is_audio_playing 0.0.1 is_audio_playing: ^0.0.1 copied to clipboard
Simple way to determine if device is already playing audio.
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter/services.dart';
import 'package:is_audio_playing/is_audio_playing.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String _message = 'Unknown';
bool _isAudioPlaying = false;
final _isAudioPlayingPlugin = IsAudioPlaying();
@override
void initState() {
super.initState();
initPlatformState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
bool? isAudioPlaying;
// Platform messages may fail, so we use a try/catch PlatformException.
// We also handle the message potentially returning null.
try {
isAudioPlaying =
await _isAudioPlayingPlugin.isAudioPlaying();
} on PlatformException {
_message = 'Failed to determine if audio is playing.';
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_isAudioPlaying = isAudioPlaying ?? false;
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Audio Playing Example App'),
),
body: Center(
child: Text('The statement "Audio is playing on this device" is: $_isAudioPlaying'),
),
),
);
}
}