mediapipe_face_mesh 1.7.0
mediapipe_face_mesh: ^1.7.0 copied to clipboard
Real-time MediaPipe face detection and face mesh tracking for Flutter on Android and iOS.
mediapipe_face_mesh #
Bundled files:
- TensorFlow Lite C runtime binaries for Android (
arm64-v8a,x86_64) and iOS - MediaPipe TFLite model
- face mesh
- iris
- short-range face detection
- full-range dense and sparse face detection

Supported Platforms #
- Android(arm64-v8a, x86_64)
- iOS
- Dart SDK:
>=3.8.1 <4.0.0
Install #
flutter pub add mediapipe_face_mesh
Usage #
Create Face Detector Processor #
import 'package:mediapipe_face_mesh/mediapipe_face_mesh.dart';
final faceDetectorProcessor = await FaceDetectorProcessor.create(
model: FaceDetectionModel.fullRange,
delegate: FaceMeshDelegate.xnnpack,
maxResults: 1,
roiScaleY: 1.7,
roiShiftY: -0.2,
);
FaceDetectionModel selects the bundled detector model:
shortRange is the default short-range BlazeFace model, fullRange is the
dense full-range model, and fullRangeSparse is the sparse full-range model.
ROI options adjust the detector-produced expandedFaceRect, which is passed to
face mesh while keeping the original frame unchanged.
Create Face Mesh Processor #
import 'package:mediapipe_face_mesh/mediapipe_face_mesh.dart';
final faceMeshProcessor = await FaceMeshProcessor.create(
delegate: FaceMeshDelegate.xnnpack,
enableSmoothing: true,
enableRoiTracking: true,
enableIris: true, // default is false; true returns 478 landmarks with 10 iris points
);
When enableIris is enabled, Face Mesh runs an additional iris landmark pass
after the base 468-point face mesh result. The final result keeps the existing
Face Mesh index layout, updates the eye-region landmarks with more precise eye
contour coordinates, and appends 10 iris landmarks at indices 468..477.
Delegate options:
FaceMeshDelegate.cpu(default)FaceMeshDelegate.xnnpackFaceMeshDelegate.gpuV2
If the requested delegate is unavailable or fails to initialize, the native runtime falls back to CPU inference.
Input Formats #
The package supports two image input types:
FaceMeshNv21ImageUse this for Android camera frames in NV21 layout.FaceMeshImageUse this for RGBA or BGRA buffers. This is used for iOS camera frames.
Stream Inference #
Use stream inference when processing continuous camera frames. Stream processors take a Stream of frames and return a Stream of results.
final pipeline = FaceMeshInferencePipeline(
detector: faceDetectorProcessor,
mesh: faceMeshProcessor,
);
final inferenceStreamProcessor = FaceMeshInferenceStreamProcessor(pipeline);
final frameController = StreamController<FaceMeshNv21Image>();
bool _isBusy = false;
inferenceStreamProcessor
.processNv21(
frameController.stream,
runMeshResolver: (_) => _isMeshActive,
rotationDegrees: rotationDegrees,
)
.listen(_handleInferenceResult, onError: onError);
void _handleInferenceResult(FaceMeshInferenceResult result) {
_isBusy = false;
onDetections(result.detectionResult);
onMeshResult(result.meshResult);
}
void onCameraFrame(FaceMeshNv21Image frame) {
if (_isBusy) return;
_isBusy = true;
frameController.add(frame);
}
Use runMesh: false when an entire stream should run detector-only. Use
runMeshResolver when mesh execution should be decided per frame, such as a UI
toggle that can change while the stream is active.
For BGRA / RGBA input, use process(...) instead of processNv21(...).
Single Inference #
Use single-frame inference in one call without a stream processor.
final pipeline = FaceMeshInferencePipeline(
detector: faceDetectorProcessor,
mesh: faceMeshProcessor,
);
final result = pipeline.processNv21(
nv21Image,
rotationDegrees: rotationDegrees,
);
final meshResult = result.meshResult;
if (meshResult != null) {
onResult(meshResult);
}
For detector-only, set runMesh: false.
final result = pipeline.processNv21(
nv21Image,
runMesh: false,
rotationDegrees: rotationDegrees,
);
Multi-Face Inference #
Multi-face mesh inference runs face detection once, then runs mesh inference for
each selected detector ROI. Use maxResults on the detector to control how many
faces are detected, and maxMeshFaces on the multi-face mesh call to control
how many mesh inferences are run.
