flutter_scene_box3d 0.2.1 copy "flutter_scene_box3d: ^0.2.1" to clipboard
flutter_scene_box3d: ^0.2.1 copied to clipboard

box3d physics backend for flutter_scene. Implements the physics simulation contract from package:scene against the box3d engine.

0.2.1 #

  • Widen the scene constraint to ^0.3.0. No API changes.

0.2.0 #

  • BREAKING: the backend now implements the PhysicsSimulation contract from package:scene; the runtime dependency moved from flutter_scene to scene.
  • BREAKING: removed the Box3dRigidBody, Box3dCollider, and Box3dJoint types; construct only Box3dPhysicsWorld and attach flutter_scene's generic RigidBody, Collider, and joint components.
  • BREAKING: wrap the world in flutter_scene's PhysicsWorld now, PhysicsWorld(Box3dPhysicsWorld(...)), instead of adding the concrete components directly.
  • Require box3d ^0.1.1 for the Android native load fix.

0.1.0 #

  • Initial release. Implements the physics simulation contract from package:scene against box3d: rigid bodies, colliders (sphere, box, capsule, cylinder, convex hull, triangle mesh, height field, compound), fixed/spherical/revolute/prismatic joints, scene queries, and contact/trigger events. The generic 6-DOF joint, character controller, and explicit mass override are not yet wired up.
2
likes
150
points
160
downloads

Documentation

API reference

Publisher

verified publisherbdero.dev

Weekly Downloads

box3d physics backend for flutter_scene. Implements the physics simulation contract from package:scene against the box3d engine.

Repository (GitHub)
View/report issues

Topics

#physics #box3d #gamedev #collision

License

MIT (license)

Dependencies

box3d, scene, vector_math

More

Packages that depend on flutter_scene_box3d