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FlytSwitch allows mobile app owners and developers to dynamically modify and deploy content quickly with no need to rebuild and republish the app

example/lib/main.dart

import 'package:flutter/material.dart';
import 'package:flyswitch/flyswitch.dart';

void main() {
  WidgetsFlutterBinding.ensureInitialized();
  FlySwitch.init("LFhOYeMhbf-y212eOicqj-UkJRzwG1UT");
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      navigatorKey: FlySwitch.i.navigationKey,
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
      ),
      home: const MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key, required this.title});

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            const Text(
              'You have pushed the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.headline4,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () async {
          await FlySwitch.i.load("63ea54c12e3219cdee592a7e");
          FlySwitch.i.show("63ea54c12e3219cdee592a7e");

          // OR Directly use show method to load and show the widget
          // await FlySwitch.i.show("63e2745f190b8fad18369b21");
        },
        tooltip: 'Increment',
        child: const Icon(Icons.add),
      ),
    );
  }
}
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FlytSwitch allows mobile app owners and developers to dynamically modify and deploy content quickly with no need to rebuild and republish the app

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Repository (GitLab)
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Documentation

API reference

License

BSD-3-Clause (LICENSE)

Dependencies

child_builder, dio, external_app_launcher, flutter, get_it, json_dynamic_widget, json_theme, provider, share_plus, shared_preferences, url_launcher

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