camera 0.11.0+2 camera: ^0.11.0+2 copied to clipboard
A Flutter plugin for controlling the camera. Supports previewing the camera feed, capturing images and video, and streaming image buffers to Dart.
Camera Plugin #
A Flutter plugin for iOS, Android and Web allowing access to the device cameras.
Android | iOS | Web | |
---|---|---|---|
Support | SDK 21+ | iOS 12.0+ | See camera_web |
Features #
- Display live camera preview in a widget.
- Snapshots can be captured and saved to a file.
- Record video.
- Add access to the image stream from Dart.
Setup #
iOS #
Add two rows to the ios/Runner/Info.plist
:
- one with the key
Privacy - Camera Usage Description
and a usage description. - and one with the key
Privacy - Microphone Usage Description
and a usage description.
If editing Info.plist
as text, add:
<key>NSCameraUsageDescription</key>
<string>your usage description here</string>
<key>NSMicrophoneUsageDescription</key>
<string>your usage description here</string>
Android #
Change the minimum Android sdk version to 21 (or higher) in your android/app/build.gradle
file.
minSdkVersion 21
The endorsed camera_android_camerax
implementation of the camera plugin built with CameraX has
better support for more devices than camera_android
, but has some limitations; please see this list
for more details. If you wish to use the camera_android
implementation of the camera plugin
built with Camera2 that lacks these limitations, please follow these instructions.
If you wish to allow image streaming while your app is in the background, there are additional steps required; please see these instructions for more details.
Web integration #
For web integration details, see the
camera_web
package.
Handling Lifecycle states #
As of version 0.5.0 of the camera plugin, lifecycle changes are no longer handled by the plugin. This means developers are now responsible to control camera resources when the lifecycle state is updated. Failure to do so might lead to unexpected behavior (for example as described in issue #39109). Handling lifecycle changes can be done by overriding the didChangeAppLifecycleState
method like so:
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
final CameraController? cameraController = controller;
// App state changed before we got the chance to initialize.
if (cameraController == null || !cameraController.value.isInitialized) {
return;
}
if (state == AppLifecycleState.inactive) {
cameraController.dispose();
} else if (state == AppLifecycleState.resumed) {
_initializeCameraController(cameraController.description);
}
}
Handling camera access permissions #
Permission errors may be thrown when initializing the camera controller, and you are expected to handle them properly.
Here is a list of all permission error codes that can be thrown:
-
CameraAccessDenied
: Thrown when user denies the camera access permission. -
CameraAccessDeniedWithoutPrompt
: iOS only for now. Thrown when user has previously denied the permission. iOS does not allow prompting alert dialog a second time. Users will have to go to Settings > Privacy > Camera in order to enable camera access. -
CameraAccessRestricted
: iOS only for now. Thrown when camera access is restricted and users cannot grant permission (parental control). -
AudioAccessDenied
: Thrown when user denies the audio access permission. -
AudioAccessDeniedWithoutPrompt
: iOS only for now. Thrown when user has previously denied the permission. iOS does not allow prompting alert dialog a second time. Users will have to go to Settings > Privacy > Microphone in order to enable audio access. -
AudioAccessRestricted
: iOS only for now. Thrown when audio access is restricted and users cannot grant permission (parental control).
Example #
Here is a small example flutter app displaying a full screen camera preview.
import 'package:camera/camera.dart';
import 'package:flutter/material.dart';
late List<CameraDescription> _cameras;
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
_cameras = await availableCameras();
runApp(const CameraApp());
}
/// CameraApp is the Main Application.
class CameraApp extends StatefulWidget {
/// Default Constructor
const CameraApp({super.key});
@override
State<CameraApp> createState() => _CameraAppState();
}
class _CameraAppState extends State<CameraApp> {
late CameraController controller;
@override
void initState() {
super.initState();
controller = CameraController(_cameras[0], ResolutionPreset.max);
controller.initialize().then((_) {
if (!mounted) {
return;
}
setState(() {});
}).catchError((Object e) {
if (e is CameraException) {
switch (e.code) {
case 'CameraAccessDenied':
// Handle access errors here.
break;
default:
// Handle other errors here.
break;
}
}
});
}
@override
void dispose() {
controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
if (!controller.value.isInitialized) {
return Container();
}
return MaterialApp(
home: CameraPreview(controller),
);
}
}
For a more elaborate usage example see here.