moarch 2.5.0
moarch: ^2.5.0 copied to clipboard
Flutter CLI — scaffold Clean Architecture projects with Riverpod, FVM and your own conventions.
moarch #
A simple Dart/Flutter CLI for scaffolding Clean Architecture-style apps.
Install #
dart pub global activate moarch
If moarch is not found, make sure your Pub bin folder is on your PATH.
Quick start #
flutter create my_app
cd my_app
moarch init
flutter pub get
dart run build_runner build --delete-conflicting-outputs # generates app_env.g.dart
moarch create feature auth
moarch create model auth login_response
Commands #
moarch init # interactive scaffold
moarch init --all # generate the default structure without prompts
moarch create feature <featureName>
moarch create model <featureName> <modelName> # generate the model and entity
moarch create model --empty <featureName> <modelName> # Inject a .empty() factory into an existing entity.
moarch create empty-factories # generate .empty() in all entities
moarch create entity-copys <featureName> # inject copyWith into the feature's entities (omit name for all features)
moarch create widget <name> # add a UI-kit widget on demand (e.g. switch, otp, list-tile)
moarch create widget all # generate the whole UI kit + the preview screen
moarch create widget --list # list every available widget
moarch update # refresh generated widgets against the current templates
moarch doctor # check the project for common scaffolding issues
moarch doctor --fix # ...and apply the ones that don't need a decision
What it generates #
lib/main.dart,core/,config/,shared/, andfeatures/- Riverpod + optional GoRouter setup
- Envied-based
.envsupport - secure storage, logger, helpers, and a full shared UI kit / design system (see below)
- optional services such as notifications (local or Firebase push), URL launcher, media, debounce
- optional localization: flutter_localizations (
lib/l10n/+.arbfiles) or easy_localization (assets/translations/JSON files) — pick one, the checklist keeps them mutually exclusive
Input validation #
core/security/validation_service.dart checks a value against an InputType
(email, url, phone, password, username, number, creditCard, cardExpiry, cvv,
filePath, text) and hands back the cleaned form. It is what AppInput calls, and
what AppInputFormat maps onto.
It deliberately does not blocklist SQL keywords and does not HTML-escape
what it returns: O'Brien is a name, Create the report is a note, and escaping
on the way in is how Tom & Jerry ends up stored as Tom & Jerry. Injection
belongs to parameterised queries on the server; escaping belongs to
ValidationService.escapeHtml at the point you build HTML. What it does enforce
is scoped: shape per type, control characters stripped everywhere, markup in free
text, path traversal in a file path, and an http/https allowlist on a URL.
The password rule is one assignment at startup:
ValidationService.passwordPolicy = PasswordPolicy.lengthOnly; // 12+ chars
ValidationService.passwordPolicy = const PasswordPolicy(minLength: 8);
Extensions #
core/utils/extensions.dart carries the small helpers every screen reaches for:
context.theme / colorScheme / isDarkMode / isTablet / isKeyboardOpen /
unfocus(), string helpers (initials, capitalizeWords, truncate,
withoutDiacritics, searchKey, matchesSearch, isBlank, digitsOnly),
date and time helpers (startOfDay, endOfMonth, isTomorrow, yearsSince,
format(pattern), timeAgo(), TimeOfDay.onDate), Duration.formatted, and
number formatting (formatCurrency, formatDecimal, formatCompact,
formatPercent) — alongside the formattedDateToDatabase /
formatedDateTimeToDatabase pair the API layer uses.
Design system #
moarch init sets up the design foundation — tokens (spacing, radius, a wired-up
type scale, colors) in core/constants/app_constants.dart, a light/dark AppTheme,
and a lean common set of widgets under lib/shared/widgets/: inputs (AppInput,
AppInputFormat, AppInputStyle, InputTitle), AppButton, AppLeadingIcon, the
state screens (AppAsyncView, ErrorView, EmptyView, AppLoadingData) and
overlays (AppToast, AppConfirmDialog, dialog/bottom-sheet helpers).
AppInput is driven by an AppInputFormat: one enum that picks the keyboard, the
input formatters that shape the value as it is typed, the autofill hints and the
validation rule together.
