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Gameball Integration SDK allowing direct communication with multiple Gameball services like Customer creation, sending Events, and showing Gameball Profile

example/lib/main.dart

import 'package:firebase_core/firebase_core.dart';
import 'package:flutter/material.dart';
import 'package:gameball_sdk/gameball_sdk.dart';
import 'package:gameball_sdk/models/requests/event.dart';
import 'package:gameball_sdk/models/requests/customer_attributes.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // TRY THIS: Try running your application with "flutter run". You'll see
        // the application has a purple toolbar. Then, without quitting the app,
        // try changing the seedColor in the colorScheme below to Colors.green
        // and then invoke "hot reload" (save your changes or press the "hot
        // reload" button in a Flutter-supported IDE, or press "r" if you used
        // the command line to start the app).
        //
        // Notice that the counter didn't reset back to zero; the application
        // state is not lost during the reload. To reset the state, use hot
        // restart instead.
        //
        // This works for code too, not just values: Most code changes can be
        // tested with just a hot reload.
        colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
        useMaterial3: true,
      ),
      home: const MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key, required this.title});

  final String title;

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  GameballApp gameballApp = GameballApp.getInstance();

  void _testGameball() {
    Firebase.initializeApp(options: DefaultFirebaseOptions.currentPlatform)
        .then((response) {});

    // TODO Replace the values between the braces with the actual values

    gameballApp.init("{api_key}", "{lang}", "{platform}", "{shop}");
    setState(() {
      gameballApp.initializeFirebase();

      // For Huawei services, retireve the device token and call the following method
      String deviceToken = "{deviceToken}";
      gameballApp.initializeHuawei(deviceToken);

      customerReferralCodeCallback(response, error) {
        if (error == null && response != null) {
          // TODO
        } else {
          // TODO
        }
      }

      gameballApp.handleFirebaseDynamicLink(customerReferralCodeCallback);

      customerRegistrationCallback(response, error) {
        if (error == null && response != null) {
          gameballApp.showProfile(
              context, "{customerId}", "{openDetail}", false, true);
        } else {
          // TODO
        }
      }

      CustomerAttributes customerAttributes = CustomerAttributes(
          displayName: "John Doe",
          firstName: "John",
          lastName: "Doe",
          mobileNumber: "0123456789",
          preferredLanguage: "en",
          customAttributes: {"{key}": "{value}"});

      gameballApp.registerCustomer(
          "{customerId}",
          "{customerEmail}",
          "{customerMobile}",
          "{referralCode}",
          false, // isGuest = false, not a guest
          customerAttributes,
          customerRegistrationCallback);

      sendEventCallback(response, error) {
        if (error == null && response != null) {
          // TODO
        } else {
          // TODO
        }
      }

      Event eventBody = Event(customerId: "{customerId}", events: {
        "{eventName}": {"{prop1}": "{value1}"}
      });

      gameballApp.sendEvent(eventBody, sendEventCallback);
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // TRY THIS: Try changing the color here to a specific color (to
        // Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
        // change color while the other colors stay the same.
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          //
          // TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
          // action in the IDE, or press "p" in the console), to see the
          // wireframe for each widget.
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'Gameball Demo',
              style: Theme.of(context).textTheme.headlineLarge,
            ),
            Text(
              'Click the FAB below',
              style: Theme.of(context).textTheme.headlineMedium,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _testGameball,
        tooltip: 'Try Gameball',
        child: const Icon(Icons.play_arrow),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}
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Gameball Integration SDK allowing direct communication with multiple Gameball services like Customer creation, sending Events, and showing Gameball Profile

Homepage
Repository (GitHub)

Documentation

API reference

License

MIT (license)

Dependencies

build_runner, firebase_core, firebase_dynamic_links, firebase_messaging, firebase_messaging_web, flutter, http, json_annotation, json_serializable, package_info_plus, platform_info, webview_flutter

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