keyboard_emoji_picker 1.0.3 keyboard_emoji_picker: ^1.0.3 copied to clipboard
Flutter plugin for picking emojis using device's keyboard.
import 'package:flutter/material.dart';
import 'package:keyboard_emoji_picker/keyboard_emoji_picker.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String? _selectedEmoji;
bool _hasKeyboard = false;
final _pickEmojiResults = <String?>[];
@override
void initState() {
super.initState();
_checkHasEmojiKeyboard();
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Emoji Picker Example'),
),
body: Center(
child: Column(children: [
// You can have it anywhere you want.
const KeyboardEmojiPickerWrapper(child: SizedBox.shrink()),
const SizedBox(height: 16),
ConstrainedBox(
constraints: const BoxConstraints(minHeight: 84),
child: Center(
child: Text(
_selectedEmoji ??
'No emoji selected yet.\nPress the button below to pick one!',
style: TextStyle(
fontSize: _selectedEmoji == null ? 16 : 64,
),
textAlign: TextAlign.center,
),
),
),
TextButton(
onPressed: () async {
final emoji = await KeyboardEmojiPicker().pickEmoji();
setState(() {
_pickEmojiResults.insert(0, emoji);
if (emoji != null) {
_selectedEmoji = emoji;
}
});
},
child: const Text('Pick an emoji from the keyboard!'),
),
TextButton(
onPressed: KeyboardEmojiPicker().closeEmojiKeyboard,
child: const Text('Close'),
),
const SizedBox(height: 16),
Text('Has emoji keyboard: $_hasKeyboard'),
const Text('pickEmoji results:'),
Expanded(
child: ListView.builder(
itemCount: _pickEmojiResults.length,
itemBuilder: (context, index) {
final result = _pickEmojiResults[index];
return Text(
result.toString(),
textAlign: TextAlign.center,
style: const TextStyle(fontSize: 40),
);
},
),
),
]),
),
),
);
}
void _checkHasEmojiKeyboard() async {
final hasKeyboard = await KeyboardEmojiPicker().checkHasEmojiKeyboard();
setState(() {
_hasKeyboard = hasKeyboard;
});
}
}