lichess_client_dio 0.0.9 lichess_client_dio: ^0.0.9 copied to clipboard
Lichess HTTP client based on Dio. Cross-platform API wrapper written in pure Dart.
example/lichess_client_dio.dart
import 'dart:async';
import 'dart:io';
import 'package:dotenv/dotenv.dart';
import 'package:lichess_client_dio/lichess_client_dio.dart';
Future<void> main(List<String> arguments) async {
final DotEnv env = DotEnv()..load();
final String? token = env['LICHESS_PERSONAL_TOKEN'];
assert(
token != null,
'You need to define your personal token inside the file .env, use .env.example as template.',
);
final LichessClient lichess = LichessClientDio.create(accessToken: token);
await _displayLoggedUserEmail(lichess);
await _displayLoggedUserProfile(lichess);
await _displayLoggedUserPreferences(lichess);
await _displayLoggedUserFollows(lichess);
await _displayLoggedUserKidModeStatus(lichess);
await _toggleAndDisplayLoggedUserKidModeStatus(lichess);
await _displayLiveStreamers(lichess);
await _fetchAndDisplaySeveralUsers(lichess);
await _fetchAndDisplayRealTimeStatusOfSeveralUsers(lichess);
await _displayAutocompleteUsernameResultsFor('alexr', lichess);
await _displayAutocompleteUserResultsFor('alexr', lichess);
await _displayRatingHistoryOf('riccardocescon', lichess);
await _displayUserPublicData('riccardocescon', lichess);
await _displayTeamInfo('group-test', lichess);
await _displayMostPopularTeams(lichess);
await _displayUserTeams('riccardocescon', lichess);
await _displayTeamSearchResultsFor('test', lichess);
await _displayTeamMembers('lichess-swiss', lichess);
await _displayTeamMembersUsingBackpressure('lichess-swiss', lichess);
await _displayCurrentTvGames(lichess);
await _startStreamingTheCurrentTvGameForTheNextFewMoves(lichess);
await _getGameModeLeaderboard(
<PerfType>[
PerfType.rapid,
PerfType.atomic,
PerfType.blitz,
PerfType.bullet,
],
lichess,
);
await _displayUserRecentGames('riccardocescon', lichess);
await _displayInfoFromArbitraryGame('E1sx21nN', lichess);
// TODO: lichess.teams.join
// TODO: lichess.teams.leave
// TODO: lichess.teams.getJoinRequests
// TODO: lichess.teams.kickMember
await _displayDailyPuzzle(lichess);
await _displayPuzzleById('K69di', lichess);
await _displayMyPuzzleActivity(lichess, max: 10);
await _displayMyPuzzleDashboard(lichess);
await lichess.close();
}
Future<void> _delay(int seconds) async {
return Future<void>.delayed(Duration(seconds: seconds));
}
Future<void> _startStreamingTheCurrentTvGameForTheNextFewMoves(
LichessClient lichess, {
int movesCount = 10,
}) async {
_header('lichess.tv.streamCurrentTvGame');
final Stream<LichessTvGameSummary> currentTvGameStream =
lichess.tv.streamCurrentTvGame().take(movesCount);
bool first = true;
await for (final LichessTvGameSummary tvGameSnapshot in currentTvGameStream) {
if (first) {
first = false;
_print('Black: ${tvGameSnapshot.data?.blackPlayer?.user?.id}');
_print('White: ${tvGameSnapshot.data?.whitePlayer?.user?.id}');
}
_print('Current game FEN: ${tvGameSnapshot.data?.fen}');
_print('Orientation: ${tvGameSnapshot.data?.orientation}');
}
_footer('lichess.tv.streamCurrentTvGame');
}
Future<void> _displayInfoFromArbitraryGame(
String gameId,
LichessClient lichess,
) async {
_header('lichess.games.exportGame');
final LichessGame game = await lichess.games.exportGame(gameId: gameId);
_footer(
'${game.players.black?.user?.id} (Black) vs ${game.players.white?.user?.id} (White)',
);
_print('Speed: ${game.speed}');
_print('Perf type: ${game.perf}');
_print('Initial fen: ${game.initialFen}');
_print('Moves: ${game.moves}');
_print('Winner: ${game.winner?.raw}');
_print('Rated: ${game.rated}');
_print('Status: ${game.status}');
_print('Game Id: ${game.id}');
_print('Clock: ${game.clock}');
_footer('lichess.games.exportGame');
}
Future<void> _displayUserRecentGames(
String username,
LichessClient lichess,
) async {
_header('lichess.games.exportGamesOfUser');
final Stream<LichessGame> userGames =
lichess.games.exportGamesOfUser(username: username, max: 10);
await for (final LichessGame game in userGames) {
_footer(
'${game.players.black?.user?.id} (Black) vs ${game.players.white?.user?.id} (White)',
);
_print('Speed: ${game.speed}');
_print('Perf type: ${game.perf}');
_print('Initial fen: ${game.initialFen}');
_print('Moves: ${game.moves}');
_print('Winner: ${game.winner?.raw}');
