  // move the default

Numbering plans are a good description of how numbers are written, not a replacement for libphonenumber — validate server-side too if you need carrier-level correctness.

When the month is the content, not an answer in a form #

AppDateInput opens the platform picker, which is what a date-shaped field wants. An agenda, a booking screen or a streak wants the grid itself, and that is moarch create widget calendar — a wrapper over table_calendar that keeps its sixty parameters out of your screens.

AppCalendar(
  selected: _day,
  events: {for (final a in appointments) a.startsAt: 1},   // dots under the day
  onSelected: (day) => setState(() => _day = day),
  onMonthChanged: (first, last) => ref.read(p.notifier).load(first, last),
)

Two DateTimes in the same day are not equal, which is the usual reason a marker never appears — so events is re-keyed to the day each entry falls on. Pass the instants your data already carries; two appointments at 09:00 and 14:00 count as two dots on one day rather than missing the grid entirely.

onMonthChanged reports the month's own bounds, not the six weeks drawn around it — the range you actually want to fetch events for. Colors come from AppInputVariant like the rest of the family, canChangeFormat offers the month/2-week/week toggle (and only then is a vertical swipe live), and leaving onSelected off makes it a read-only display.

One sheet for "what do you want to do with this?" #

moarch create widget action-sheet adds AppActionSheet — the thing behind a three-dot button or a long press. Material rows on Android, the iOS grouped cards everywhere else, off the same split AppDateInput uses for its pickers.

final picked = await AppActionSheet.show<String>(
  context,
  title: 'Order #1042',
  actions: [
    const AppSheetAction(label: 'Edit', icon: Icons.edit_outlined, value: 'edit'),
    const AppSheetAction(label: 'Share', icon: Icons.ios_share, value: 'share'),
    const AppSheetAction.destructive(
      label: 'Delete',
      icon: Icons.delete_outline,
      value: 'delete',
    ),
  ],
);

Dismissing resolves to null, so a switch on the result has one honest "the user backed out" branch. A row can carry an onTap instead of a value, and it runs after the sheet has closed — a handler that pushes a route while the sheet is still closing otherwise fights the navigator for it. Destructive rows are drawn in the theme's error color and confirm nothing on their own: pair one with AppConfirmDialog when the answer should be deliberate.

Unlike AppDialogs and AppBottomModals it takes a BuildContext rather than the router's navigator key, so it costs the project no GoRouter.

Audio you configure rather than wire #

moarch create widget audio-player adds AppAudioPlayer over just_audio. It owns the AudioPlayer, loads the source and disposes both, so a screen never holds a controller.

AppAudioPlayer(
  source: const AppAudioSource.url('https://example.com/episode.mp3'),
  title: 'Episode 12',
  showSpeed: true,
)

Every part is a switch, which is what makes one widget serve a podcast screen and a voice note in a chat bubble:

AppAudioPlayer(
  source: AppAudioSource.file(recording.path),
  style: AppAudioPlayerStyle.compact,   // one row
  showSkip: false,                      // a 6-second note has nothing to skip
  showSpeed: false,
  showRemaining: true,                  // -0:04 rather than the total
)

showControls, showProgress, allowScrub, showTimes and showSpeed are independent, and the skip buttons take durations rather than a fixed 15/30 — the number is drawn inside the arrow, so any interval works without an icon per value:

AppAudioPlayer(
  source: ...,
  skipBackward: const Duration(seconds: 10),
  skipForward: const Duration(seconds: 10),
)

Buffered progress rides in the bar's secondary track, a scrub is not dragged back by the position stream mid-drag, and a finished clip restarts on the next tap rather than sitting at the end. It plays audio and nothing else — the same split just_audio makes; lock-screen controls are just_audio_background's job and adding it changes nothing here.

Children you can drag into a new order #

moarch create widget drag-section adds AppDragSection. It reports the move and nothing else — the list stays yours, so it can live in a notifier, in storage, or on a server without the widget holding a second copy of the truth.

