flutter_super_state 0.2.0 flutter_super_state: ^0.2.0 copied to clipboard
A simple super state management library for Flutter (with async support).
flutter_super_state #
A simple super state management library for Flutter (with async support).
Super State uses a central store, while holds your modules. Modules are similar to Flutter's StatefulWidget
s.
Read the Medium article.
Setup #
Add the package to your pubspec.yaml
to install:
dependencies:
flutter_super_state: ^0.2.0
See Flutter example for a full overview.
Modules #
First, let's create your modules. Modules hold both state (which can be changed inside setState
) and actions.
Actions are simply class methods which can call setState
, do other async operations, or call actions in other modules.
import 'package:flutter_super_state/flutter_super_state.dart';
// Modules extend `StoreModule`
class CounterModule extends StoreModule {
// Read only property, to avoid accidentally setting `counter` without calling `setState`
int get counter => _counter;
var _counter = 0;
// This automatically registers your module to your store
CounterModule(Store store): super(store);
// Synchronous actions
void increment() {
setState(() {
_counter++;
});
}
void decrement() {
setState(() {
_counter--;
});
}
// Asynchronous actions
Future<void> incrementAsync() async {
await Future.delayed(Duration(milliseconds: 10));
setState(() {
_counter++;
});
}
Future<void> decrementAsync() async {
await Future.delayed(Duration(milliseconds: 10));
setState(() {
_counter--;
});
}
}
// Another module, which uses the CounterModule
class UserModule extends StoreModule {
bool get isLoggedIn => _isLoggedIn;
var _isLoggedIn = false;
UserModule(Store store): super(store);
// Synchronous actions
Future<void> login() async {
// Do network request...
await Future.delayed(Duration(milliseconds: 100));
// Always set state inside `setState`, or else it will not update!
setState(() {
_isLoggedIn = true;
});
// Trigger action in another module
await store.getModule<CounterModule>().incrementAsync();
}
}
The read-only properties are optional but strongly recommended to prevent accidentally changing the state of a module without updating it, which would not update your views.
Always do state changes inside
setState
(same as aStatefulWidget
)
Store #
Creating a store is very simple.
import 'package:flutter_super_state/flutter_super_state.dart';
final store = Store();
// Register modules. Order does not matter. You should register all modules on initialization
CounterModule(store);
UserModule(store);
// Trigger an action
await store.getModule<UserModule>().login();
Store Provider #
For Flutter, simply wrap your application inside a StoreProvider
:
runApp(StoreProvider(
// Previously created store
store: store,
child: MyApp(),
));
This will make the store accessibly anywhere in your application using StoreProvider.store(context)
, or using the builders.
Module Builder #
To get a module in Flutter views, you can use ModuleBuilder
:
@override
Widget build(BuildContext context) {
return ModuleBuilder<CounterModule>(
builder: (context, counterModule) {
return Text(counterModule.counter.toString());
},
);
}
The builder
will rebuild when the module calls setState
.
Child builder #
If you have a large part of the state which doesn't update,
you can pass it as child
to the ModuleBuilder
and use childBuilder
:
@override
Widget build(BuildContext context) {
return ModuleBuilder<CounterModule>(
// Will not rebuild on update
child: Container(),
childBuilder: (context, counterModule, child) {
return Row(
children: <Widget>[
child, // Container()
Text(counterModule.counter.toString()),
]
);
},
);
}
Store Builder #
To get your store in Flutter views, you can use StoreBuilder
:
@override
Widget build(BuildContext context) {
return StoreBuilder(
builder: (context, store) {
return Text(store.getModule<CounterModule>().counter.toString());
},
);
}
The builder
will rebuild when any module calls setState
. It is preferable to use ModuleBuilder
which only updates when the listened module updates.
Child builder #
If you have a large part of the state which doesn't update, pass it as child
to the StoreBuilder
and use childBuilder
:
@override
Widget build(BuildContext context) {
return StoreBuilder(
// Will not rebuild on update
child: Container(),
childBuilder: (context, store, child) {
return Row(
children: <Widget>[
child, // Container()
Text(store.getModule<CounterModule>().counter.toString()),
]
);
},
);
}
Hooks (Persistance) #
You can add hooks per module for pre- and post-update. This can be useful for persisting state.
class PersistCounterModule extends StoreModule {
int get counter => _counter;
var _counter = 0;
PersistCounterModule(Store store, int initialCounter = 0):
// Initial state
_counter = initialCounter,
super(store);
void increment() {
setState(() {
// Will call preSetState here
_counter++;
// Will call postSetState here
});
}
void postSetState() {
// Use whatever storage mechanism you want
storage.set("counter", counter);
}
}
// During initialization
PersistCounterModule(store, storage.get("counter"));
You can also use the preSetState
which is called before setState
is done.
It a a convention that the
store
parameter should come first in a module's constructor.
Streams #
Both store and module expose onChange
streams which are called whenever:
- Module: The module updates
- Store: Any module updates
Both of these only dispatch
null
, indicating that an update was done.
Dispose #
Both the store (if extended) and modules have a dispose
method that is available.
You can do cleanup of any value here (don't forget to call super.dispose()
though).
This method isn't usually called, as your store is active for the lifetime of your application.
Features and bugs #
Please file feature requests and bugs at the issue tracker.