mediapipe_face_mesh 1.9.0 copy "mediapipe_face_mesh: ^1.9.0" to clipboard
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Real-time MediaPipe face detection and face mesh tracking for Flutter on Android and iOS.

mediapipe_face_mesh #

Bundled files:

  • TensorFlow Lite C runtime binaries for Android (arm64-v8a, x86_64) and iOS
  • MediaPipe TFLite model
    • face mesh
    • iris
    • short-range face detection
    • full-range dense and sparse face detection

[app_image_2] [app_image_2]

Supported Platforms #

  • Android(arm64-v8a, x86_64)
  • iOS
  • Dart SDK: >=3.8.1 <4.0.0
  • Android minSdk: 24

Install #

flutter pub add mediapipe_face_mesh

Usage #

Create Face Detector Processor #

import 'package:mediapipe_face_mesh/mediapipe_face_mesh.dart';

final faceDetectorProcessor = await FaceDetectorProcessor.create(
  model: FaceDetectionModel.fullRange,
  delegate: FaceMeshDelegate.xnnpack,
  maxResults: 1,
  roiScaleY: 1.7,
  roiShiftY: -0.2,
);

FaceDetectionModel selects the bundled detector model: shortRange is the default short-range BlazeFace model, fullRange is the dense full-range model, and fullRangeSparse is the sparse full-range model.

ROI options adjust the detector-produced expandedFaceRect, which is passed to face mesh while keeping the original frame unchanged.

Create Face Mesh Processor #

import 'package:mediapipe_face_mesh/mediapipe_face_mesh.dart';

final faceMeshProcessor = await FaceMeshProcessor.create(
  delegate: FaceMeshDelegate.xnnpack,
  enableSmoothing: true,
  enableRoiTracking: true,
  enableIris: true, // default is false; true returns 478 landmarks with 10 iris points
);

When enableIris is enabled, Face Mesh runs an additional iris landmark pass after the base 468-point face mesh result. The final result keeps the existing Face Mesh index layout, updates the eye-region landmarks with more precise eye contour coordinates, and appends 10 iris landmarks at indices 468..477.

Delegate options:

  • FaceMeshDelegate.cpu (default)
  • FaceMeshDelegate.xnnpack
  • FaceMeshDelegate.gpuV2

If the requested delegate is unavailable or cannot be created, the runtime automatically falls back to CPU inference. To disable fallback and fail initialization instead, set allowDelegateFallback: false.

Use activeDelegate to inspect the delegate selected after fallback. When enableIris is enabled, activeIrisDelegate reports the delegate used for the iris model.

Input Formats #

The package supports two image input types:

  • FaceMeshNv21Image Use this for Android camera frames in NV21 layout.
  • FaceMeshImage Use this for RGBA or BGRA buffers. This is used for iOS camera frames.

On Android, camera frame streams are commonly delivered as YUV420-family buffers in layouts such as single-plane NV21, Y + interleaved VU, or YUV420 Y/U/V planes. The package provides FaceMeshNv21Image helpers for converting these layouts into the NV21 input expected by processNv21(...). See the example camera image adapter for usage.

Stream Inference #

Use stream inference when processing continuous camera frames. Stream processors take a Stream of frames and return a Stream of results.

final pipeline = FaceMeshInferencePipeline(
  detector: faceDetectorProcessor,
  mesh: faceMeshProcessor,
);
final inferenceStreamProcessor = FaceMeshInferenceStreamProcessor(pipeline);
final frameController = StreamController<FaceMeshNv21Image>();
bool _isBusy = false;

inferenceStreamProcessor
    .processNv21(
      frameController.stream,
      runMeshResolver: (_) => _isMeshActive,
      rotationDegrees: rotationDegrees,
    )
    .listen(_handleInferenceResult, onError: onError);

void _handleInferenceResult(FaceMeshInferenceResult result) {
  _isBusy = false;
  onDetections(result.detectionResult);
  onMeshResult(result.meshResult);
}

void onCameraFrame(FaceMeshNv21Image frame) {
  if (_isBusy) return;
  _isBusy = true;
  frameController.add(frame);
}

Use runMesh: false when an entire stream should run detector-only. Use runMeshResolver when mesh execution should be decided per frame, such as a UI toggle that can change while the stream is active.

For BGRA / RGBA input, use process(...) instead of processNv21(...).

