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ODE (Open Dynamics Engine) physics backend for flutter_scene: rigid bodies, hinge and fixed joints, motors, contacts and raycasts behind the PhysicsSimulation contract of package:scene. Android, iOS, [...]

0.1.0 #

First public release, as flutter_scene_ode.

  • Renamed from nairda_ode 0.5.1, the physics backend of the Nairda educational robotics app. Same code and the same native binaries.
  • The pure-Dart core is published separately as flutter_scene_ode_core.
  • Works with package:scene 0.2 and 0.3 (the physics contract did not change).
  • Licensed BSD 3-Clause. ODE is redistributed under its BSD-style license.
  • The history before the rename, in Spanish, is in doc/HISTORIA_nairda_ode.md.
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ODE (Open Dynamics Engine) physics backend for flutter_scene: rigid bodies, hinge and fixed joints, motors, contacts and raycasts behind the PhysicsSimulation contract of package:scene. Android, iOS, macOS, Windows and web (WebAssembly).

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Topics

#physics #ode #flutter-scene #simulation #ffi

License

BSD-3-Clause (license)

Dependencies

ffi, flutter, flutter_scene_ode_core, scene, vector_math

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Packages that depend on flutter_scene_ode

Packages that implement flutter_scene_ode