AppDragSection(
  items: [
    for (final card in _cards)
      AppDragItem(id: card.id, child: DashboardCard(card)),
  ],
  onReorder: (from, to) => setState(
    () => _cards = AppDragSection.reorder(_cards, from, to),
  ),
)

Each item says how big it is and whether it moves; the section says which way it runs:

AppDragSection(
  orientation: Axis.horizontal,
  items: [
    AppDragItem(id: 'a', size: AppDragSize.large, child: ChartCard()),
    AppDragItem(id: 'b', size: AppDragSize.small, child: TotalCard()),
    AppDragItem(id: 'new', draggable: false, child: AddTile()),   // pinned
  ],
  onReorder: _move,
)

A pinned item is a wall, not just an item that cannot be picked up — nothing can be dropped past it, so the "add" tile above keeps the last slot however the rest are shuffled. AppDragSize.small/medium/large come from AppDragSizes (retune the whole section at once), or give one item an exact extent.

A long press starts the drag by default, because an immediate listener over the item's whole surface fights the scroll; trigger: AppDragTrigger.handle puts a grip on the trailing edge instead, for an item that is already tappable.

onReorder hands you indices already corrected for both the ReorderableListView off-by-one and any pinned item in the way, and AppDragSection.reorder does the remove-and-insert.

A table that fits a phone #

moarch create widget table adds AppTable — no dependency, and sized for a screen narrower than the data.

AppTable(
  columns: const [
    AppTableColumn(label: 'Item', flex: 2),
    AppTableColumn.numeric(label: 'Qty', width: 56),
    AppTableColumn.numeric(label: 'Total'),
  ],
  rows: const [
    AppTableRow(cells: ['Coffee', '2', '€7.00']),
    AppTableRow(cells: ['Pastry', '1', '€2.40']),
  ],
  footer: const AppTableRow(cells: ['Total', '3', '€9.40']),
)

Columns are fixed (width) or flexible (flex), and a flexible one never squeezes below its minWidth. Past the point where the minimums no longer fit, the table pans sideways instead of crushing the columns further.

AppTableColumn.numeric right-aligns and switches on tabular figures, so a column of money reads down cleanly. Rows take onTap, selected and a colour of their own; striped, showRowDividers, showColumnDividers, showBorder and density decide the rest. Cells are strings by default, or pass widgets for a chip or an avatar.

It deliberately does not scroll vertically — a table that owns a vertical scroll cannot sit in a page that also scrolls without one of them being wrong. Drop it into AppSingleScrollView or a ListView.

One country list, two ways in #

moarch create widget country-picker adds AppCountryPicker over the same 238-country AppCountry table AppPhoneInput reads. As a field:

AppCountryPicker(
  label: 'Country',
  selectedIso: _iso,
  required: true,
  onChanged: (country) => setState(() => _iso = country.iso),
)

Or as a sheet on its own, from anywhere that is not a form:

final country = await AppCountryPicker.show(context, selectedIso: _iso);

show is the single place the country sheet is configured — the flag leading each row, the calling code trailing it, and the ranked search that makes PT find Portugal rather than the first country whose name contains those letters. AppPhoneInput now opens that same sheet for its prefix instead of carrying its own copy, so the two cannot drift apart.

It hands back the whole AppCountry rather than a code, since the caller usually wants the dial code or the flag too. display picks what the closed field reads as — 🇵🇹 Portugal, the name alone, 🇵🇹 +351, or just the flag — and countries narrows the list to the ones you ship to.

Long lists get a search instead of a menu #

A menu stops being usable somewhere around thirty options, so past that an AppDropdownInput opens a SearchPickerSheet instead — the same field, the same callback, a list you can type into. It counts its own options and decides; searchable: true or false overrules it for one field, and AppInputConfig.searchableThreshold moves the line for the whole app.

