game_scaffold_dart 0.4.1+2 copy "game_scaffold_dart: ^0.4.1+2" to clipboard
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A scaffold for game projects, taking care of server implementation and some general events

0.4.1+2 #

  • Fix local server issues

0.4.1+1 #

  • Regenerated freezed classes

0.4.1 #

  • Switch back to list of players

0.4.0 #

  • Major refactor for riverpod 1.0.0

0.3.4 #

  • Update no server client

0.3.1 #

  • Update packages

0.3.0 #

  • Migrate to null-safety

0.2.0+9 #

  • Update player name for ondevice server

0.2.0+8 #

  • Add isMultiPly and isSimultaneous action to GenericGame

0.2.0+7 #

  • Add api for getting only the ServerClient or GameClient

0.2.0+6 #

  • Make currentPlayerIndex nullable for simultaneous action games

0.2.0+4 #

  • Update lobby info creator field for on device games

0.2.0+3 #

  • Fix synchronous change problems

0.2.0+2 #

  • Fix extension resolution problem

0.2.0 #

  • Remove ktdart dependency and use unmodifiable lists and maps instead

0.1.5+9 #

  • Work on socket io connection / disconnection

0.1.5+8 #

  • Remove tic tac toe and move it to the game_scaffold_games package

0.1.5+7 #

  • Add some logging.

0.1.5+6 #

  • Add ready players to the generic game state, and fix error channel for socket-io.

0.1.5+5 #

  • Fix issue with backend reader for agent games

0.1.5+4 #

  • Remove some print statements

0.1.5+3 #

  • Add a dedicated backend game for an agent

0.1.5+2 #

  • Fix on device game client issue

0.1.5+1 #

  • Fix some io client issues

0.1.5 #

  • Adjust GameClient to always use the latest GameCode (prevent from using old Providers with bad GameCode)

0.1.4+1 #

  • Update OnDeviceClient to default name to id

0.1.4 #

  • Change GameProvider's id to be exposed as playerID

0.1.3+2 #

  • Fix some server notifications

0.1.3+1 #

  • Fix game name provider

0.1.3 #

  • Remove reader from methods containing BackendGameReader

0.1.2 #

  • Change single config provider to make it overridable

0.1.1 #

  • Fix provider error

0.1.0 #

  • First release that is more certain

0.0.4+2 #

  • Add new provider extensions
  • Changed the name of an extension that clashes

0.0.4+1 #

  • Add GameConfig to moveNextRound

0.0.4 #

  • Change some scoping of Providers

0.0.3+16 #

  • Add some extensions to Reader

0.0.3+16 #

  • Merge GameClient and ServerClient into GameServerClient which provides a nice interface to both functionalities

0.0.3+15 #

  • Add lobby provider and more tests

0.0.3+14 #

  • Fix type error

0.0.3+13 #

  • Fix type error

0.0.3+10 #

  • Fix name error

0.0.3+9 #

  • Fix some game info logic & publish API documentation

0.0.3+8 #

  • Add in some lobby logic

0.0.3+7 #

  • Fix typing issue

0.0.3+6 #

  • Update more providers to be uniquely identified and refactor to make backend providers more clearly separate

0.0.3+5 #

  • Fix some errors from the last update, and also change playerIds to playerIDs.

0.0.3+4 #

  • Make gameValue extension more strongly typed -- now a method

0.0.3+3 #

  • Add another helper method to GenericGame to updateScores by itself, and made the scores in moveNextRound optional

0.0.3+2 #

  • Fix issue with GenericEvent

0.0.3+1 #

  • Fix some socket-io errors

0.0.3 #

  • Some updates for min / max players

0.0.2+3 #

  • Export games for testing

0.0.2+2 #

  • Fix exports

0.0.2+1 #

  • Fix export

0.0.2 #

  • Documented main APIs, and organized better
  • Changed GameLocation to not be an enum
  • Added https compatibility to the socket-io server

0.0.1 #

  • Initial version, first pub release