AppInput(label: 'Amount', format: AppInputFormat.money) // 1,234.50
AppInput(label: 'Card', format: AppInputFormat.creditCard) // 4111 1111 1111 1111
AppInput(label: 'Expiry', format: AppInputFormat.cardExpiry) // 12/25
AppInputFormat.money.unformat(controller.text) // '1234.50'
A screen describes its content once #
Every generated feature used to hand-roll the same mapping: .when(...), a
Skeletonizer over a nullable body, an ErrorView, and a ref.listen with
// SHOW UI ERROR left in it. AppAsyncView and ref.listenAction are that
mapping, so the view is only the part that differs:
@override
Widget build(BuildContext context) {
ref.listenAction<OrdersState>(
context,
ordersNotifierProvider,
errorOf: (state) => state.error,
successOf: (state) => state.success,
);
return Scaffold(
appBar: AppAppBar(title: 'Orders'),
body: AppAsyncView<OrdersState>(
value: ref.watch(ordersNotifierProvider),
onRetry: () => ref.invalidate(ordersNotifierProvider),
isEmpty: (state) => state.orders.isEmpty,
skeleton: _body(context, const OrdersState()), // the shape, shimmered
builder: _body,
),
);
}
AppAsyncView draws whichever of the four states the value is in, and a reload
does not blank the screen: once there is data, a later loading or error state
leaves it on screen instead of replacing a list mid-read with a spinner. It
builds inline, so the Scaffold keeps its app bar throughout. An error that
carries no message of its own shows no detail — a stringified exception tells the
user nothing and leaks how the app is put together.
listenAction reads the one-shot error / success fields the generated state
already clears on every copyWith, and toasts whichever arrived — one outcome
per action, never both. Pass onError / onSuccess to navigate or log instead;
that replaces the toast, so a screen that pops on success does not also flash a
message on the way out.
Both are part of moarch init, and moarch create feature writes them into an
older project rather than generating a view that cannot compile.
Phone numbers mask themselves, per country #
moarch create widget phone-input adds AppPhoneInput: a field that punctuates
what is typed the way the selected country writes numbers, with a searchable
country picker built into its prefix.
AppPhoneInput(
initialCountry: 'PT',
onChanged: (number) => _phone = number.e164, // '+351912345678'
)
The field holds only the national number — 912 345 678 in Portugal,
(555) 010 9999 in the US — so the calling code can never be typed twice or
deleted by accident. Changing country re-masks what is already there instead of
clearing it.
It ships a table of 238 countries (AppCountry), each carrying every shape
its numbering plan allows rather than one mask: Hungary takes 8 or 9 digits,
Germany 10 through 13, so the mask widens as the number grows. Validation holds
a number to those exact lengths — Armenia accepts 8 or 10 digits and refuses the
9 in between, which a generic 7-to-15 check would pass. Flags are derived from
the ISO code, so there are no assets to ship.
AppCountries.byIso('PT')!.format('912345678') // '912 345 678'
AppCountries.split('+351912345678') // (Portugal, '912345678')
AppCountries.initial = AppCountries.byIso('PT')!; // move the default
Numbering plans are a good description of how numbers are written, not a replacement for libphonenumber — validate server-side too if you need carrier-level correctness.
Long lists get a search instead of a menu #
A menu stops being usable somewhere around thirty options, so past that an
AppDropdownInput opens a SearchPickerSheet instead — the same field, the
same callback, a list you can type into. It counts its own options and decides;
searchable: true or false overrules it for one field, and
AppInputConfig.searchableThreshold moves the line for the whole app.
AppDropdownInput<CategoryEntity>(
label: 'Category',
items: categories,
idOf: (c) => c.id,
labelOf: (c) => c.name,
required: true,
selectedId: _categoryId,
onChanged: (id) => setState(() => _categoryId = id),
onSelected: (category) => _prefillFrom(category),
onCleared: () => setState(() => _categoryId = null),
)
Either form is a real form field: required: true is rejected by
Form.validate(), and validator replaces the rule.
AppMultiSelectInput is the same field in the plural — the same entity list,
the same sheet with a checkbox on every row, and a maxSelected the sheet
enforces as you tick rather than leaving to the form to refuse afterwards:
AppMultiSelectInput<TagEntity>(
label: 'Tags',
items: tags,
idOf: (t) => t.id,
labelOf: (t) => t.name,
selectedIds: _tagIds,
maxSelected: 3,
required: true,
onChanged: (ids) => setState(() => _tagIds = ids),
)
It hands back the whole selection in items order, and shows it as removable
chips, as labels, or as "3 selected".
required means the form actually refuses #
Every input that takes required enforces it — the text, phone, dropdown, date
and time fields, and the controls that carry a selection rather than text:
AppCheckboxLabel(
label: 'Accept the terms',
value: _accepted,
required: true, // Form.validate() fails until it is ticked
onChanged: (v) => setState(() => _accepted = v),
)
AppRadioGroup<Plan>(
values: Plan.values,
groupValue: _plan,
labelOf: (p) => p.name,
required: true, // ...until one is chosen
onChanged: (p) => setState(() => _plan = p),
)
A checkbox has no border to turn red and no helper line to explain itself, so
these render the message underneath through SelectionFormField — which is
exposed, if you want to put a control of your own into a form the same way.
One file decides how every input looks #
shared/widgets/inputs/app_input_config.dart is the whole family's answer to
"where does the label go, and what does a field look like by default?" — read by
AppInput, the date/time/dropdown/OTP fields, and the checkbox, switch,
segmented, chips, radio, slider, stepper and search widgets alike.
Edit the literal in that file and you are done — no wiring, no main():
// app_input_config.dart
static AppInputConfig defaults = const AppInputConfig(
labelMode: AppInputLabelMode.floating, // above | floating | placeholder | none
type: AppInputType.outlined,
shape: AppInputShape.pill,
requiredMarker: ' (required)',
autovalidateMode: AutovalidateMode.onUserInteraction,
);
It stays assignable for what a literal can't do — a flavor or white-label build
picking at startup (AppInputConfig.defaults = ... before runApp).
Any field still overrides it: AppInput(label: 'Email', labelMode: AppInputLabelMode.above).
It also owns the numbers that used to be private constants — border widths, the
resting-border and fill opacities, and the font/icon/padding metrics behind
small / medium / large. What it deliberately does not own is color:
that comes from ColorScheme so it can differ between light and dark, and the
fill tint blends into the theme's inputDecorationTheme.fillColor. Raw sizes
stay in AppConstants; the config decides which token each input size picks.
Everything else in the kit is one command away, catalogued in the generated
docs/UI_KIT.md:
moarch create widget switch # AppSwitch (+ any widgets it depends on)
moarch create widget otp # AppOtpInput (adds the mo_2fa_code package)
moarch create widget all # the whole kit + the DesignSystemView preview
moarch create widget --list # print the catalog in the terminal
Widget dependencies are pulled in automatically, and any pub package a widget needs
(mo_2fa_code for OTP, cached_network_image
for avatars/images) is added to pubspec.yaml.
The kit covers:
- inputs — switch, segmented, choice chips, radio group, slider, date/time,
date range, dropdown (searchable on request), multi-select, checkbox, OTP,
rating, file picker,
AppSearchField,AppStepper(quantity −/+),AppPhoneInput(per-country masking) - buttons & icons —
AppButton,AppLeadingIcon,AppIconButton,AppFab - layout —
AppListTile,AppCard,AppCardTile,AppTag,AppBadge,AppSectionHeader,AppExpansionTile,AppTimeline - feedback —
AppAsyncView,ref.listenAction,AppBanner,AppProgressBar,AppScreenLock, skeleton list, loading overlay,ErrorView,EmptyView - media —
AppAvatar,AppImage,AppCarousel - navigation —
AppAppBar,AppBottomNav,AppTabs,AppDrawer,AppNavRail/AppAdaptiveNav,AppStepIndicator
Every control shares one vocabulary — variant, type, shape, size — and
moarch create widget design-system (or all) generates a screen previewing them
all in light/dark. Set AppConstants.fontFamily (or swap in google_fonts) to
restyle the whole app's typography from one place.
Staying up to date #
Generated code goes stale: the UI kit keeps improving, and a project scaffolded
two versions ago still has the old app_input.dart. moarch update closes that
gap without ever gambling with your edits.
moarch update # refresh what's safe, review the rest
moarch update --dry-run # report only, write nothing
moarch update --diff # show what would change, line by line
moarch update input button # limit it to specific widgets
It sorts every generated widget into one of three buckets:
| up to date | already matches the current template — nothing to do |
| can be refreshed | moarch wrote it, you never touched it, the template has since changed |
| needs review | the template changed and so did your copy — listed and diffed, never overwritten |
The distinction comes from .moarch.yaml, a manifest written at generation time
recording the moarch version, your init selections, and a hash of every file the
CLI wrote. Commit it. Without it moarch can't prove a file is untouched, so
it falls back to treating everything as needing review — safe, just less useful.
Nothing in the third bucket is written unless you pass --force, which discards
those edits. Run git diff after any update before committing.
updatecovers thelib/shared/widgets/kit — the part that actually churns between releases. Features, core and config are yours once generated.
Checking a project #
moarch doctor looks for the things that break a scaffolded project in practice:
build_runnernever run, soconfig/env/app_env.g.dartdoesn't exist yet (the most common first-run failure)- both localization approaches installed, leaving
MaterialAppwith two competing sets of delegates - a generated widget whose dependency or pub package was never added — a broken import either way
go_routerandconfig/router/out of sync
Each finding says what to do about it, and moarch doctor --fix applies the
mechanical ones — generating a missing widget dependency, adding a missing
package. Anything that's a genuine choice (which localization package to drop)
is reported and left to you.
Local development #
git clone https://github.com/SuperMoooo/moarch.git
cd moarch
dart pub global activate --source path ./
License #
MIT © André Montoito