_print('Rated: ${game.rated}');
_print('Status: ${game.status}');
_print('Game Id: ${game.id}');
_print('Clock: ${game.clock}');
}
_footer('lichess.games.exportGamesOfUser');
}
Future<void> _displayCurrentTvGames(LichessClient lichess) async {
_header('lichess.tv.getCurrentTvGames');
final List<LichessTvGameBasicInfo> tvGames =
await lichess.tv.getCurrentTvGames();
for (final LichessTvGameBasicInfo tvGameBasicInfo in tvGames) {
_footer('Channel: ${tvGameBasicInfo.channel}');
_print('user.name: ${tvGameBasicInfo.user?.name}');
_print('user.id: ${tvGameBasicInfo.user?.id}');
_print('user.patron: ${tvGameBasicInfo.user?.patron}');
_print('user.title: ${tvGameBasicInfo.user?.title}');
_print('game rating: ${tvGameBasicInfo.rating}');
_print('game id: ${tvGameBasicInfo.gameId}');
}
_footer('lichess.tv.getCurrentTvGames');
}
Future<void> _displayTeamMembersUsingBackpressure(
String teamId,
LichessClient lichess,
) async {
late final StreamSubscription<User> subscription;
late final Stream<User> teamMembersStream;
_header('lichess.teams.getMembers');
teamMembersStream = lichess.teams.getMembers(teamId: teamId);
_print('Members: ');
final Completer<void> completer = Completer<void>();
final List<User> users = <User>[];
Future<void> cancel() async {
_print('Canceling subscription...');
await subscription.cancel();
completer.complete();
}
subscription = teamMembersStream.listen(
(User user) async {
users.add(user);
_print('${user.id} (name: ${user.name})');
if (users.length % 20 == 0) {
if (users.length >= 30) {
_print('Got 60th user loaded, stopping...');
// When we reach the 60th user loaded, stop.
await cancel();
} else {
_print('Pausing for 10 secs...');
// When user list reaches the 20|40th user loaded, pause for 10 seconds.
subscription.pause();
await _delay(10);
_print('Resuming again...');
subscription.resume();
}
}
},
onDone: cancel,
cancelOnError: true,
onError: (Object error, StackTrace stackTrace) {
_print('Error $error');
_print('Stack trace: $stackTrace');
cancel();
},
);
await completer.future;
_footer('lichess.teams.getMembers');
}
Future<void> _displayTeamMembers(
String teamId,
LichessClient lichess,
) async {
_header('lichess.teams.getMembers');
final Stream<User> teamMembersStream =
lichess.teams.getMembers(teamId: teamId);
final List<User> members = await teamMembersStream.take(30).toList();
_footer('First ${members.length} members of $teamId');
_print('Members: ${members.map((User member) => member.id).join(', ')}');
_footer('lichess.teams.getMembers');
}
Future<void> _displayTeamSearchResultsFor(
String text,
LichessClient lichess,
) async {
_header('lichess.teams.getByUser');
final PageOf<Team> query = await lichess.teams.search(text: text);
_footer('Search results for $text:');
_footer('Query info');
_print('query.currentPage: ${query.currentPage}');
_print('query.maxPerPage: ${query.maxPerPage}');
_print('query.nbPages: ${query.nbPages}');
_print('query.nbResults: ${query.nbResults}');
_print('query.nextPage: ${query.nextPage}');
_print('query.previousPage: ${query.previousPage}');
_footer('End query info');
for (final Team team in query.currentPageResults ?? <Team>[]) {
_footer('Start team entry');
_printTeamInfo(team);
_footer('End of entry');
}
_footer('lichess.teams.getByUser');
}
Future<void> _displayUserTeams(String username, LichessClient lichess) async {
_header('lichess.teams.getByUser');
final List<Team> userTeams =
await lichess.teams.getByUser(username: username);
_footer('Teams that $username is member of:');
for (final Team team in userTeams) {
_printTeamInfo(team);
_footer('End of entry');
}
_footer('lichess.teams.getByUser');
}
void _printTeamInfo(Team team) {
_print('Team id: ${team.id}');
_print('Team name: ${team.name}');
_print('Team description: ${team.description}');
_print('Team leader: ${team.leader?.id}');
_print('Number of members: ${team.nbMembers}');
_print('Location: ${team.location}');
_print('Is team open? ${team.open}');
}
Future<void> _displayTeamInfo(String teamId, LichessClient lichess) async {
_header('lichess.teams.getById');
final Team team = await lichess.teams.getById(teamId);
_printTeamInfo(team);
_footer('lichess.teams.getById');
}
Future<void> _displayMostPopularTeams(LichessClient lichess) async {
_header('lichess.teams.getPopular');
// you can also do pagination by providing [page] param.