Create the mesh processor with tracking and smoothing disabled so state from one face ROI does not affect the next face ROI.
createForMultiFace(...) is a convenience factory equivalent to
FaceMeshProcessor.create(..., enableSmoothing: false, enableRoiTracking: false).
final faceMeshProcessor = await FaceMeshProcessor.createForMultiFace(
delegate: FaceMeshDelegate.xnnpack,
enableIris: true,
);
final faceDetectorProcessor = await FaceDetectorProcessor.create(
delegate: FaceMeshDelegate.xnnpack,
maxResults: 4,
);
final pipeline = FaceMeshInferencePipeline(
detector: faceDetectorProcessor,
mesh: faceMeshProcessor,
);
final inferenceStreamProcessor = FaceMeshInferenceStreamProcessor(pipeline);
inferenceStreamProcessor
.processNv21MultiFace(
frameController.stream,
maxMeshFaces: 2,
runMeshResolver: (_) => _isMeshActive,
rotationDegrees: rotationDegrees,
)
.listen(_handleMultiInferenceResult, onError: onError);
void _handleMultiInferenceResult(FaceMeshMultiInferenceResult result) {
onDetections(result.detectionResult);
onMeshResults(result.meshResults);
}
For BGRA / RGBA input, use processMultiFace(...) instead of
processNv21MultiFace(...).
For single-frame multi-face inference, call the pipeline directly.
final FaceMeshMultiInferenceResult result = pipeline.processNv21MultiFace(
nv21Image,
maxMeshFaces: 4,
rotationDegrees: rotationDegrees,
);
final FaceDetectionResult detections = result.detectionResult;
final List<FaceMeshResult> meshResults = result.meshResults;
Close Resource #
Explicitly calling close() when the processors are no longer needed is recommended.
faceDetectorProcessor.close();
faceMeshProcessor.close();
Notes #
The examples in this README use the v1.6.0+ unified inference API.
FaceMeshInferenceStreamProcessor emits one combined result after detector and
mesh inference complete, so detection boxes and mesh landmarks are updated
together.
If you need detector boxes to update independently from slower mesh inference,
use FaceDetectorStreamProcessor and FaceMeshStreamProcessor separately; see
the v1.5.0 README and example app
for a two-stage stream pattern.
These separated stream processors are still available in v1.6.0 and later.
Example app #
The example app in example/ provides two flows:
A. MediaPipe Face Detector + MediaPipe Face Mesh
B. ML Kit Face Detector + MediaPipe Face Mesh
B depends on the google_mlkit_face_detection package for face detection.
Primary API #
FaceMeshInferencePipelineRuns face detection and face mesh inference in one call for single-frame use.FaceMeshInferenceStreamProcessorWrapsFaceMeshInferencePipelinein anasync*generator — accepts aStreamof frames and yields aStreamof high-level inference results.FaceMeshInferenceResultContains detector output, selected detection, selected box/ROI, ROI availability, and mesh output.FaceMeshMultiInferenceResultContains detector output and all mesh outputs produced from detector ROIs.FaceDetectorProcessorRuns the bundled MediaPipe short-range, full-range dense, or full-range sparse face detector and returns face boxes, scores, and rotation-aware ROI values such asexpandedFaceRect.FaceMeshProcessorRuns face mesh inference and returns normalized 3D landmarks, mesh triangles, the detected face rect, score, and input image size.FaceMeshNv21ImageInput wrapper for Android NV21 camera frames.FaceMeshImageInput wrapper for RGBA or BGRA pixel buffers.NormalizedRectRotation-aware normalized ROI used to restrict face mesh inference.FaceMeshBoxPixel-space bounding box that can be converted into an ROI internally.FaceMeshResultResult object containinglandmarks,triangles,rect,score,imageWidth, andimageHeight. Face mesh returns 468 landmarks by default, or 478 landmarks whenenableIrisis enabled. Pixel-space helpers such aslandmarkAsOffset(...)andlandmarksAsOffsets(...)support rotation and horizontal mirror mapping for preview overlays.FaceMeshPainterOptionalCustomPainterfor drawing one or more face mesh resultsFaceDetectionPainterOptionalCustomPainterfor drawingFaceDetectionboxes