hintful 0.3.0
hintful: ^0.3.0 copied to clipboard
Onboarding tours and tooltips for Flutter. Registry-based targets, theme-aware coach marks, smart positioning, accessible by default — zero cost when idle.
hintful #
Hints & onboarding tours for Flutter. Spotlight targets, tooltips, coach marks, guided walkthroughs — a single source of truth for teaching users your product.
hintful is a domain-driven hint tokenizer: you wrap one widget in
HintTarget, describe what to show in a HintTour, and let the engine render,
reposition and remember it — without a single hand-written overlay, scroll math
or duplicated per-screen styling.
Why another hint library? #
Every Flutter hint/tour library you've seen is built on the same two ideas:
GlobalKey + a full-screen OverlayEntry that the library manually positions,
scrolls and lays out. That model is precisely why tours break:
- tooltips overflow by 1px, or overlap their own target;
- the overlay jumps off-screen mid-scroll, then crashes with
This widget has been unmountedwhen the target scrolls out of view; - on the first run — when targets are still being built — the tour silently dies because the widget it wants doesn't exist yet;
- every hint hard-codes its own colors, so the tour never matches your design system;
- pick a state-management stack and you're locked into it forever.
hintful throws that model away.
What's different #
Old way (GlobalKey + overlay) |
hintful |
|---|---|
| Manual position / scroll / re-layout | CompositedTransform — tooltip and scrim follow the target every frame, zero scroll math, overflow impossible |
| References to widget contexts | Registry by id — HintTarget(id: 'filters') registers/unregisters itself; nothing to unmount |
| "Wait until the widget is built" by hand | Wait-for-target — a tour waits for a deferred target instead of dying |
| Per-hint hard-coded styling | ThemeExtension — hint inherits your design system, light and dark, from Theme.of |
| Tied to Bloc/Riverpod/… | Framework-agnostic core — vanilla ValueListenable<HintState>, no state-management imports (adapters are roadmap) |
| Overlay mounted even when idle | Zero-idle cost — zero engine widgets in the tree until a tour actually starts |
What you write #
// 1. Wrap the thing you want to explain
HintTarget(
id: 'exerciseSelector',
child: ExerciseSelector(),
)
// 2. Declare the tour — data, not widgets
final introTour = HintTour(
id: 'intro',
steps: [
HintStep(targetId: 'exerciseSelector', tooltipBuilder: _buildTooltip),
HintStep(targetId: 'addSet', tooltipBuilder: _buildTooltip),
],
);
// 3. Show it once
controller.start(introTour);
No GlobalKey, no OverlayEntry, no ScrollController, no manual position.
That's it.
Zero-config, then total control #
hintful works with a single HintTarget(id: ..., title: ..., desc: ...) and a
default theme out of the box (or showHint for one tip without a HintTour). When
you need more, the API grows through an explicit "ladder of customization" —
HintTheme styles → a fully custom tooltip through tooltipBuilder — each
step optional. Your design system, your call.
Diagnosis over mystery #
When a hint doesn't show, you'll know why in one log line:
[hintful] statsIntro not shown: target-not-rendered (step 2 → 'statsPeriodSelector')
Not "it just didn't appear." If you typo a targetId, hintful tells you loudly in
debug — with the closest candidates.
Accessibility, on by default #
hintful treats accessibility as a default, not an option:
- Screen readers: every step is announced as "Step N of M: