just_physics_engine 0.1.0
just_physics_engine: ^0.1.0 copied to clipboard
Standalone 2D/3D physics engine for Flutter — collision detection, rigid bodies, ray casting, and spatial grids.
0.1.0 - 2026-05-11 #
Initial release of just_physics_engine.
Added #
- 2D rigid-body simulation with PhysicsEngine and PhysicsBody.
- Core physical properties including gravity, drag, restitution, friction, torque, and sleeping.
- Collision shapes: CircleShape, RectangleShape, and PolygonShape.
- Broad-phase collision culling via SpatialGrid.
- Collision resolution with impulse response, friction, and positional correction.
- Runtime simulation stats via engine.stats.
- Debug rendering support via engine.renderDebug.
- 2D ray utility helpers with Ray and Ray.fromPoints.
- Initial 3D API scaffolding stubs: PhysicsEngine3D
Notes #
- This release targets Dart SDK ^3.11.0 and Flutter >=1.17.0.
- 2D simulation is production-ready; 3D APIs are currently stubs/scaffolding.