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build_runner interface for simplifying binding to Godot

0.11.0 #

  • Remove the need to specify signal names on @GodotSignal
  • Support List<T> on properties along with editor hints for properties. Automatically convert Godot Array to List<T>.

0.10.0 #

  • BREAKING: Fix issues with hot reload on new scripts.

0.9.0 #

  • Use SignalX over Signal for Dart defined signals.
  • Emit a build error if a @GodotExport or @GodotRpc methoduses named parameters

0.8.0 #

  • BREAKING: Major changes to support more restrictive native calls in Dart 3.8.

0.7.0 #

  • Add the ability to use @GodotProperty on getters.
  • Allow sending RPC messages to specific peers.
  • Fix generation of RPCs in several situations.

0.6.0 #

  • Update generation to not add "binding tokens" to TypeInfo (major refactor in godot_dart 0.8.0).
  • Fix RPC generation to not create a private class.

0.5.0 #

  • Support parameters on Signals with SignalArgument
  • Fix using Dart defined scripts as GodotProperties.
  • Add support for RPC methods.

0.4.0 #

  • Add correct default property hints to Node and Resource types.

0.3.2 #

  • Fix a different version constraint issue.

0.3.1 #

  • Fix a version constraint issue.

0.3.0 #

  • Improve Global Class hot reload by generating a list of available global classes.

0.2.0 #

  • Add support for Godot Global Classes

0.1.0 #

  • Initial version.
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build_runner interface for simplifying binding to Godot

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License

MIT (license)

Dependencies

analyzer, build, build_config, built_collection, code_builder, collection, dart_style, glob, godot_dart, logging, meta, path, pubspec_parse, source_gen

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