Single Inference #

Use single-frame inference in one call without a stream processor.

final pipeline = FaceMeshInferencePipeline(
  detector: faceDetectorProcessor,
  mesh: faceMeshProcessor,
);

final result = pipeline.processNv21(
  nv21Image,
  rotationDegrees: rotationDegrees,
);

final meshResult = result.meshResult;
if (meshResult != null) {
  onResult(meshResult);
}

For detector-only, set runMesh: false.

final result = pipeline.processNv21(
  nv21Image,
  runMesh: false,
  rotationDegrees: rotationDegrees,
);

Geometry and Measurements #

FaceMeshResult includes helpers for 2D distances and estimated 3D face geometry:

// 2D pixel distance between two landmarks
final pixelDistance = meshResult.distancePixels(33, 263);

// 3D geometry estimation (native call — one per frame is typical)
final geometry = meshResult.estimateGeometry();
// Pass actual camera FOV for more accurate centimeter estimates (default: 63°)                                                                                                                                                                                                                                   
// final geometry = meshResult.estimateGeometry(verticalFovDegrees: 72.0);

// Head pose: yaw (left/right), pitch (up/down), roll (tilt)
final pose = geometry.headPose;
// pose.yawDegrees, pose.pitchDegrees, pose.rollDegrees

// Single centimeter distance between two landmarks
final eyeDistanceCm = geometry.distanceCm(33, 263);

// Preset bundle — computes all measurements at once
// faceWidth        234 ↔ 454  cheek-to-cheek
// faceHeight        10 ↔ 152  forehead-to-chin
// eyeOuterDistance  33 ↔ 263  outer eye corners
// eyeInnerDistance 133 ↔ 362  inner eye corners                                                                                                                                                                                                                                                
// interpupillaryDistance 468 ↔ 473  pupils (iris only, else null)                                                                                                                                                                                                                                  
// mouthWidth        61 ↔ 291                                                                                                                                                                                                                                                                                     
// noseWidth         98 ↔ 327 
final measurements = geometry.measurements;
final faceWidthCm = measurements.faceWidth.valueCm;

Centimeter values are estimates based on the canonical face geometry model. Scale accuracy depends on the virtual camera assumption (default vertical FOV 63°) and will vary by device.

To look up landmark indices visually, use https://cornpip.github.io/mediapipe_landmark_viewer/

Multi-Face Inference #

Multi-face mesh inference runs face detection once, then runs mesh inference for each selected detector ROI. Use maxResults on the detector to control how many faces are detected, and maxMeshFaces on the multi-face mesh call to control how many mesh inferences are run.

Create the mesh processor with tracking and smoothing disabled so state from one face ROI does not affect the next face ROI.

createForMultiFace(...) is a convenience factory equivalent to FaceMeshProcessor.create(..., enableSmoothing: false, enableRoiTracking: false).

final faceMeshProcessor = await FaceMeshProcessor.createForMultiFace(
  delegate: FaceMeshDelegate.xnnpack,
  enableIris: true,
);
final faceDetectorProcessor = await FaceDetectorProcessor.create(
  delegate: FaceMeshDelegate.xnnpack,
  maxResults: 4,
);
final pipeline = FaceMeshInferencePipeline(
  detector: faceDetectorProcessor,
  mesh: faceMeshProcessor,
);
final inferenceStreamProcessor = FaceMeshInferenceStreamProcessor(pipeline);

inferenceStreamProcessor
    .processNv21MultiFace(
      frameController.stream,
      maxMeshFaces: 2,
      runMeshResolver: (_) => _isMeshActive,
      rotationDegrees: rotationDegrees,
    )
    .listen(_handleMultiInferenceResult, onError: onError);

void _handleMultiInferenceResult(FaceMeshMultiInferenceResult result) {
  onDetections(result.detectionResult);
  onMeshResults(result.meshResults);
}

For BGRA / RGBA input, use processMultiFace(...) instead of processNv21MultiFace(...).

For single-frame multi-face inference, call the pipeline directly.

final FaceMeshMultiInferenceResult result = pipeline.processNv21MultiFace(
  nv21Image,
  maxMeshFaces: 4,
  rotationDegrees: rotationDegrees,
);

final FaceDetectionResult detections = result.detectionResult;
final List<FaceMeshResult> meshResults = result.meshResults;

Close Resource #

Explicitly calling close() when the processors are no longer needed is recommended.

faceDetectorProcessor.close();
faceMeshProcessor.close();

Notes #

The examples in this README use the v1.6.0+ unified inference API.

FaceMeshInferenceStreamProcessor emits one combined result after detector and mesh inference complete, so detection boxes and mesh landmarks are updated together.

If you need detector boxes to update independently from slower mesh inference, use FaceDetectorStreamProcessor and FaceMeshStreamProcessor separately; see the v1.5.0 README and example app for a two-stage stream pattern.

These separated stream processors are still available in v1.6.0 and later.

Example app #

The example app in example/ provides two flows:

A. MediaPipe Face Detector + MediaPipe Face Mesh
B. ML Kit Face Detector + MediaPipe Face Mesh

B depends on the google_mlkit_face_detection package for face detection.

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Publisher

verified publishercornpip.dev

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Real-time MediaPipe face detection and face mesh tracking for Flutter on Android and iOS.

Repository (GitHub)
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Topics

#mediapipe #face-mesh #litert #tflite #ffi

License

unknown (license)

Dependencies

ffi, flutter

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