gameball_sdk 1.0.3
gameball_sdk: ^1.0.3 copied to clipboard
Gameball Integration SDK allowing direct communication with multiple Gameball services like Customer creation, sending Events, and showing Gameball Profile
import 'package:firebase_core/firebase_core.dart';
import 'package:flutter/material.dart';
import 'package:gameball_sdk/gameball_sdk.dart';
import 'package:gameball_sdk/models/requests/event.dart';
import 'package:gameball_sdk/models/requests/player_attributes.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
GameballApp gameballApp = GameballApp.getInstance();
void _testGameball() {
Firebase.initializeApp(options: DefaultFirebaseOptions.currentPlatform).then((response){});
// TODO Replace the values between the braces with the actual values
gameballApp.init("{api_key}", "{lang}", "{platform}", "{shop}");
setState(() {
playerRegistrationCallback(response, error) {
if(error == null && response != null){
gameballApp.showProfile(context, "{playerUniqueId}", "{openDetail}", false);
}
else{
// TODO
}
}
PlayerAttributes playerAttributes = PlayerAttributes(
displayName: "John Doe",
firstName: "John",
lastName: "Doe",
mobileNumber: "0123456789",
preferredLanguage: "en",
customAttributes: {
"{key}": "{value}"
}
);
gameballApp.registerPlayer(
"{playerUniqueId}",
"{playerEmail}",
"{playerMobile}",
playerAttributes,
playerRegistrationCallback);
sendEventCallback(response, error){
if(error == null && response != null){
// TODO
}
else{
// TODO
}
}
Event eventBody = Event(
playerUniqueId: "{playerUniqueId}",
events: {
"{eventName}": {
"{prop1}": "{value1}"
}
});
gameballApp.sendEvent(eventBody, sendEventCallback);
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Gameball Demo',
style: Theme.of(context).textTheme.headlineLarge,
),
Text(
'Click the FAB below',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _testGameball,
tooltip: 'Try Gameball',
child: const Icon(Icons.play_arrow),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}