AppDropdownInput<CategoryEntity>(
  label: 'Category',
  items: categories,
  idOf: (c) => c.id,
  labelOf: (c) => c.name,
  required: true,
  selectedId: _categoryId,
  onChanged: (id) => setState(() => _categoryId = id),
  onSelected: (category) => _prefillFrom(category),
  onCleared: () => setState(() => _categoryId = null),
)

Either form is a real form field: required: true is rejected by Form.validate(), and validator replaces the rule.

AppMultiSelectInput is the same field in the plural — the same entity list, the same sheet with a checkbox on every row, and a maxSelected the sheet enforces as you tick rather than leaving to the form to refuse afterwards:

AppMultiSelectInput<TagEntity>(
  label: 'Tags',
  items: tags,
  idOf: (t) => t.id,
  labelOf: (t) => t.name,
  selectedIds: _tagIds,
  maxSelected: 3,
  required: true,
  onChanged: (ids) => setState(() => _tagIds = ids),
)

It hands back the whole selection in items order, and shows it as removable chips, as labels, or as "3 selected".

required means the form actually refuses #

Every input that takes required enforces it — the text, phone, dropdown, date and time fields, and the controls that carry a selection rather than text:

AppCheckboxLabel(
  label: 'Accept the terms',
  value: _accepted,
  required: true,          // Form.validate() fails until it is ticked
  onChanged: (v) => setState(() => _accepted = v),
)

AppRadioGroup<Plan>(
  values: Plan.values,
  groupValue: _plan,
  labelOf: (p) => p.name,
  required: true,          // ...until one is chosen
  onChanged: (p) => setState(() => _plan = p),
)

A checkbox has no border to turn red and no helper line to explain itself, so these render the message underneath through SelectionFormField — which is exposed, if you want to put a control of your own into a form the same way.

One file decides how every input looks #

shared/widgets/inputs/app_input_config.dart is the whole family's answer to "where does the label go, and what does a field look like by default?" — read by AppInput, the date/time/dropdown/OTP fields, and the checkbox, switch, segmented, chips, radio, slider, stepper and search widgets alike.

Edit the literal in that file and you are done — no wiring, no main():

// app_input_config.dart
static AppInputConfig defaults = const AppInputConfig(
  labelMode: AppInputLabelMode.floating,   // above | floating | placeholder | none
  type: AppInputType.outlined,
  shape: AppInputShape.pill,
  requiredMarker: ' (required)',
  autovalidateMode: AutovalidateMode.onUserInteraction,
);

It stays assignable for what a literal can't do — a flavor or white-label build picking at startup (AppInputConfig.defaults = ... before runApp).

Any field still overrides it: AppInput(label: 'Email', labelMode: AppInputLabelMode.above).

It also owns the numbers that used to be private constants — border widths, the resting-border and fill opacities, and the font/icon/padding metrics behind small / medium / large. What it deliberately does not own is color: that comes from ColorScheme so it can differ between light and dark, and the fill tint blends into the theme's inputDecorationTheme.fillColor. Raw sizes stay in AppConstants; the config decides which token each input size picks.

Everything else in the kit is one command away, catalogued in the generated docs/UI_KIT.md:

moarch create widget switch        # AppSwitch (+ any widgets it depends on)
moarch create widget otp           # AppOtpInput (adds the mo_2fa_code package)
moarch create widget all           # the whole kit + the DesignSystemView preview
moarch create widget --list        # print the catalog in the terminal

Widget dependencies are pulled in automatically, and any pub package a widget needs (mo_2fa_code for OTP, cached_network_image for avatars/images) is added to pubspec.yaml.

