is_audio_playing 0.0.1 is_audio_playing: ^0.0.1 copied to clipboard
Simple way to determine if device is already playing audio.
Use this package as a library
Depend on it
Run this command:
With Flutter:
$ flutter pub add is_audio_playing
This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get
):
dependencies:
is_audio_playing: ^0.0.1
Alternatively, your editor might support flutter pub get
. Check the docs for your editor to learn more.
Import it
Now in your Dart code, you can use:
import 'package:is_audio_playing/is_audio_playing.dart';