final PageOf<Team> mostPopularTeams = await lichess.teams.getPopular();
for (final Team team in mostPopularTeams.currentPageResults ?? <Team>[]) {
_printTeamInfo(team);
_footer('End of entry');
}
_footer('lichess.teams.getPopular');
}
Future<void> _displayUserPublicData(
String username,
LichessClient lichess,
) async {
_header('lichess.users.getPublicData');
final User user = await lichess.users.getPublicData(username: username);
_print('Public data of $username: $user');
_footer('lichess.users.getPublicData');
}
Future<void> _getGameModeLeaderboard(
List<PerfType> perfTypes,
LichessClient lichess,
) async {
_header('lichess.users.getPerfTypeLeaderboard');
for (final PerfType perfType in perfTypes) {
_footer('$perfType');
final List<User> users =
await lichess.users.getPerfTypeLeaderboard(perfType: perfType);
int i = 0;
for (final User user in users) {
_print('${++i}th: ${user.id}');
}
}
_footer('lichess.users.getPerfTypeLeaderboard');
}
Future<void> _displayRatingHistoryOf(
String username,
LichessClient lichess,
) async {
final List<RatingHistory> ratingHistory =
await lichess.users.getRatingHistory(username: username);
_header('lichess.users.getRatingHistory');
for (final RatingHistory ratingHistory in ratingHistory) {
_footer('${ratingHistory.name ?? 'Unnamed category'} stats for $username');
if (ratingHistory.info == null) {
_print('No data is available $username');
} else if (ratingHistory.info!.isEmpty) {
_print('Not enough data for $username');
} else {
final RatingHistoryEntry newest = ratingHistory.info!.newest;
final RatingHistoryEntry older = ratingHistory.info!.oldest;
final RatingHistoryEntry highest = ratingHistory.info!.highest;
final RatingHistoryEntry lowest = ratingHistory.info!.lowest;
final int ratingDelta = newest.rating - older.rating;
final Duration timeDelta = Duration(
milliseconds: newest.date.millisecondsSinceEpoch -
older.date.millisecondsSinceEpoch,
);
_print('Current rating: ${newest.rating}');
_print('Highest rating: ${highest.rating}');
_print('Lowest rating: ${lowest.rating}');
_print('Rating delta: $ratingDelta');
_print('Account life time in days: ${timeDelta.inDays}');
}
_footer(ratingHistory.name ?? 'Unnamed category');
}
_footer('lichess.users.getRatingHistory');
}
Future<void> _displayAutocompleteUsernameResultsFor(
String username,
LichessClient lichess,
) async {
final List<String> results =
await lichess.users.searchNamesByTerm(term: 'alexr');
_header('lichess.users.autocompleteUsernames');
_print(
'Autocomplete results for [$username]: ${results.map((String e) => e).join(', ')}',
);
_footer('lichess.users.autocompleteUsernames');
}
Future<void> _displayAutocompleteUserResultsFor(
String username,
LichessClient lichess,
) async {
final List<User> results = await lichess.users.searchByTerm(term: 'alexr');
_header('lichess.users.autocomplete');
_print(
'Autocomplete object results for [$username]: ${results.map((User e) => '${e.id} (object)').join(', ')}',
);
_footer('lichess.users.autocomplete');
}
Future<void> _fetchAndDisplayRealTimeStatusOfSeveralUsers(
LichessClient lichess,
) async {
final List<RealTimeUserStatus> users = await lichess.users.getRealTimeStatus(
ids: <String>['chess-network', 'alexrintt', 'riccardocescon'],
);
_header('lichess.users.getRealTimeStatus');
_print(
'Fetched users: ${users.map((RealTimeUserStatus e) => '${e.name} (${e.online ? 'Online' : 'Offline'})').join(', ')}',
);
_footer('lichess.users.getRealTimeStatus');
}
Future<void> _fetchAndDisplaySeveralUsers(LichessClient lichess) async {
final List<User> users = await lichess.users
.getManyById(ids: <String>['alexrintt', 'riccardocescon']);
_header('lichess.users.getManyById');
_print(
'Fetched users: ${users.map((User e) => '${e.id} (${e.url})').join(', ')}',
);
_footer('lichess.users.getManyById');