The kit covers:

  • inputs — switch, segmented, choice chips, radio group, slider, date/time, date range, dropdown (searchable on request), multi-select, checkbox, OTP, rating, file picker, AppSearchField, AppStepper (quantity −/+), AppPhoneInput (per-country masking), AppCalendar (inline month), AppCountryPicker (238 countries)
  • overlaysAppActionSheet (platform-shaped), AppToast, AppConfirmDialog, AppBottomSheetScaffold, dialog/bottom-sheet helpers
  • buttons & iconsAppButton, AppTextButton (the quiet, text-first action), AppLeadingIcon, AppIconButton, AppFab
  • layoutAppListTile, AppCard, AppCardTile, AppTag, AppBadge, AppSectionHeader, AppExpansionTile, AppTimeline, AppTable, AppDragSection, AppRichText (a style and a tap handler per span, with the recognizers handled for you)
  • feedbackAppAsyncView, ref.listenAction, AppBanner, AppProgressBar, AppScreenLock, skeleton list, loading overlay, ErrorView, EmptyView
  • mediaAppAvatar, AppImage, AppCarousel, AppAudioPlayer
  • navigationAppAppBar, AppBottomNav (Material 3, classic, pill or dot, each of which can float), AppTabs, AppDrawer, AppNavRail / AppAdaptiveNav, AppStepIndicator

Every control shares one vocabulary — variant, type, shape, size — and moarch create widget design-system (or all) generates a screen previewing them all in light/dark. It renders with AppTheme.light / AppTheme.dark — the same themes main.dart uses — so what you see there is what ships: edit lib/config/theme/app_theme.dart and the preview follows. Set AppConstants.fontFamily (or swap in google_fonts) to restyle the whole app's typography from one place.

Models from a JSON sample #

moarch create model writes an entity + model with an id and TODOs where the fields go. Hand it a sample of the payload the API actually returns and it fills them in:

moarch create model orders order --from-json sample.json
// from {"id": 7, "customer_name": "Ana", "total": 12.5,
//       "created_at": "2026-08-01T10:30:00Z", "tags": ["vip"]}
final int id;
final String customerName;   // fromJson reads json['customer_name']
final double total;          // parsed through num — an int in the payload is fine
final DateTime createdAt;    // ISO-dated strings become DateTime
final List<String> tags;     // homogeneous lists keep their element type

fromJson / toJson keep the original JSON keys, and fromEntity / toEntity and == / hashCode come out complete. A top-level JSON list is sampled at its first element — the common shape of a list endpoint's response. A null in the sample can only type as dynamic (a null says nothing about its type), and the command calls those fields out so you can tighten them.

Flavors #

moarch create flavors sets up dev / staging / prod — or the names you pass — through flutter_flavorizr, configured so the project keeps one main.dart: yours, untouched.

It writes flavorizr.yaml with the app name and the Android/iOS ids read from the project (non-production flavors get suffixed ids, so the builds install side by side) and adds the dev dependency. The instructions list in that file is the point: flavorizr runs only the processors that patch the native side and generate lib/flavors.dart — no main_<flavor>.dart entry points, no replaced main.dart.

moarch create flavors
flutter pub get
dart run flutter_flavorizr    # applies the instructions in flavorizr.yaml
flutter run --flavor dev

That one run is equivalent to applying the processors by hand:

dart run flutter_flavorizr -p android:flavorizrGradle,android:buildGradle,android:androidManifest
dart run flutter_flavorizr -p ios:xcconfig,ios:plist
dart run flutter_flavorizr -p flutter:flavors

The app reads the current flavor off the generated lib/flavors.dart, and the flavored entries init writes into .vscode/launch.json (a debug/release pair per flavor) work as soon as the native side is patched.

With Firebase, each suffixed application id is its own app in the Firebase console — register them there and re-run flutterfire configure.

