interactive_box 0.0.1 interactive_box: ^0.0.1 copied to clipboard
A Flutter widget that has pre-defined design for scaling, rotating, moving interaction.
import 'package:flutter/material.dart';
import 'package:interactive_box/interactive_box.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: Stack(
children: [
...List.generate(
1,
(index) => MyHomePage(
title: 'Flutter Demo Home Page',
i: index,
),
)
],
),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({
super.key,
required this.title,
required this.i,
});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
final int i;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
double xPosition = 100.0; // default should be 0
double yPosition = 100.0; // default should be 0
double width = 150;
double height = 150;
double maxWidth = 200;
double maxHeight = 200;
double rotate = 0;
final ScrollController controller = ScrollController();
@override
void initState() {
xPosition = xPosition + (widget.i * 10);
yPosition = yPosition + (widget.i * 10);
super.initState();
}
@override
Widget build(BuildContext context) {
return InteractiveBox(
initialWidth: width,
initialHeight: height,
maxWidth: maxWidth,
maxHeight: maxHeight,
initialX: xPosition,
initialY: yPosition,
initialRotateAngle: rotate,
includedActions: const [
ControlActionType.copy,
ControlActionType.rotate,
ControlActionType.scale,
ControlActionType.delete,
// ControlActionType.delete,
ControlActionType.move,
],
// circularMenuSpreadMultiplier: 1,
circularMenuDegree: 230,
circularMenuIconColor: Colors.green,
initialShowActionIcons: false,
iconSize: 40,
scaleDotColor: Colors.purple[600]!,
overScaleDotColor: Colors.red[400]!,
defaultScaleBorderDecoration: BoxDecoration(
border: Border.all(
width: 5,
color: Colors.purple[700]!,
),
shape: BoxShape.rectangle,
),
overScaleBorderDecoration: BoxDecoration(
border: Border.all(
width: 5,
color: Colors.red[700]!,
),
shape: BoxShape.rectangle,
),
onActionSelected: (ControlActionType action) {
debugPrint("Select $action");
},
/// since this is more an example of how we can use [ControllableItem] widget,
/// so we use magic string here.
child: Image.asset(
"assets/table.png",
fit: BoxFit.fill,
),
);
}
}