flutter_midi 1.0.0 flutter_midi: ^1.0.0 copied to clipboard
A FLutter Plugin to Play midi on iOS and Android.
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_midi/flutter_midi.dart';
import 'dart:io' show Platform;
import 'package:flutter/foundation.dart';
// The existing imports
// !! Keep your existing impots here !!
/// main is entry point of Flutter application
void main() {
// Desktop platforms aren't a valid platform.
_setTargetPlatformForDesktop();
return runApp(MyApp());
}
/// If the current platform is desktop, override the default platform to
/// a supported platform (iOS for macOS, Android for Linux and Windows).
/// Otherwise, do nothing.
void _setTargetPlatformForDesktop() {
TargetPlatform targetPlatform;
if (Platform.isMacOS) {
targetPlatform = TargetPlatform.iOS;
} else if (Platform.isLinux || Platform.isWindows) {
targetPlatform = TargetPlatform.android;
}
if (targetPlatform != null) {
debugDefaultTargetPlatformOverride = targetPlatform;
}
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
@override
void initState() {
load(_value);
super.initState();
}
void load(String asset) async {
print("Loading File...");
FlutterMidi.unmute();
ByteData _byte = await rootBundle.load(asset);
//assets/sf2/SmallTimGM6mb.sf2
//assets/sf2/Piano.SF2
FlutterMidi.prepare(sf2: _byte, name: _value.replaceAll("assets/", ""));
}
String _value = "assets/Piano.sf2";
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Center(
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
// DropdownButton<String>(
// value: _value,
// items: [
// DropdownMenuItem(
// child: Text("Soft Piano"),
// value: "assets/sf2/SmallTimGM6mb.sf2",
// ),
// DropdownMenuItem(
// child: Text("Loud Piano"),
// value: "assets/sf2/Piano.SF2",
// ),
// ],
// onChanged: (String value) {
// setState(() {
// _value = value;
// });
// load(_value);
// },
// ),
RaisedButton(
child: Text("Play C"),
onPressed: () {
FlutterMidi.playMidiNote(midi: 60);
},
),
],
)),
),
);
}
}