flutter_hexagonal_architecture 0.0.4 flutter_hexagonal_architecture: ^0.0.4 copied to clipboard
A new Flutter package for hexagonal architecture (clean code).
import 'package:example/core/use_cases/rents/create_rent_use_case.dart';
import 'package:example/core/use_cases/videos/create_video_use_case.dart';
import 'package:example/infrastructure/entities/rents.dart';
import 'package:example/infrastructure/entities/user.dart';
import 'package:example/infrastructure/entities/video.dart';
import 'package:flutter/material.dart';
import 'package:flutter_hexagonal_architecture/flutter_hexagonal_architecture.dart';
import 'core/use_cases/users/create_user_use_case.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
// This makes the visual density adapt to the platform that you run
// the app on. For desktop platforms, the controls will be smaller and
// closer together (more dense) than on mobile platforms.
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool _isUserAdded = false;
bool _isVideoAdded = false;
bool _isVideoRented = false;
User _user;
Video _video;
Rent _rent;
void _addUser() async {
CreateUserUseCase useCase = new CreateUserUseCase();
ObjectPresenter<User> presenter = new ObjectPresenter();
await useCase.handle(
new CreateUserRequest(null, 'me', 'me'),
presenter,
);
setState(() {
this._user = presenter.data;
this._isUserAdded = true;
});
}
void _addVideo() async {
CreateVideoUseCase useCase = new CreateVideoUseCase();
ObjectPresenter<Video> presenter = new ObjectPresenter();
await useCase.handle(
new CreateVideoRequest(null, 'The empire strikes back'),
presenter,
);
setState(() {
this._video = presenter.data;
this._isVideoAdded = true;
});
}
void _rentVideo() async {
CreateRentUseCase useCase = new CreateRentUseCase();
ObjectPresenter<Rent> presenter = new ObjectPresenter();
await useCase.handle(
new CreateRentRequest(this._user.id, this._video.id, DateTime.now()),
presenter,
);
setState(() {
this._rent = presenter.data;
this._isVideoRented = true;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
MaterialButton(
child: Text('Add me to users'),
color: Colors.grey[400],
onPressed: (!this._isUserAdded &&
!this._isVideoAdded &&
!this._isVideoRented)
? this._addUser
: null,
),
MaterialButton(
child: Text('Add The empire strikes back to videos'),
color: Colors.grey[400],
onPressed: (this._isUserAdded &&
!this._isVideoAdded &&
!this._isVideoRented)
? this._addVideo
: null,
),
MaterialButton(
child: Text('I rent The empire strikes back'),
color: Colors.grey[400],
onPressed: (this._isUserAdded &&
this._isVideoAdded &&
!this._isVideoRented)
? this._rentVideo
: null,
),
],
),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}