lor_deck_codes_dart 3.0.0 lor_deck_codes_dart: ^3.0.0 copied to clipboard
Dart library for decoding and encoding decks in Legend of Runeterra.
Runeterra Dart #
This project is a dart library for decoding and encoding decks in Legend of Runeterra. It is based on RiotGames/LoRDeckCodes
Installation is in lor_deck_codes_dart in Installing section
How to use #
you can also find an example in example/example.dart file
List<CardCodeAndCount> deck = LoRDeckEncoder.GetDeckFromCode( 'CEAQQAIAAECAMFBCEQTTMAQCAEBASGQFAEAAGCYSDUXQCAQBAADQY'); /* 3:01DE001 3:01DE004 3:01DE006 3:01DE020 3:01DE034 3:01DE036 3:01DE039 3:01DE054 2:01IO009 2:01IO026 2:01DE003 2:01DE011 2:01DE018 2:01DE029 2:01DE047 1:01DE007 1:01DE012 */ deck.CardCode //01DE001 deck.Count //3
String code = LoRDeckEncoder.GetCodeFromDeck(deck); //CEAQQAIAAECAMFBCEQTTMAQCAEBASGQFAEAAGCYSDUXQCAQBAADQY
Adding a new deck class #
I am no longer following Runeterra closly, in case if there will be an new deck class, please create a new issue for me so I can get an notification.
Or if you are brave enough you can add a new deck class by your self. don't worry it is easier than you think ;)
Navigate to the lib/LoRDeckEncoder.dart file.
There on line 10, 24, 37, and 19, you will see notes follow the basic notes create a merge request, and I will take a look as soon as I can :)
Would be awsome if you could add a basic UnitTest by copying the latest test unit, and changing the card identifier
(e.g. 01DE012 --> 01SH012)
You can find the unit test script in the test folder.
For testing type
dart test test/UnitTest.dart
This package is using fixnum package for creating a fixed-width 32-bit integer in dart