localization_plus 1.0.1 copy "localization_plus: ^1.0.1" to clipboard
localization_plus: ^1.0.1 copied to clipboard

Easy, Advanced and Fast Internationalization for your Dart-based Apps

Easy, Advanced and Fast Internationalization for your Flutter Apps #

platform platform pub package license

About this library #

  • ✅ Fully tested code (100% code coverage)
  • 🌐 Easy translations for many languages
  • 🛡ī¸ Null safety
  • 📂 Load translations from JSON file
  • 🧩 Extension methods on BuildContext, String and Text, Enum
  • 🚀 Supports plural, nesting, choice, RTL locales and more
  • ↩ī¸ Fallback locale keys redirection (Optional)
  • 💾 Persistent locale storage (Optional)
  • ❗ Error widget for missing translations
  • 🎧 Listening to localization changes via controller
  • 🔁 Context independent locale change via controller
  • 🌐 Enum translations

Installation #

Add to your pubspec.yaml:

dependencies:
  localization_plus: <last_version>

Create folder and add translation files like this

i18n
    ├── {languageCode}.{ext}                  // useOnlyLangCode: true
    └── {languageCode}-{countryCode}.{ext}    // useOnlyLangCode: false (default)

Example:

i18n
    ├── en.json
    └── en-US.json 

Declare your assets localization directory in pubspec.yaml:

flutter:
  assets:
    - i18n/

🚨 Note on iOS #

For translation to work on iOS you need to add supported locales to ios/Runner/Info.plist as described here.

Example:

<key>CFBundleLocalizations</key>
<array>
	<string>en</string>
	<string>nb</string>
</array>

Documentation #

📄 LocalizationPlusController properties #

Properties Required Default Description
supportedLocales true List of supported locales.
path true Path to your folder with localization files.
loader false RootBundleAssetLoader() Class loader for localization files. You can create your own class.
saveLocale false true Whether to save on the device after changing the language
useOnlyLangCode false false Trigger for using only language code for reading localization files.

Example:
en.json //useOnlyLangCode: true
en-US.json //useOnlyLangCode: false (default)
useFallbackTranslations false false If a localization key is not found in the locale file, try to use the fallbackLocale file. sets the first supported language as fallback if fallback locale is not set
fallbackLocale false Set the locale to be used as an alternative if a localization key is not found in the locale file
startLocale false If there is no saved language, set the language in which the system will start

📄 LocalizationPlus widget properties #

Properties Required Default Description
key false Widget key.
child true Place for your main page widget.
controller true LocalizationPlusController instance .

Replacing Parameters In Translation Strings #

If you wish, you may define placeholders in your translation strings. All placeholders must be between curly brackets. For example, you may define a welcome message with a placeholder name:

{
    "welcome": "Welcome, {name}"
}

If your placeholder contains all capital letters, or only has its first letter capitalized, the translated value will be capitalized accordingly:

"welcome": "Welcome, {NAME}" // Welcome, USER
"welcome": "Welcome, {Name}" // Welcome, User

Usage/Examples #

import 'package:flutter/material.dart';
import 'package:localization_plus/localization_plus.dart';

void main() async {
  WidgetsFlutterBinding.ensureInitialized();

  // If you wish, you can define it so that it can be accessed 
  // from anywhere in the system with a package such as the getIt library
  LocalizationPlusController controller = await LocalizationPlusController.init(
    path: 'i18n',
  );

  runApp(
    LocalizationPlus(
      controller: controller,
      supportedLocales: [
        'en_US'.toLocale(),
        'ar_DZ'.toLocale(),
        'tr_TR'.toLocale(),
        'ru_RU'.toLocale(),
      ],
      child: const MyApp()
    ),
  );
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      // Localizations
      localizationsDelegates: context.localizationDelegates,
      supportedLocales: context.supportedLocales,
      locale: context.locale,

      home: MyHomePage()
    );
  }
}

Full example

đŸ”Ĩ Change locale #

You can change the locale with the help of BuildContext extension method or controller.

// via context
context.setLocale('en_US'.toLocale());

// via controller
controller.setLocale('en_US'.toLocale());

đŸ”Ĩ Reset locale resetLocale() #

Reset locale to initial locale. Sets startLocale to startLocale if startLocale is defined, to deviceLocale if not defined

// via context
context.resetLocale()

// via controller
controller.resetLocale();

đŸ”Ĩ Delete saved locale deleteSavedLocale() #

Clears a saved locale from local storage

// via context
context.deleteSavedLocale()

// via controller
controller.deleteSavedLocale();

đŸ”Ĩ Get locale currentLocale #

Returns the current locale in the application

// via context
context.currentLocale;

// via controller
controller.currentLocale;

đŸ”Ĩ Get device locale deviceLocale #

Returns the device locale

// via context
context.deviceLocale

// via controller
controller.deviceLocale

đŸ”Ĩ Get fallback locale fallbackLocale #

Returns the fallback locale. Returns null if useFallbackTranslations is false

// via context
context.fallbackLocale

// via controller
controller.fallbackLocale

đŸ”Ĩ Translate trans() #

Main function for translate your language keys

You can use extension methods of [String] or [Text] widget, you can also use trans() as a helper function.

Example:

{
  "notations": "Default: {arg}, Capital: {Arg}, Uppercase: {ARG}",
}
'notations'.trans(arguments: {'arg': 'test'}) // String
// Result: Default: test, Capital: Test, Uppercase: TEST


const Text('notations').trans(arguments: {'arg': 'test'}) // Text
// Result: Text instance


trans('notations', arguments: {'arg': 'test'}) // Helper function
// Result: Default: test, Capital: Test, Uppercase: TEST

Arguments:

Name Type Description
arguments Map<String, String> Map of localized strings. Replaces the name keys {key_name} according to its name

đŸ”Ĩ Plurals plural() #

Pluralization is a complex problem, as different languages have a variety of complex rules for pluralization; however, Localization Plus can help you translate strings differently based on pluralization rules that you define.

