hollow 0.2.1
hollow: ^0.2.1 copied to clipboard
Skeleton loading screens for Flutter. Generates pixel-perfect shimmer placeholders from your real RenderObject tree.
0.2.1 #
- Simplify example app to a single self-contained file for pub.dev
0.2.0 #
- Add
HollowRunner.run()— replaces theregisterAllBones()+runApp()pattern with a single entry point - Add
fixturesparameter toHollowRunner.run(): declare all skeletons in one place and capture every screen in a single build pass, with no navigation required - Add optional
setupcallback toHollowRunner.run()for registering pre-generated bones; skipped in build mode sobones_registry.dartdoes not need to exist on first run - Remove auto device detection from CLI —
dart run hollow:buildnow requires-d <device-id>(useflutter devicesto list options) - Fix CLI to generate camelCase variable names in
bones_registry.dart
0.1.4 #
- Add
topicsto pubspec for pub.dev discoverability (skeleton, shimmer, loading, placeholder, ui) - Improve package description for better search indexing
0.1.3 #
- Add screenshots section to pubspec for pub.dev gallery
- Add demo GIF to README with centered layout
- Add features section to README
- Improve example app with rich demo widgets (photo card, profile card with ExpansionTile, stat card, message tiles)
- Add avatar images to example cards
0.1.2 #
- Add example skeleton assets and screenshots
0.1.1 #
- Remove inline comments
- Fix device detection to prefer iOS simulator over Android
0.1.0 #
- Initial release
Skeletonwidget with automatic shimmer animation- RenderObject tree walker for pixel-perfect bone extraction
- CLI (
dart run hollow:build) for pre-generating bones viaflutter runcapture mode HollowRegistryfor registering pre-generated skeletons- Dark mode support via
ThemeData.brightness SnapshotConfigfor excluding specific render object types
