matrix4_transform 1.0.0 matrix4_transform: ^1.0.0 copied to clipboard
Helper math class for easily creating Matrix4 transformations, that you can use in Container's transform parameter and elsewhere.
matrix4_transform #
Helper class for easily creating Matrix4 transformations,
that you can use in Container's transform
parameter,
and elsewhere.
Example:
// Rotates the Container 45 degrees and then
// translates 25 pixels to the right.
Container(
transform:
Matrix4Transform()
.rotateDegrees(45, origin: Offset(25, 25))
.translate(x: 25)
.matrix4,
child: ...
);
To see it in action, run the example in the example tab.
##How to use it
Matrix4Transform
is immutable (in contrast, Matrix4 is mutable).
First create a Matrix4Transform
:
Matrix4Transform();
Then call the methods to transform it. For example:
Matrix4Transform()
.scale(1.5)
.upRight(35)
.rotate(pi/2);
In the end, call matrix4
:
Matrix4 myMatrix
= Matrix4Transform()
.scale(1.5)
.upRight(35)
.rotate(pi/2)
.matrix4;
Note: The transformations will be applied in order, and their order may change the end result.
If you already have a matrix4 and want to further transform it, you can use the from
constructor:
Matrix4 myMatrix = ...;
var myTransform = Matrix4Transform.from(myMatrix);
##Methods you can use
rotate(double angleRadians, {Offset origin})
rotateDegrees(double angleDegrees, {Offset origin})
translate({double x = 0, double y = 0})
translateOriginalCoordinates({double x = 0, double y = 0})
scale(double factor, {Offset origin})
scaleBy({double x = 1, double y = 1, Offset origin})
scaleHorizontally(double factor)
scaleVertically(double factor)
translateOffset(Offset offset)
up(double distance)
down(double distance)
right(double distance)
left(double distance)
direction(double directionRadians, double distance)
directionDegrees(double directionDegrees, double distance)
upRight(double distance)
upLeft(double distance)
downRight(double distance)
downLeft(double distance)
And, of course:
Matrix4 toMatrix4
##Animate it
You can put the Matrix4Transform
in a Container
's transform
parameter,
and then animate the Matrix4Transform
parameters.
Then, you can use AlignPositioned
or Stack
+Positioned
to move the Container
around in relation to the screen or some parent widget.
Matrix4Transform
can also be used in AnimatedContainer
's transform
parameter.
However, since Matrix4Tween
will not animate linearly as you'd expect, it's possible
that the intermediary transformations will be "strange", although the start and end should be correct.
Special thanks to Martin Kamleithner and Simon Lightfoot.
Other Flutter packages I've authored:
- async_redux
- network_to_file_image
- align_positioned
- back_button_interceptor
- indexed_list_view
- animated_size_and_fade
https://github.com/marcglasberg
https://twitter.com/marcglasberg
https://stackoverflow.com/users/3411681/marcg