flutter_sound 2.0.2 flutter_sound: ^2.0.2 copied to clipboard
Flutter plugin that relates to sound like audio and recorder.
flutter_sound #
This plugin provides simple recorder and player functionalities for both `android` and `ios` platforms. This only supports default file extension for each platform. This plugin handles file from remote url. This plugin can handle playback stream from native (To sync exact time with bridging).Free Read #
Getting Started #
For help getting started with Flutter, view our online documentation.
Install #
Add flutter_sound
as a dependency in pubspec.yaml
For help on adding as a dependency, view the documentation.
Post Installation #
On iOS you need to add a usage description to info.plist
:
<key>NSMicrophoneUsageDescription</key>
<string>This sample uses the microphone to record your speech and convert it to text.</string>
<key>UIBackgroundModes</key>
<array>
<string>audio</string>
</array>
On Android you need to add a permission to AndroidManifest.xml
:
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
Migration Guide #
To migrate to 2.0.0
you must migrate your Android app to Android X by following the Migrating to AndroidX Guide.
Methods #
Func | Param | Return | Description |
---|---|---|---|
setSubscriptionDuration | double sec |
String message |
Set subscription timer in seconds. Default is 0.01 if not using this method. |
startRecorder | String uri , int sampleRate , int numChannels , t_CODEC codec |
String uri |
Start recording. This will return uri used. |
stopRecorder | String message |
Stop recording. | |
startPlayer | String uri |
String message |
Start playing. |
startPlayerFromBuffer | Uint8List dataBuffer |
String message |
Start playing. |
stopPlayer | String message |
Stop playing. | |
pausePlayer | String message |
Pause playing. | |
resumePlayer | String message |
Resume playing. | |
seekToPlayer | int milliSecs position to goTo |
String message |
Seek audio to selected position in seconds. Parameter should be less than audio duration to correctly placed. |
Subscriptions #
Subscription | Return | Description |
---|---|---|
onRecorderStateChanged | <RecordStatus> |
Able to listen to subscription when recorder starts. |
onPlayerStateChanged | <PlayStatus> |
Able to listen to subscription when player starts. |
Default uri path #
When uri path is not set during the function call
in startRecorder
or startPlayer
, they are saved in below path depending on the platform.
- Default path for android
Library/Caches/sound.aac
.
- Default path for ios
sound.aac
.
Codec compatibility #
Actually, the following codecs are supported by flutter_sound:
AAC | OGG/Opus | CAF/Opus | MP3 | OGG/Vorbis | PCM | |
---|---|---|---|---|---|---|
iOS encoder | Yes | No | Yes | No | No | No |
iOS decoder | Yes | No | Yes | Yes | No | Yes |
Android encoder | Yes | No | No | No | No | No |
Android decoder | Yes | Yes | No | Yes | Yes | Yes |
This table will eventually be upgrated when more codecs will be added.
Usage #
Creating instance.
In your view/page/dialog widget's State class, create an instance of FlutterSound.
FlutterSound flutterSound = new FlutterSound();
Starting recorder with listener.
Future<String> result = await flutterSound.startRecorder();
result.then(path) {
print('startRecorder: $path');
_recorderSubscription = flutterSound.onRecorderStateChanged.listen((e) {
DateTime date = new DateTime.fromMillisecondsSinceEpoch(e.currentPosition.toInt());
String txt = DateFormat('mm:ss:SS', 'en_US').format(date);
});
}
If you want to take your own path specify it like below.
String path = await flutterSound.startRecorder(Platform.isIOS ? 'ios.aac' : 'android.aac');
Actually on iOS, you can choose from two encoders :
- AAC (this is the default)
- CAF/OPUS
To encode with OPUS you do the following :
await flutterSound.startRecorder(codec: t_CODEC.CODEC_CAF_OPUS,)
Recently, Apple added a support for encoding with the standard OPUS codec. Unfortunetly, Apple encapsulates its data in its own proprietary envelope : CAF. This is really stupid, this is Apple
On Android the OPUS codec is not yet supported by flutter_sound.
Stop recorder
Future<String> result = await flutterSound.stopRecorder();
result.then(value) {
print('stopRecorder: $value');
if (_recorderSubscription != null) {
_recorderSubscription.cancel();
_recorderSubscription = null;
}
}
You MUST ensure that the recorder has been stopped when your widget is detached from the ui. Overload your widget's dispose() method to stop the recorder when your widget is disposed.
@override
void dispose() {
flutterSound.stopRecorder();
super.dispose();
}
Start player
- To start playback of a record from a URL call startPlayer.
- To start playback of a record from a memory buffer call startPlayerFromBuffer
You must wait for the return value to complete before attempting to add any listeners to ensure that the player has fully initialised.
Future<String> result = await flutterSound.startPlayer(null);
result.then(path) {
print('startPlayer: $path');
_playerSubscription = flutterSound.onPlayerStateChanged.listen((e) {
if (e != null) {
DateTime date = new DateTime.fromMillisecondsSinceEpoch(e.currentPosition.toInt());
String txt = DateFormat('mm:ss:SS', 'en_US').format(date);
this.setState(() {
this._isPlaying = true;
this._playerTxt = txt.substring(0, 8);
});
}
});
}
Stop player
Future<String> result = await flutterSound.stopPlayer();
result.then(value) {
print('stopPlayer: $result');
if (_playerSubscription != null) {
_playerSubscription.cancel();
_playerSubscription = null;
}
}
You MUST ensure that the player has been stopped when your widget is detached from the ui. Overload your widget's dispose() method to stop the player when your widget is disposed.
@override
void dispose() {
flutterSound.stopPlayer();
super.dispose();
}
Pause player
Future<String> result = await flutterSound.pausePlayer();
Resume player
Future<String> result = await flutterSound.resumePlayer();
Seek player
To seek to a new location the player must already be playing.
String Future<result> = await flutterSound.seekToPlayer(miliSecs);
Setting subscription duration (Optional). 0.01 is default value when not set.
/// 0.01 is default
flutterSound.setSubscriptionDuration(0.01);
Setting volume.
/// 1.0 is default
/// Currently, volume can be changed when player is running. Try manage this right after player starts.
String path = await flutterSound.startPlayer(null);
await flutterSound.setVolume(0.1);
Using the amplitude meter
The amplitude meter allows displaying a basic representation of the input sound. When enabled, it returns values ranging 0-120dB.
//// By default this option is disabled, you can enable it by calling
setDbLevelEnabled(true);
//// You can tweak the frequency of updates by calling this function (unit is seconds)
updateDbPeakProgress(0.8);
//// You need to subscribe in order to receive the value updates
_dbPeakSubscription = flutterSound.onRecorderDbPeakChanged.listen((value) {
setState(() {
this._dbLevel = value;
});
});
TODO #
- ❌ Seeking example in
Example
project - ✅ Volume Control
- ✅ Sync timing for recorder callback handler
DEBUG #
When you face below error,
* What went wrong:
A problem occurred evaluating project ':app'.
> versionCode not found. Define flutter.versionCode in the local.properties file.
Please add below to your example/android/local.properties
file.
flutter.versionName=1.0.0
flutter.versionCode=1
flutter.buildMode=debug
Help Maintenance #
I've been maintaining quite many repos these days and burning out slowly. If you could help me cheer up, buying me a cup of coffee will make my life really happy and get much energy out of it.