gen_keys 0.1.2
gen_keys: ^0.1.2 copied to clipboard
Code generator for widget keys. Builds a keys class in a separate parts file for classes annotated with @GenKeys().
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:gen_keys/gen_keys.dart';
part 'main.keys.dart'; // <- Add the 'part' directive...
void main() {
runApp(const MyApp());
}
@GenKeys() // <- ...an annotation...
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'example',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(
key: MainKeys.homePage, // <- ...and keys....
title: 'example',
),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
@GenKeys() // <- ...and another annotation...
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
key: MainKeys.appBarText, // ...and keys...
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
key: MainKeys.count, // <- ...keys...
'$_counter',
style: const TextStyle(fontSize: 64),
),
OutlinedButton(
key: MainKeys.randomButton,
onPressed: () => setState(() {
_counter = Random().nextInt(100);
}),
child: const Text(
'Set Random',
key: MainKeys.randomButtonText,
),
),
OutlinedButton(
key: MainKeys.fortyTwoButton,
onPressed: () => setState(() {
_counter = 42;
}),
child: const Text(
'Set 42',
key: MainKeys.fortyTwoButtonText,
),
),
],
),
),
floatingActionButton: FloatingActionButton(
key: MainKeys.fab, // <- ...and more keys!
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
// then 'pub run build_runner build' to generate the keys file