godot_dart_build 0.11.0
godot_dart_build: ^0.11.0 copied to clipboard
build_runner interface for simplifying binding to Godot
0.11.0 #
- Remove the need to specify signal names on
@GodotSignal - Support
List<T>on properties along with editor hints for properties. Automatically convert GodotArraytoList<T>.
0.10.0 #
- BREAKING: Fix issues with hot reload on new scripts.
0.9.0 #
- Use
SignalXoverSignalfor Dart defined signals. - Emit a build error if a
@GodotExportor@GodotRpcmethoduses named parameters
0.8.0 #
- BREAKING: Major changes to support more restrictive native calls in Dart 3.8.
0.7.0 #
- Add the ability to use @GodotProperty on getters.
- Allow sending RPC messages to specific peers.
- Fix generation of RPCs in several situations.
0.6.0 #
- Update generation to not add "binding tokens" to TypeInfo (major refactor in
godot_dart0.8.0). - Fix RPC generation to not create a private class.
0.5.0 #
- Support parameters on Signals with
SignalArgument - Fix using Dart defined scripts as GodotProperties.
- Add support for RPC methods.
0.4.0 #
- Add correct default property hints to Node and Resource types.
0.3.2 #
- Fix a different version constraint issue.
0.3.1 #
- Fix a version constraint issue.
0.3.0 #
- Improve Global Class hot reload by generating a list of available global classes.
0.2.0 #
- Add support for Godot Global Classes
0.1.0 #
- Initial version.