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PlatformWindows
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Windows implementation of gamepads, a Flutter plugin to handle gamepad input across multiple platforms.

0.3.0 #

Note: This release has breaking changes.

  • BREAKING FIX: Button input value was flipped on windows (#90). (2e24b686)

0.2.0 #

Note: This release has breaking changes.

  • FEAT: Normalize gamepad output across controllers and platforms (#82). (2a712e1f)
  • BREAKING REFACTOR: Update to windows GameInput api (#81). (6dccf50b)

0.1.4+1 #

  • FIX: Use std::optional for return from GamepadListenerProc (#58). (fbf52fd2)
  • FIX: Window resizing bug (#56). (ae7c8f3d)
  • FIX: Update gamepad.cpp includes to fix windows compilation error (#51). (d6b8ab43)

0.1.4 #

  • FIX: Use std::optional for return from GamepadListenerProc (#58). (fbf52fd2)

0.1.3 #

0.1.2 #

  • FIX: Update gamepad.cpp includes to fix windows compilation error (#51). (d6b8ab43)

0.1.1+3 #

  • Update a dependency to the latest release.

0.1.1+2 #

  • Update a dependency to the latest release.

0.1.1+1 #

  • REFACTOR: Lint Kotlin, C and C++ code (#6). (6d3e9334)

0.1.1 #

  • Bump "gamepads_windows" to 0.1.1.

0.1.0 #

  • Bump "gamepads_windows" to 0.1.0.
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verified publisherflame-engine.org

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Windows implementation of gamepads, a Flutter plugin to handle gamepad input across multiple platforms.

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License

MIT (license)

Dependencies

flutter, gamepads_platform_interface

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