}
Future<void> _displayLiveStreamers(LichessClient lichess) async {
final List<User> liveStreamers = await lichess.users.getLiveStreamers();
_header('lichess.users.getLiveStreamers');
_print(
'Live streamers: ${liveStreamers.map((User e) => '${e.id} (${e.url})').join(', ')}',
);
_footer('lichess.users.getLiveStreamers');
}
Future<void> _displayLoggedUserKidModeStatus(LichessClient lichess) async {
final bool isKidMode = await lichess.account.getKidModeStatus();
_header('lichess.account.getKidModeStatus');
_print('isKidMode: $isKidMode');
_footer('lichess.account.getKidModeStatus');
}
Future<void> _toggleAndDisplayLoggedUserKidModeStatus(
LichessClient lichess,
) async {
_header('lichess.account.setMyKidModeStatus');
_print('Toggling kid mode status...');
bool isKidMode = await lichess.account.getKidModeStatus();
await lichess.account.setMyKidModeStatus(enableKidMode: !isKidMode);
isKidMode = await lichess.account.getKidModeStatus();
_print('New kid mode status: $isKidMode');
_footer('lichess.account.getMyKidModeStatus');
}
Future<void> _displayLoggedUserPreferences(LichessClient lichess) async {
final UserPreferences preferences = await lichess.account.getMyPreferences();
_header('lichess.account.getMyPreferences');
_print('Preference: $preferences');
_footer('lichess.account.getMyPreferences');
}
Future<void> _displayLoggedUserEmail(LichessClient lichess) async {
final String email = await lichess.account.getEmailAddress();
_header('lichess.account.getMyEmailAddress');
_print('My email address is: $email');
_footer('lichess.account.getMyEmailAddress');
}
Future<void> _displayLoggedUserProfile(LichessClient lichess) async {
final User user = await lichess.account.getProfile();
_header('lichess.account.getMyProfile');
_print('My ID is: ${user.id}');
_print('Bio: ${user.profile?.bio}');
_print(
'My account was created at: ${DateTime.fromMillisecondsSinceEpoch(user.createdAt!)}',
);
_footer('lichess.account.getMyProfile');
}
Future<void> _displayLoggedUserFollows(LichessClient lichess) async {
_header('lichess.relations.getFollowing');
final List<User> follows = await lichess.relations.getFollowing();
_print(
'Logged user follows: ${follows.map((User e) => e.id).join(', ')}',
);
_footer('lichess.relations.getFollowing');
}
Future<void> _displayDailyPuzzle(LichessClient lichess) async {
_header('lichess.puzzle.getDailyPuzzle');
final LichessPuzzle puzzle = await lichess.puzzles.getDailyPuzzle();
_print('Puzzle ID: ${puzzle.puzzle?.id} with Pgn: ${puzzle.game?.pgn}');
_footer('lichess.puzzle.getDailyPuzzle');
}
Future<void> _displayPuzzleById(String id, LichessClient lichess) async {
_header('lichess.puzzle.getPuzzleById');
final LichessPuzzle puzzle = await lichess.puzzles.getPuzzleById(id: id);
_print('Puzzle ID: ${puzzle.puzzle?.id} with Pgn: ${puzzle.game?.pgn}');
_footer('lichess.puzzle.getPuzzleById');
}
Future<void> _displayMyPuzzleActivity(LichessClient lichess, {int? max}) async {
_header('lichess.puzzle.getMyPuzzleActivity');
await for (final LichessPuzzleActivity data
in lichess.puzzles.getPuzzleActivity(max: max)) {
_print('Puzzle activity: ${data.id} : ${data.puzzleRating}');
}
_footer('lichess.puzzle.getMyPuzzleActivity');
}
Future<void> _displayMyPuzzleDashboard(LichessClient lichess) async {
_header('lichess.puzzle.getMyPuzzleDashboard');
final LichessPuzzleDashboard dashboard =
await lichess.puzzles.getPuzzleDashboard();
_print('Puzzle dashboard: ${dashboard.toJson()}');
_footer('lichess.puzzle.getMyPuzzleDashboard');
}
bool _first = true;
void _header(String message) {
stdout.writeln('${_first ? '' : '\n\n'}${'-' * 10} [$message] ${'-' * 10}');
_first = false;
}
void _footer(String message) {
stdout.writeln('${'-' * 10} [$message] ${'-' * 10}');
}
void _print(String message) {
stdout.writeln(message);
}