game_scaffold_dart 0.4.1+2 game_scaffold_dart: ^0.4.1+2 copied to clipboard
A scaffold for game projects, taking care of server implementation and some general events
0.4.1+2 #
- Fix local server issues
0.4.1+1 #
- Regenerated freezed classes
0.4.1 #
- Switch back to list of players
0.4.0 #
- Major refactor for riverpod 1.0.0
0.3.4 #
- Update no server client
0.3.1 #
- Update packages
0.3.0 #
- Migrate to null-safety
0.2.0+9 #
- Update player name for ondevice server
0.2.0+8 #
- Add isMultiPly and isSimultaneous action to GenericGame
0.2.0+7 #
- Add api for getting only the ServerClient or GameClient
0.2.0+6 #
- Make currentPlayerIndex nullable for simultaneous action games
0.2.0+4 #
- Update lobby info creator field for on device games
0.2.0+3 #
- Fix synchronous change problems
0.2.0+2 #
- Fix extension resolution problem
0.2.0 #
- Remove ktdart dependency and use unmodifiable lists and maps instead
0.1.5+9 #
- Work on socket io connection / disconnection
0.1.5+8 #
- Remove tic tac toe and move it to the game_scaffold_games package
0.1.5+7 #
- Add some logging.
0.1.5+6 #
- Add ready players to the generic game state, and fix error channel for socket-io.
0.1.5+5 #
- Fix issue with backend reader for agent games
0.1.5+4 #
- Remove some print statements
0.1.5+3 #
- Add a dedicated backend game for an agent
0.1.5+2 #
- Fix on device game client issue
0.1.5+1 #
- Fix some io client issues
0.1.5 #
- Adjust GameClient to always use the latest GameCode (prevent from using old Providers with bad GameCode)
0.1.4+1 #
- Update OnDeviceClient to default name to id
0.1.4 #
- Change GameProvider's id to be exposed as playerID
0.1.3+2 #
- Fix some server notifications
0.1.3+1 #
- Fix game name provider
0.1.3 #
- Remove reader from methods containing BackendGameReader
0.1.2 #
- Change single config provider to make it overridable
0.1.1 #
- Fix provider error
0.1.0 #
- First release that is more certain
0.0.4+2 #
- Add new provider extensions
- Changed the name of an extension that clashes
0.0.4+1 #
- Add
GameConfig
tomoveNextRound
0.0.4 #
- Change some scoping of Providers
0.0.3+16 #
- Add some extensions to Reader
0.0.3+16 #
- Merge GameClient and ServerClient into GameServerClient which provides a nice interface to both functionalities
0.0.3+15 #
- Add lobby provider and more tests
0.0.3+14 #
- Fix type error
0.0.3+13 #
- Fix type error
0.0.3+10 #
- Fix name error
0.0.3+9 #
- Fix some game info logic & publish API documentation
0.0.3+8 #
- Add in some lobby logic
0.0.3+7 #
- Fix typing issue
0.0.3+6 #
- Update more providers to be uniquely identified and refactor to make backend providers more clearly separate
0.0.3+5 #
- Fix some errors from the last update, and also change
playerIds
toplayerIDs
.
0.0.3+4 #
- Make
gameValue
extension more strongly typed -- now a method
0.0.3+3 #
- Add another helper method to GenericGame to updateScores by itself, and made the scores in moveNextRound optional
0.0.3+2 #
- Fix issue with GenericEvent
0.0.3+1 #
- Fix some socket-io errors
0.0.3 #
- Some updates for min / max players
0.0.2+3 #
- Export games for testing
0.0.2+2 #
- Fix exports
0.0.2+1 #
- Fix export
0.0.2 #
- Documented main APIs, and organized better
- Changed
GameLocation
to not be an enum - Added https compatibility to the socket-io server
0.0.1 #
- Initial version, first pub release