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Loading animation or loading spiner or loader. It's used to show loading animation when the app is in loading state or something is processing for uncertain time.

example/lib/main.dart

import 'package:flutter/material.dart';
import 'package:loading_animation_widget/loading_animation_widget.dart';

const Color _kAppColor = Color(0xFFFDDE6F);
const double _kSize = 200;
void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      theme: ThemeData(
          canvasColor: _kAppColor,
          snackBarTheme: const SnackBarThemeData(
              backgroundColor: Colors.brown,
              contentTextStyle: TextStyle(
                fontSize: 20,
              ))),
      home: const HomePage(),
    );
  }
}

class HomePage extends StatefulWidget {
  const HomePage({Key? key}) : super(key: key);

  @override
  _HomePageState createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> {
  late PageController _pageController;
  int _currentPage = 0;

  @override
  void initState() {
    super.initState();
    _pageController = PageController(initialPage: _currentPage);
  }

  void _onTapNext() {
    if (_currentPage + 1 < listOfAnimations.length) {
      _pageController.jumpToPage(_currentPage + 1);
      setState(() {
        _currentPage++;
      });
    } else {
      _pageController.animateToPage(
        0,
        duration: const Duration(milliseconds: 800),
        curve: Curves.ease,
      );
      setState(() {
        _currentPage = 0;
      });
    }
  }

  void _onTapPrevious() {
    if (_currentPage == 0) {
      ScaffoldMessenger.of(context).showSnackBar(
        const SnackBar(
          content: Text(
            'There is nothing left 🌚',
          ),
        ),
      );
    } else {
      _pageController.jumpToPage(_currentPage - 1);
      setState(() {
        _currentPage--;
      });
    }
  }

  @override
  Widget build(BuildContext context) {
    return PageView(
      physics: const NeverScrollableScrollPhysics(),
      controller: _pageController,
      children: listOfAnimations
          .map(
            (appBody) => Scaffold(
              body: Column(
                crossAxisAlignment: CrossAxisAlignment.center,
                children: [
                  SafeArea(
                    bottom: false,
                    child: Text(
                      appBody.title,
                      style: const TextStyle(
                        fontSize: 22,
                        fontWeight: FontWeight.w500,
                      ),
                    ),
                  ),
                  Expanded(
                    child: Center(
                      child: appBody.widget,
                    ),
                  ),
                ],
              ),
              bottomNavigationBar: SafeArea(
                top: false,
                child: Padding(
                  padding: const EdgeInsets.symmetric(horizontal: 16.0),
                  child: Row(
                    mainAxisAlignment: MainAxisAlignment.spaceBetween,
                    children: [
                      IconButton(
                        icon: const Icon(
                          Icons.chevron_left_rounded,
                        ),
                        onPressed: _onTapPrevious,
                      ),
                      IconButton(
                        icon: const Icon(
                          Icons.chevron_right_rounded,
                        ),
                        onPressed: _onTapNext,
                      ),
                    ],
                  ),
                ),
              ),
            ),
          )
          .toList(),
    );
  }
}

class AppBody {
  final String title;
  final Widget widget;
  AppBody(
    this.title,
    this.widget,
  );
}

final listOfAnimations = <AppBody>[
  AppBody(
    'Watery Desert',
    const Text(
      'Total animations: 20 \n please give me star \nand follow me on social media',
      textAlign: TextAlign.center,
      style: TextStyle(
        fontSize: 18,
      ),
    ),
  ),
  AppBody(
    'wavingDots',
    LoadingAnimationWidget.wavingDots(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'inkDrop',
    LoadingAnimationWidget.inkDrop(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'twistingDots',
    LoadingAnimationWidget.twistingDots(
      leftDotColor: const Color(0xFF1A1A3F),
      rightDotColor: const Color(0xFFEA3799),
      size: _kSize,
    ),
  ),
  AppBody(
    'threeRotatingDots',
    LoadingAnimationWidget.threeRotatingBalls(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'staggeredDotWave',
    LoadingAnimationWidget.staggeredDotWave(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'fourRotatingDots',
    LoadingAnimationWidget.fourRotatingDots(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'fallingDot',
    LoadingAnimationWidget.fallingDot(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'prograssiveDots',
    LoadingAnimationWidget.prograssiveDots(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'discreteCircle',
    LoadingAnimationWidget.discreteCircle(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'threeArchedCircle',
    LoadingAnimationWidget.threeArchedCircle(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'bouncingBall',
    LoadingAnimationWidget.bouncingBall(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'flickr',
    LoadingAnimationWidget.flickr(
      leftDotColor: const Color(0xFF0063DC),
      rightDotColor: const Color(0xFFFF0084),
      size: _kSize,
    ),
  ),
  AppBody(
    'hexagonDots',
    LoadingAnimationWidget.hexagonDots(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'beat',
    LoadingAnimationWidget.beat(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'twoRotatingArc',
    LoadingAnimationWidget.twoRotatingArc(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'horizontalDotsRotation',
    LoadingAnimationWidget.threeHorizontalDots(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'newtonCradle',
    LoadingAnimationWidget.newtonCradle(
      color: Colors.white,
      size: 2 * _kSize,
    ),
  ),
  AppBody(
    'stretchedDots',
    LoadingAnimationWidget.stretchedDots(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'halfTringleDot',
    LoadingAnimationWidget.halfTringleDot(
      color: Colors.white,
      size: _kSize,
    ),
  ),
  AppBody(
    'dotsTriangle',
    LoadingAnimationWidget.dotsTriangle(
      color: Colors.white,
      size: _kSize,
    ),
  ),
];
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likes
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pub points
99%
popularity

Publisher

verified publisherwaterydesert.com

Loading animation or loading spiner or loader. It's used to show loading animation when the app is in loading state or something is processing for uncertain time.

Repository (GitHub)
View/report issues

Documentation

API reference

License

BSD-3-Clause (license)

Dependencies

flutter

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