flutter_preact_signals 0.4.1 flutter_preact_signals: ^0.4.1 copied to clipboard
Preact signals in flutter with widget helpers
Preact Signals (Flutter) #
Complete dart port of Preact signals and takes full advantage of signal boosting.
This package is a set of Flutter extensions for the preact_signals
package.
Guide / API #
The signals library exposes four functions which are the building blocks to model any business logic you can think of.
signal(initialValue)
#
The signal
function creates a new signal. A signal is a container for a value that can change over time. You can read a signal's value or subscribe to value updates by accessing its .value
property.
import 'package:preact_signals/preact_signals.dart';
final counter = signal(0);
// Read value from signal, logs: 0
print(counter.value);
// Write to a signal
counter.value = 1;
Writing to a signal is done by setting its .value
property. Changing a signal's value synchronously updates every computed and effect that depends on that signal, ensuring your app state is always consistent.
signal.peek()
In the rare instance that you have an effect that should write to another signal based on the previous value, but you don't want the effect to be subscribed to that signal, you can read a signals's previous value via signal.peek()
.
final counter = signal(0);
final effectCount = signal(0);
effect(() {
print(counter.value);
// Whenever this effect is triggered, increase `effectCount`.
// But we don't want this signal to react to `effectCount`
effectCount.value = effectCount.peek() + 1;
});
Note that you should only use signal.peek()
if you really need it. Reading a signal's value via signal.value
is the preferred way in most scenarios.
untracked(fn)
#
In case when you're receiving a callback that can read some signals, but you don't want to subscribe to them, you can use untracked
to prevent any subscriptions from happening.
final counter = signal(0);
final effectCount = signal(0);
final fn = () => effectCount.value + 1;
effect(() {
print(counter.value);
// Whenever this effect is triggered, run `fn` that gives new value
effectCount.value = untracked(fn);
});
computed(fn)
#
Data is often derived from other pieces of existing data. The computed
function lets you combine the values of multiple signals into a new signal that can be reacted to, or even used by additional computeds. When the signals accessed from within a computed callback change, the computed callback is re-executed and its new return value becomes the computed signal's value.
import 'package:preact_signals/preact_signals.dart';
final name = signal("Jane");
final surname = signal("Doe");
final fullName = computed(() => name.value + " " + surname.value);
// Logs: "Jane Doe"
print(fullName.value);
// Updates flow through computed, but only if someone
// subscribes to it. More on that later.
name.value = "John";
// Logs: "John Doe"
print(fullName.value);
Any signal that is accessed inside the computed
's callback function will be automatically subscribed to and tracked as a dependency of the computed signal.
effect(fn)
#
The effect
function is the last piece that makes everything reactive. When you access a signal inside its callback function, that signal and every dependency of said signal will be activated and subscribed to. In that regard it is very similar to computed(fn)
. By default all updates are lazy, so nothing will update until you access a signal inside effect
.
import 'package:preact_signals/preact_signals.dart';
final name = signal("Jane");
final surname = signal("Doe");
final fullName = computed(() => name.value + " " + surname.value);
// Logs: "Jane Doe"
effect(() => print(fullName.value));
// Updating one of its dependencies will automatically trigger
// the effect above, and will print "John Doe" to the console.
name.value = "John";
You can destroy an effect and unsubscribe from all signals it was subscribed to, by calling the returned function.
import 'package:preact_signals/preact_signals.dart';
final name = signal("Jane");
final surname = signal("Doe");
final fullName = computed(() => name.value + " " + surname.value);
// Logs: "Jane Doe"
final dispose = effect(() => print(fullName.value));
// Destroy effect and subscriptions
dispose();
// Update does nothing, because no one is subscribed anymore.
// Even the computed `fullName` signal won't change, because it knows
// that no one listens to it.
surname.value = "Doe 2";
batch(fn)
#
The batch
function allows you to combine multiple signal writes into one single update that is triggered at the end when the callback completes.
import 'package:preact_signals/preact_signals.dart';
final name = signal("Jane");
final surname = signal("Doe");
final fullName = computed(() => name.value + " " + surname.value);
// Logs: "Jane Doe"
effect(() => print(fullName.value));
// Combines both signal writes into one update. Once the callback
// returns the `effect` will trigger and we'll log "Foo Bar"
batch(() {
name.value = "Foo";
surname.value = "Bar";
});
When you access a signal that you wrote to earlier inside the callback, or access a computed signal that was invalidated by another signal, we'll only update the necessary dependencies to get the current value for the signal you read from. All other invalidated signals will update at the end of the callback function.
import 'package:preact_signals/preact_signals.dart';
final counter = signal(0);
final _double = computed(() => counter.value * 2);
final _triple = computed(() => counter.value * 3);
effect(() => print(_double.value, _triple.value));
batch(() {
counter.value = 1;
// Logs: 2, despite being inside batch, but `triple`
// will only update once the callback is complete
print(_double.value);
});
// Now we reached the end of the batch and call the effect
Batches can be nested and updates will be flushed when the outermost batch call completes.
import 'package:preact_signals/preact_signals.dart';
final counter = signal(0);
effect(() => print(counter.value));
batch(() {
batch(() {
// Signal is invalidated, but update is not flushed because
// we're still inside another batch
counter.value = 1;
});
// Still not updated...
