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Camera plugin for the Fluxy framework.

fluxy_camera #

[PLATFORM] Official Camera module for the Fluxy framework, providing managed device hardware access and pre-built capture interfaces.

[INSTALL] Installation #

Add the module using the Fluxy CLI to automatically handle dependency injection and registry updates.

fluxy module add camera

Manual pubspec.yaml #

dependencies:
  fluxy_camera: ^1.0.0

[BOOT] Managed Initialization #

To use fluxy_camera correctly, your main.dart must follow the mandatory three-step boot sequence to hook the architectural registry.

import 'package:fluxy/fluxy.dart';
import 'core/registry/fluxy_registry.dart'; 

void main() async {
  // 1. Initialize Kernel
  await Fluxy.init();
  
  // 2. Hook the Registry
  Fluxy.registerRegistry(() => registerFluxyPlugins()); 
  
  // 3. Auto-boot all modules
  Fluxy.autoRegister(); 
  runApp(MyApp());
}

[USAGE] Implementation Paradigms #

Access all camera features through the stable Fx.platform.camera gateway.

High-Level Capture (The Industrial Way) #

Use the fullView method to open a managed capture interface that handles hardware lifecycle and permissions automatically.

void takePhoto(BuildContext context) async {
  final file = await Fx.platform.camera.fullView(context: context);
  
  if (file != null) {
    print("[SYS] Image captured: ${file.path}");
  }
}

Deep-Level Control #

For custom layouts, use the FxCamera widget or the underlying controller.

FxCamera(
  onCapture: (file) => handleFile(file),
).h(300).rounded(20);

[API] Reference #

Methods #

  • fullView(context): Opens a full-screen managed camera modal.
  • capture(): Triggers a direct capture from the primary camera.
  • disposeCache(): Clears temporary image assets stored in cache.

Properties (How to Add and Use) #

Fluxy Camera properties are accessed via the platform helper.

Property Type Instruction
Available Cameras List<CameraDescription> Use: Fx.platform.camera.cameras. Check if hardware is present.
Active Controller CameraController? Use: Access underlying plugin controller for advanced hardware settings.

[PROPERTIES] Property Instruction: Add and Use It #

To add logic that checks for camera availability:

if (Fx.platform.camera.cameras.isEmpty) {
  Fx.toast.error("No camera hardware detected.");
}

To use the managed capture property in a button:

Fx.button("Scan Label")
  .onTap(() => Fx.platform.camera.fullView(context: context));

[RULES] Industrial Standard vs. Outdated Style #

Feature [WRONG] The Outdated Way [RIGHT] The Fluxy Standard
Plugin Access Fx.camera or CameraController.initialize() Fx.platform.camera
Capture UI Building custom overlay stacks Fx.platform.camera.fullView()
Lifecycle Manual .dispose() calls Managed automatically by Fluxy
Permissions Manual permission_handler logic Automatic check inside fullView

[PITFALLS] Common Pitfalls & Fixes #

1. "Black screen on startup" #

  • The Cause: Running on an emulator without a simulated camera backend.
  • The Fix: Ensure your emulator has "Camera" enabled in its AVD settings.

2. "Camera doesn't initialize" #

  • The Cause: Not calling Fluxy.autoRegister() in main().
  • The Fix: Ensure all 3 boot steps are present in your main.dart.

License #

This package is licensed under the MIT License. See the LICENSE file for details.

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Camera plugin for the Fluxy framework.

Repository (GitHub)
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License

MIT (license)

Dependencies

camera, flutter, fluxy

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