howler 1.1.2 howler: ^1.1.2 copied to clipboard
Audio library for the modern web. This makes working with audio in Dart easy and reliable across many platforms. (Port of howler.js to Dart)
1.1.2 #
- Improve example and README.md.
- Automatically starts user interaction detection when calling
playSafe
andfadeSafe
. Howl
: addedsetUserInitialInteractionDetected
1.1.1 #
- Added
_DetectUserInteraction
to handle internally the initial user interaction. Browser will block play/resume before that. - Added
callback
parameter to methodload
. - New methods:
loadAndPlay
: callsload
and after 'load' event callsplay
.playSafe
: Only callsplay
after detect user interaction.fadeSafe
: Only callsfade
after detect user interaction.playOrPauseSwitch
: A simple play/pause switch.
- Added browser tests.
- CI: Added Firefox platform.
1.1.0 #
- dartfmt.
- lint.
- Pull
Howler.js
v2.2.0
bug fixes.
1.0.10 #
- Fix
README.md
.
1.0.9 #
- Fix
README.md
.
1.0.8 #
- Fix some errors.
- Thanks for the fix (by https://github.com/TobiasHeidingsfeld)
- dartfmt.
- sdk: '>=2.7.0 <3.0.0'
- swiss_knife: ^2.5.8
1.0.7 #
- swiss_knife: ^2.3.9
1.0.6 #
- swiss_knife: ^2.3.7
1.0.5 #
- swiss_knife: ^2.3.3
- Fix bug: null pointer when playing the same sample many consecutive times (thanks to https://github.com/ferni).
- Upgrades SDK to 2.6.0
1.0.4 #
- Upgrade dependencies.
1.0.1 #
- Added logo images.
1.0.0 #
- Ported Howler.js to Dart. Original project: https://github.com/goldfire/howler.js
- Initial version, created by Stagehand