game_scaffold_dart 0.1.0 game_scaffold_dart: ^0.1.0 copied to clipboard
A scaffold for game projects, taking care of server implementation and some general events
0.1.0 #
- First release that is more certain
0.0.4+2 #
- Add new provider extensions
- Changed the name of an extension that clashes
0.0.4+1 #
- Add
GameConfig
tomoveNextRound
0.0.4 #
- Change some scoping of Providers
0.0.3+16 #
- Add some extensions to Reader
0.0.3+16 #
- Merge GameClient and ServerClient into GameServerClient which provides a nice interface to both functionalities
0.0.3+15 #
- Add lobby provider and more tests
0.0.3+14 #
- Fix type error
0.0.3+13 #
- Fix type error
0.0.3+10 #
- Fix name error
0.0.3+9 #
- Fix some game info logic & publish API documentation
0.0.3+8 #
- Add in some lobby logic
0.0.3+7 #
- Fix typing issue
0.0.3+6 #
- Update more providers to be uniquely identified and refactor to make backend providers more clearly separate
0.0.3+5 #
- Fix some errors from the last update, and also change
playerIds
toplayerIDs
.
0.0.3+4 #
- Make
gameValue
extension more strongly typed -- now a method
0.0.3+3 #
- Add another helper method to GenericGame to updateScores by itself, and made the scores in moveNextRound optional
0.0.3+2 #
- Fix issue with GenericEvent
0.0.3+1 #
- Fix some socket-io errors
0.0.3 #
- Some updates for min / max players
0.0.2+3 #
- Export games for testing
0.0.2+2 #
- Fix exports
0.0.2+1 #
- Fix export
0.0.2 #
- Documented main APIs, and organized better
- Changed
GameLocation
to not be an enum - Added https compatibility to the socket-io server
0.0.1 #
- Initial version, first pub release