flutter_open_xr 0.1.2 copy "flutter_open_xr: ^0.1.2" to clipboard
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CLI package to build Flutter projects into a Windows OpenXR runtime host.

flutter_open_xr #

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pub package

flutter_open_xr counter sample

Build Flutter UI into a Windows OpenXR runtime host with one command.

Warning

This project is in active development and still experimental. APIs, output structure, and build behavior may change between releases.

Why this project #

flutter_open_xr provides:

  • A reproducible build CLI for Windows OpenXR host output.
  • A Flutter-side background control channel for the OpenXR runtime.

What the build command does #

dart run flutter_open_xr build runs these steps:

  1. flutter pub get
  2. flutter build bundle --debug --target-platform=windows-x64
  3. Download the Flutter embedder ZIP pinned to your local Flutter engineRevision
  4. Use OpenXR-SDK release-1.1.57 (or your own checkout via --openxr-sdk-dir)
  5. Build native/windows via CMake + MSBuild and copy runtime files to output

Install #

flutter pub add flutter_open_xr

Or in pubspec.yaml:

dependencies:
  flutter_open_xr: ^0.1.1

Quick start #

From your Flutter project root:

dart run flutter_open_xr build

Show all options:

dart run flutter_open_xr build --help

Dry-run to verify commands without executing:

dart run flutter_open_xr build --dry-run

Runtime background control #

Import the runtime API from Flutter:

import "package:flutter_open_xr/background.dart";

Supported commands:

  • XrBackgroundController.setNone()
  • XrBackgroundController.setGroundGrid() (default mode)
  • XrBackgroundController.setDdsFile(path) (.dds only)
  • XrBackgroundController.setGlbFile(path) (currently returns "not supported yet")

Background command format between Flutter and host is stable and text-based:

  • none
  • grid
  • dds|<path>
  • glb|<path>

Build options #

--project-dir <path>      Flutter project directory (default: current directory)
--output-dir <path>       Output directory for runtime artifacts
--openxr-sdk-dir <path>   Existing OpenXR-SDK directory to use (skip clone)
--cmake <path>            CMake executable path (default: cmake)
--flutter <path>          Flutter executable path (default: flutter)
--git <path>              Git executable path (default: git)
--configuration <name>    Debug / Release / RelWithDebInfo / MinSizeRel (default: Release)
--dry-run                 Print commands only

Requirements #

  • Windows 10/11
  • Visual Studio 2022 Build Tools (C++ toolchain)
  • CMake
  • Flutter SDK
  • OpenXR Runtime (for example Quest Link or SteamVR)

Output #

Default output directory:

<project>/build/flutter_open_xr/windows/Release

Main executable:

flutter_open_xr_runner.exe

Local example #

This repository includes a sample app in example/. It uses a local path dependency:

dependencies:
  flutter_open_xr:
    path: ..

Run:

cd example
flutter pub get
dart run flutter_open_xr build --dry-run
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CLI package to build Flutter projects into a Windows OpenXR runtime host.

Repository (GitHub)
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Documentation

API reference

License

MIT (license)

Dependencies

args, flutter, path

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