image_picker_for_web 2.1.6 image_picker_for_web: ^2.1.6 copied to clipboard
Web platform implementation of image_picker
image_picker_for_web #
A web implementation of image_picker
.
Limitations on the web platform #
Since Web Browsers don't offer direct access to their users' file system,
this plugin provides a PickedFile
abstraction to make access uniform
across platforms.
The web version of the plugin puts network-accessible URIs as the path
in the returned PickedFile
.
URL.createObjectURL() #
The PickedFile
object in web is backed by URL.createObjectUrl
Web API,
which is reasonably well supported across all browsers:
However, the returned path
attribute of the PickedFile
points to a network
resource, and not a
local path in your users' drive. See Use the plugin below for some examples on how to use this
return value in a cross-platform way.
input file "accept" #
In order to filter only video/image content, some browsers offer an accept
attribute in their input type="file"
form elements:
This feature is just a convenience for users, not validation.
Users can override this setting on their browsers. You must validate in your app (or server) that the user has picked the file type that you can handle.
input file "capture" #
In order to "take a photo", some mobile browsers offer a capture
attribute:
Each browser may implement capture
any way they please, so it may (or may not) make a
difference in your users' experience.
pickImage() #
The arguments maxWidth
, maxHeight
and imageQuality
are not supported for gif images.
The argument imageQuality
only works for jpeg and webp images.
pickVideo() #
The argument maxDuration
is not supported on the web.
Usage #
Import the package #
This package is endorsed,
which means you can simply use image_picker
normally. This package will be automatically included in your app when you do.
Use the plugin #
You should be able to use package:image_picker
almost as normal.
Once the user has picked a file, the returned PickedFile
instance will contain a
network
-accessible URL (pointing to a location within the browser).
The instance will also let you retrieve the bytes of the selected file across all platforms.
If you want to use the path directly, your code would need look like this:
...
if (kIsWeb) {
Image.network(pickedFile.path);
} else {
Image.file(File(pickedFile.path));
}
...
Or, using bytes:
...
Image.memory(await pickedFile.readAsBytes())
...