lokalise_flutter_sdk 0.5.1 lokalise_flutter_sdk: ^0.5.1 copied to clipboard
Lokalise Flutter SDK over-the-air translations updates. This package provides new translations from lokalise.com without a new app release.
Lokalise Flutter SDK #
The lokalise_flutter_sdk
package provides support for over-the-air translation updates from lokalise.com.
π§ Lokalise Flutter SDK is in beta!
We really appreciate your feedback so please reach out to our Support team through the chat widget at lokalise.com (bottom right corner) if you have questions or suggestions for improvements.
Copies of these instructions are available:
Features #
.arb
to.dart
file processor, inspired and following the footsteps offlutter gen-l10n
.- Custom localization class based on
AppLocalizations
byflutter gen-l10n
for seamless replacement. - Over-The-Air functionality to deliver your text updates faster.
π Note on
.arb
file managementThis SDK does not cover managing (downloading and uploading) the
.arb
files. For that, we recommend Lokalise CLIv2.
Getting started #
You need to have a working Flutter project. To get started with Flutter Internalization check the official documentation.
Enabling Over-The-Air functionality in your project requires the following actions:
- Prepare your Lokalise project.
- Prepare your Flutter project.
- Integrate the SDK into your application.
Preparing your Lokalise project #
Assuming you already have a Lokalise project, there are only a couple of steps to perform:
Preparing your Flutter project #
1. Update pubspec.yaml
#
Add the intl
and lokalise_flutter_sdk
packages to the pubspec.yaml
file:
dependencies:
flutter:
sdk: flutter
flutter_localizations: # Add this line
sdk: flutter # Add this line
intl: ^0.17.0 # Add this line
lokalise_flutter_sdk: ^0.5.1 # Add this line
2. Add .arb
files to the lib/l10n/
directory #
Add the ARB files to the lib/l10n/
directory of your Flutter project. We recommend that you download them from Lokalise.
On the Download section, select the Flutter (.arb)
format, enable the File structure
-> One file per language. Bundle structure:
option, and set the value to intl_%LANG_ISO%.%FORMAT%
.
Flutter
is considered to be an Other
platform on Lokalise. Therefore, assign your keys appropriately to the Other
platform (learn how).
π Example
.arb
file for test purposesFor testing purposes, you can manually add an
intl_en.arb
file. For example:{ "@@locale": "en", "helloWorld": "Hello World!", "@helloWorld": { "description": "The conventional newborn programmer greeting" }, "title": "Yes, this is a title!" }
Add one ARB file for each locale you need to support in your Flutter app. Name them using the following pattern:
intl_LOCALE.arb
. Here's an example of > anintl_es.arb
file:{ "helloWorld": "Β‘Hola Mundo!" }
3. Set up the project and generate .dart
files #
Install dependencies by running:
flutter pub get
Generate the .dart
files from the provided .arb
files:
flutter pub run lokalise_flutter_sdk:gen-lok-l10n
You should see the generated files in the lib/generated/
directory.
Integrating the SDK in your app #
The package provides Lokalise
and Lt
classes. Lt
class is generated and the name is customizable.
Lt
is used to:
- Configure the localization in the app using
Lt.delegate
,Lt.supportedLocales
andLt.localizationsDelegates
parameters. - Retrieve the translations using
Lt.of(context)
calls.
Lokalise
is used to:
- Configure a Lokalise project to use with the help of
Lokalise.init
method. - Retrieve the latest translations using the
Lokalise.instance.update()
method.
1. Import all necessary packages and classes #
import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:lokalise_flutter_sdk/ota/lokalise_sdk.dart';
import 'generated/l10n.dart';
2. Configure the Lokalise project in the main
function #
void main() async { // Due to some implementation details, we require the `main` function to be `async`.
WidgetsFlutterBinding.ensureInitialized();
await Lokalise.init(
sdkToken: 'Lokalise SDK Token', // Make sure that `sdkToken` is an SDK token (not an API token or JWT).
projectId: 'Project ID',
preRelease: true, // Add this only if you want to use prereleases. Use Bundle freeze functionality in production
);
runApp(const MyApp());
}
3. Configure localization in the app widget #
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Lokalise SDK',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
// You can use Lt.localizationsDelegates for shorter declaration of localizationsDelegates
localizationsDelegates: const [
Lt.delegate, // This adds Lt to the delegate call stack
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
],
supportedLocales: Lt.supportedLocales, // This lists supported locales based on available languages in generated `.dart` files
);
}
}
4. Add the Lokalise.instance.update()
call to your initial page #
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key}) : super(key: key);
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool _isLoading = true;
@override
void initState() {
super.initState();
Lokalise.instance.update().then( // This is an async call, handle it appropriately
(response) => setState(() {
_isLoading = false;
}),
onError: (error) => setState(() { _isLoading = false; })
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(Lt.of(context).title),
),
body: Center(
child: _isLoading
? const CircularProgressIndicator()
: Center(
child: Text(Lt.of(context).helloWorld),
)),
);
}
}
Final product #
Here's a full example that demonstrates the usage of the Flutter SDK (important lines are marked with comments):
import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:lokalise_flutter_sdk/ota/lokalise_sdk.dart'; // Imports the SDK
import 'generated/l10n.dart'; // Imports the generated Lt class
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Lokalise.init( // Configures the SDK
sdkToken: 'Lokalise SDK Token',
projectId: 'Project ID',
preRelease: true, // Add this only if you want to use prereleases. Use Bundle freeze functionality in production
);
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Lokalise SDK',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
localizationsDelegates: const [
Lt.delegate, // This adds Lt to the delegate call stack
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
],
supportedLocales: Lt.supportedLocales, // Provides a list of supported locales
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key}) : super(key: key);
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool _isLoading = true;
@override
void initState() {
super.initState();
Lokalise.instance.update().then( // Ensures application has the latest translations
(response) => setState(() {
_isLoading = false;
}),
onError: (error) => setState(() { _isLoading = false; })
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(Lt.of(context).title), // Gets the translation
),
body: Center(
child: _isLoading
? const CircularProgressIndicator()
: Center(
child: Text(Lt.of(context).helloWorld), // Gets the translation
)),
);
}
}
π Note on updating local translations
After the translations have been changed (
lib/l10n/intl_LOCALE.arb
), use theflutter pub run lokalise_flutter_sdk:gen-lok-l10n
command to regenerate the Dart classes.
Additional details #
Bundle freeze #
To use the bundle freeze functionality, the SDK uses the version
key from the pubspec.yaml
located in the Flutter project root.
Given a version: 1.2.3+4
value, 1.2.3
is extracted and passed to the OTA server.
Customization #
You can customize the Dart class name generated by the gen-lok-l10n
command by adding a lok-l10n.yaml
file in lib/l10n
like this:
output-class: 'MyCustomClassName'
Limitations and known issues #
Localizations.override
widget is not supported.- No crashing occurs, but unexpected things might happen.
- SDK supports plural translations that contain only plurals without any extra text.
{count, plural, =0{no apples} =1{one apple} other{{count} apples}}
is supported.I got {count, plural, =0{no apples} =1{one apple} other{{count} apples}}
is not supported.- Double-check the generated
.dart
files before committing to using a plural key.
License #
This plugin is licensed under the BSD 3 Clause License.
Copyright (c) Lokalise team.