You can use extension methods of [String] or [Text] widget, you can also use plural() as a helper function.

🚨 Key "other" required!

Example:

{
  "clicked": {
    "zero": "Today",
    "one": "Tomorrow",
    "two": "2 days later",
    "few": "A few days later",
    "many": "Weeks later",
    "other": "After a long time"
  }
}
// String
'clicked'.plural(0) // Today
'clicked'.plural(1) // Tomorrow
'clicked'.plural(2) // 2 days late
'clicked'.plural(3) // A few days later (Depends on the language)
'clicked'.plural(11) // Weeks later (Depends on the language)
'clicked'.plural(1250) // After a long time (Depends on the language)

// Text
Text('clicked').plural(0) // Today
Text('clicked').plural(1) // Tomorrow
Text('clicked').plural(2) // 2 days late
Text('clicked').plural(3) // A few days later (Depends on the language)
Text('clicked').plural(11) // Weeks later (Depends on the language)
Text('clicked').plural(1250) // After a long time (Depends on the language)

plural('clicked', 0) // Today
plural('clicked', 1) // Tomorrow
plural('clicked', 2) // 2 days late
plural('clicked', 3) // A few days later (Depends on the language)
plural('clicked', 11) // Weeks later (Depends on the language)
plural('clicked', 1250) // After a long time (Depends on the language)

Arguments:

Name Type Description
arguments Map<String, String> Map of localized strings. Replaces the name keys {key_name} according to its name

đŸ”Ĩ Trans Choice transChoice() #

You may create more complex pluralization rules which specify translation strings for multiple ranges of values.

You can use extension methods of [String] or [Text] widget, you can also use transChoice() as a helper function.

Example:

{
  "price": {
    "0": "Free",
    "1:5": "Cheap",
    "6:10": "Normal",
    "*": "Expensive"
  }
}
// String
'price'.transChoice(0) // Free
'price'.transChoice(1) // Cheap
'price'.transChoice(3) // Cheap
'price'.transChoice(6) // Normal
'price'.transChoice(10) // Normal
'price'.transChoice(1250) // Expensive

// Text
('price').transChoice(0) // Free
('price').transChoice(1) // Cheap
('price').transChoice(3) // Cheap
('price').transChoice(6) // Normal
('price').transChoice(10) // Normal
('price').transChoice(1250) // Expensive

transChoice('price', 0) // Free
transChoice('price', 1) // Cheap
transChoice('price', 3) // Cheap
transChoice('price', 6) // Normal
transChoice('price', 10) // Normal
transChoice('price', 1250) // Expensive

Arguments:

Name Type Description
arguments Map<String, String> Map of localized strings. Replaces the name keys {key_name} according to its name

đŸ”Ĩ Listening for locale change #

You can listen to locale changes with the help of the controller.

controller.addListener(() {
  // Locale changed
  // Refetch language dependent remote data etc.
});

đŸ”Ĩ Linked translations: #

If there's a translation key that will always have the same concrete text as another one you can just link to it. To link to another translation key, all you have to do is to prefix its contents with an @: sign followed by the full name of the translation key including the namespace you want to link to.

{
  "hello": "Hello",
  "world": "World",
  "hello_world": "@:hello @:world"
}

You can also do nested anonymous and named arguments inside the linked messages.

Formatting linked translations:

If the language distinguishes cases of character, you may need to control the case of the linked locale messages. Linked messages can be formatted with modifier @.modifier:key

The below modifiers are available currently.

  • upper: Uppercase all characters in the linked message.
  • lower: Lowercase all characters in the linked message.
  • capitalize: Capitalize the first character in the linked message.

xample:

{
  ...
  "hello": "Hello",
  "world": "World",
  "hello_world": "@.upper:hello @.lower:world" // HELLO world
  ...
}

đŸ”Ĩ Check translation exists transExists() #

You can check if a key has a translation

'notations'.transExists() // String
// Result: true

transExists('not_exists') // Helper function
// Result: false

🧩 Extensions #

String Extension #

'en_US'.toLocale(); // Locale('en', 'US')

//with custom separator
'en|US'.toLocale(separator: '|') // Locale('en', 'US')

Enum Extension #

You can quickly add translations to your enum values.

{
  "enums": {
    "response_status_type": {
      "successful": "Successful",
      "server_error": "Server Error"
    }
  },
}
ResponseStatusType.successful.description; //Successful
ResponseStatusType.serverError.description; //Server Error

Build Context Extension #

context.currentLocale // get current locale

context.deviceLocale // get device locale

context.fallbackLocale // get fallback locale

context.supportedLocales // get supported locales

context.localizationDelegates // get localization delegates

Screenshots #

Arabic RTL English LTR Turkish LTR Russian LTR
Arabic RTL English LTR Turkish LTR Russian LTR
2
likes
130
points
42
downloads

Publisher

verified publisherfaaytech.com

Weekly Downloads

Easy, Advanced and Fast Internationalization for your Dart-based Apps

Repository (GitHub)
View/report issues

Topics

#localization #language #locale #i18n #languages

Documentation

API reference

Funding

Consider supporting this project:

github.com

License

BSD-3-Clause (license)

Dependencies

collection, flutter, flutter_localizations, intl, shared_preferences

More

Packages that depend on localization_plus