Staying up to date #

Generated code goes stale: the templates keep improving, and a project scaffolded two versions ago still has the old app_input.dart and the old validation_service.dart. moarch update closes that gap without ever gambling with your edits.

moarch update                # the whole project — refresh what's safe, review the rest
moarch update --list         # every name and group update accepts
moarch update --dry-run      # report only, write nothing
moarch update --diff         # show what would change, line by line
moarch update validation     # one file, on its own
moarch update input button   # or several
moarch update core docs      # or whole groups

It covers everything the CLI generates, not just widgets — each addressable on its own:

group what's in it
widgets the whole lib/shared/widgets/ kit (input, button, toast…)
core extensions, logger, constants, api-constants, action-notifier, exception, main
network dio-client, safe-api-call, safe-firebase-call
security validation, secure-storage, biometric
services media-service, notifications-service, permission-service, debouncer
config theme, env, router, routes, firebase-providers
auth the nine files of the generated auth feature, REST or Firebase
docs ui-kit, deploy-checklist, security-checklist, jks-doc, workflow-doc, firebase-doc
workflows the five GitHub Actions workflows
project analysis-options, splash, fvmrc, widget-test, vscode-settings, vscode-launch
ios ios-entitlements, ios-profile-entitlements, xcode-script
android proguard

Only files your project actually has are ever touched: update refreshes what is there, it never scaffolds what you chose not to generate. Templates that vary with your setup — app_logger.dart with Crashlytics, main.dart with the router and localization, the auth feature against REST or Firebase — are rebuilt against the project they're being written into.

It sorts every generated file into one of three buckets:

up to date already matches the current template — nothing to do
can be refreshed moarch wrote it, you never touched it, the template has since changed
needs review the template changed and so did your copy — listed and diffed, never overwritten

The distinction comes from .moarch.yaml, a manifest written at generation time recording the moarch version, your init selections, and a hash of every file the CLI wrote. Commit it. Without it moarch can't prove a file is untouched, so it falls back to treating everything as needing review — safe, just less useful.

Nothing in the third bucket is written unless you pass --force, which discards those edits. Run git diff after any update before committing.

A project scaffolded by an older moarch has no record of the non-widget files, so they report as needs review until the first update re-records them. That's the safe direction: nothing is overwritten on the strength of a guess.

Checking a project #

moarch doctor looks for the things that break a scaffolded project in practice:

  • build_runner never run, so config/env/app_env.g.dart doesn't exist yet (the most common first-run failure)
  • both localization approaches installed, leaving MaterialApp with two competing sets of delegates
  • a generated widget whose dependency or pub package was never added — a broken import either way
  • go_router and config/router/ out of sync
  • Firebase half-wired: no Firebase.initializeApp() in main.dart, a missing google-services.json / GoogleService-Info.plist, firebase_core or google_sign_in absent from pubspec.yaml, or Info.plist still carrying the placeholder Google client ids — each of which fails at runtime, on the first call, with an error that doesn't name the step that was missed

Each finding says what to do about it, and moarch doctor --fix applies the mechanical ones — generating a missing widget dependency, adding a missing package, copying CLIENT_ID and REVERSED_CLIENT_ID out of GoogleService-Info.plist into Info.plist. Anything that's a genuine choice (which localization package to drop) is reported and left to you.

Make it your own #

moarch is a helper built first for my own projects and my coworkers' — the templates are our conventions, and the pub.dev package will keep following them. When your conventions differ, the intended move is not a feature request: clone it and make the templates yours.

git clone https://github.com/SuperMoooo/moarch.git
cd moarch
# edit lib/src/templates/** — every generated file is a plain Dart string
dart pub global activate --source path ./

Every template lives under lib/src/templates/, one function per generated file, and the catalogs (lib/src/utils/widget_catalog.dart and scaffold_catalog.dart) are the lists of what exists — add an entry there and init, create widget and update all pick it up. Once activated from your path, moarch update in your projects refreshes toward your templates: the manifest machinery doesn't care whose they are.

License #

MIT © André Montoito

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Flutter CLI — scaffold Clean Architecture projects with Riverpod, FVM and your own conventions.

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Topics

#cli #scaffolding #clean-architecture #riverpod #codegen

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Dependencies

args, mason_logger, path, yaml, yaml_edit

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