});
// Now the callback completed and we'll trigger the effect.
Value Signals #
To provide a more connivent API for common value types, various wrappers are created that implement all the public methods and notify on mutations will keeping the same object reference.
List #
List signals can be created by extension, method or class:
import 'package:preact_signals/preact_signals.dart';
final list = ['a', 'b', 'c'];
final s1 = list.toSignal();
final s2 = listSignal(list);
final s3 = ListSignal(list);
Mutations can also be done directly:
final s = listSignal([1, 2, 3]);
s[0] = -1;
print(s.length); // 3
s.addAll([4, 5, 6]);
s.first = 1;
Set #
Set signals can be created by extension, method or class:
import 'package:preact_signals/preact_signals.dart';
final set = {'a', 'b', 'c'};
final s1 = set.toSignal();
final s2 = setSignal(set);
final s3 = SetSignal(set);
Map #
Map signals can be created by extension, method or class:
import 'package:preact_signals/preact_signals.dart';
final map = {'a': 1, 'b': 2, 'c': 3};
final s1 = map.toSignal();
final s2 = mapSignal(map);
final s3 = MapSignal(map);
Iterable #
Iterable signals can be created by extension, method or class:
import 'package:preact_signals/preact_signals.dart';
final iterable = () sync* {
yield '1';
yield '2';
yield '3';
return '4';
};
final s1 = iterable.toSignal();
final s2 = iterableSignal(iterable);
final s3 = IterableSignal(iterable);
Extensions #
Future
#
Futures can be converted to signals by either a method signalFromFuture
or as an extension method on a Future
:
import 'package:preact_signals/preact_signals.dart';
final future = Future(() => 1);
final signal = future.toSignal(); // or signalFromFuture(future)
This will return a sealed union based on
SignalState
that will returnSignalValue
for success,SignalError
for errors (andSignalTimeout
on optional timeout), andSignalLoading
.
Stream
#
Futures can be converted to signals by either a method signalFromFuture
or as an extension method on a Future
:
import 'package:preact_signals/preact_signals.dart';
Stream<int> createStream() async* {
yield 1;
yield 2;
yield 3;
}
final stream = createStream();
final signal = stream.toSignal(); // or signalFromStream(stream)
This will return a sealed union based on
SignalState
that will returnSignalValue
for success,SignalError
for errors (andSignalTimeout
on optional timeout), andSignalLoading
.
ValueListenable
#
To create a ReadonlySignal
from ValueListenable
:
import 'package:flutter_preact_signals/flutter_preact_signals.dart';
import 'package:flutter/material.dart';
final ValueListenable listenable = ValueNotifier(10);
final signal = listenable.toSignal(); // or signalFromValueListenable(listenable)
ValueNotifier
#
To create a MutableSignal
from ValueNotifier
:
import 'package:flutter_preact_signals/flutter_preact_signals.dart';
import 'package:flutter/material.dart';
final notifier = ValueNotifier(10);
final signal = notifier.toSignal(); // or signalFromValueNotifier(notifier)
BuildContext
and Widgets #
StatefulWidget
and StatelessWidget
widgets can both react to changes on a signal by adding a watch
command:
import 'package:flutter_preact_signals/flutter_preact_signals.dart';
Text(
'${counter.watch(context)}',
style: Theme.of(context).textTheme.headlineMedium!,
)
or with watchSignal
:
import 'package:flutter_preact_signals/flutter_preact_signals.dart';
Text(
'${watchSignal(context, counter)}',
style: Theme.of(context).textTheme.headlineMedium!,
)
This will mark the widget as dirty and rebuild on next frame. This will all be optimized for batched effects and multiple signals being updated at the same time.
Example #
Reacting to signal changes can be done with one extension method: watch(context)
:
import 'package:flutter/material.dart';
import 'package:flutter_preact_signals/flutter_preact_signals.dart';
void main() {
runApp(const MyApp());
}
final brightness = signal(Brightness.light);
final counter = signal(0);
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(
seedColor: Colors.deepPurple,
brightness: Brightness.light,
),
brightness: Brightness.light,
useMaterial3: true,
),
darkTheme: ThemeData(
colorScheme: ColorScheme.fromSeed(
seedColor: Colors.deepPurple,
brightness: Brightness.dark,
),
brightness: Brightness.dark,
useMaterial3: true,
),
themeMode: brightness.watch(context) == Brightness.dark
? ThemeMode.dark
: ThemeMode.light,
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatelessWidget {
const MyHomePage({super.key, required this.title});
final String title;
void _incrementCounter() {
counter.value++;
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(title),
actions: [
Builder(builder: (context) {
final isDark = brightness.watch(context) == Brightness.dark;
return IconButton(
onPressed: () {
brightness.value = isDark ? Brightness.light : Brightness.dark;
},
icon: Icon(isDark ? Icons.light_mode : Icons.dark_mode),
);
}),
],
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'${counter.watch(context)}',
style: Theme.of(context).textTheme.headlineMedium!,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
DevTools #
There is an early version of a devtools extension included with the [preact_signals] package.