magiceye 0.1.5 magiceye: ^0.1.5 copied to clipboard
An abstraction on top of flutter camera, that allows you to have a default camera screen or build your own with the layer builders.
An abstraction on top of flutter camera.
Features #
- Provides the lower level handling of the camera plugin
- Handles all camera resources
- Handle camera status when app activity change
- Can be used out-of-the-box by simply calling
MagicEye().push(context)
- Can be customized with layers
- Come with a few, pre-baked, preview layers
- Has a functional API leveraged by dartz
Version compatibility #
- Dart: 2.7.0
- Flutter: 1.12.13+hotfix.5 (stable)
See CHANGELOG.md for all breaking (and non-breaking) changes.
Getting started #
Add magiceye
as a dependency in your project:
dependencies:
magiceye: ^0.1.3
After this, you should then run flutter packages upgrade
or update your packages with your IDE/editor funcionalities.
Finally, follow the camera installations instructions for iOS and Android.
Usage #
If you want to use MagicEye default camera widget, you can do this by calling MagicEye.push
:
Future<Either<MagicEyeException, String>> result = await MagicEye().push(context);
result.fold(
(exception) => // Handle exception case
(path) => // Handle success case. [path] has the path to the file saved
);
Disclaimer: MagicEye widget can be used with
Navigator.push
instead. However, the disposal of resources won't be handled automatically. Use with caution.
You can customize some functionality of the camera passing parameters to the MagicEye
constructor. For detailed info, consult its page on the documentation.
Layers #
Although MagicEye may be used as is, you can customize it's controlLayer
and previewLayer
. Both receives the necessary context and expects to return a Widget
.
You can see examples of custom layers in the source:
In the near future, more and simpler examples will be provided in the example.
Preview Layer #
The Preview Layer is, usually, used for graphical-only widgets, although it accepts any Widget
. The canvas is limited to the preview area, so if the preview aspect ratio is different from the device's aspect ratio, the canvas will not include the black area.
MagicEye provide some default preview layers through PreviewLayer
. An example is PreviewLayer.grid
, which shows a grid on the preview to help with the Rule of Thirds.
To make a custom preview layer, previewLayer
accepts a Widget Function(BuildContext, PreviewLayerContext)
. PreviewLayerContext
provides the allowedDirections
parameter used on MagicEye instatiation. Also, a direction
stream emits info about the current device orientation.
Control Layer #
The Control Layer is used to render the controls of the camera. Its canvas is the entire device screen. The parameter controlLayer
is similar to previewLayer
, but provides a ControlLayerContext
instead, which gives you access to the camera functions like takePicture
.
For bugs or additional info, feel free to open an issue.