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An opinionated toolkit for creating 2D platformers on top of Flame engine.

0.4.0 #

Note: This release has breaking changes.

  • FEAT: allow useAtlas and layerPaintFactory to be configured through TiledOptions (#27). (02f2be0c)
  • BREAKING FEAT: ground tiles clean-up and custom handling (#34). (225b830a)
  • BREAKING FEAT: Refactoring collision detection for simplified API and improved performance (#32). (4b767231)
  • BREAKING FEAT: StatusComponent system, ladders, and more inputs (#28). (eafe653f)

0.3.1 #

  • FIX: walking down slopes not working properly (#24). (b88b13be)
  • FEAT: adding ability to change map in runtime (#23). (05c615e0)
  • FEAT: adding tsx packing filter to TiledOptions (#26). (3accb89f)

0.3.0 #

Note: This release has breaking changes.

  • FEAT: allow game to specify max atlas sizes (#20). (fce72722)
  • BREAKING FEAT: Adding support for Moving Platorms (#21). (9583948f)

0.2.2 #

0.2.1 #

  • FIX: left tap input broken, cannot turn left (#15). (9eab90b0)
  • FEAT: add Tiled object factories to automatically build Components (#16). (2d801212)
  • FEAT: allow keyboard keys to be customizable in simple keyboard input (#17). (dbd0ae74)
  • FEAT: adding custom classes and types (#14). (6e1e016e)

0.2.0 #

Note: This release has breaking changes.

  • FEAT: allowing bundle and images loading customization (#12). (f412f38b)
  • BREAKING FEAT: upgrade to flame 1.9.1 (#7). (7b59cdcd)

0.1.0 #

Note: This release has breaking changes.

  • BREAKING FEAT: updating to flame 1.5 (#6). (a1c345c8)

0.0.3 #

  • FEAT: uncoupling input implementation (#5). (bb2fdd26)

0.0.2 #

  • FEAT: add CollisionDetectionBehavior docs (#3). (21e0ffd0)

0.0.1+1 #

  • DOCS: bootstrapping the docs for initial release (#1). (7ecdedc9)

0.0.1 #

  • TODO: Describe initial release.
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Publisher

verified publishermelby.me

An opinionated toolkit for creating 2D platformers on top of Flame engine.

Repository (GitHub)
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License

unknown (license)

Dependencies

flame, flame_behaviors, flame_tiled, flutter, pathxp, tiled

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