flutter_gen 5.0.1 flutter_gen: ^5.0.1 copied to clipboard
The Flutter code generator for your assets, fonts, colors, … — Get rid of all String-based APIs.
The Flutter code generator for your assets, fonts, colors, … — Get rid of all String-based APIs.
Inspired by SwiftGen.
Motivation #
Using asset path string directly is not safe.
# pubspec.yaml
flutter:
assets:
- assets/images/profile.jpg
❌ Bad
What would happen if you made a typo?
Widget build(BuildContext context) {
return Image.asset('assets/images/profile.jpeg');
}
// The following assertion was thrown resolving an image codec:
// Unable to load asset: assets/images/profile.jpeg
⭕️ Good
We want to use it safely.
Widget build(BuildContext context) {
return Assets.images.profile.image();
}
Installation #
Homebrew #
Works with MacOS and Linux.
$ brew install FlutterGen/tap/fluttergen
Pub Global #
Works with MacOS, Linux and Windows.
$ dart pub global activate flutter_gen
You might need to set up your path.
As a part of build_runner #
- Add build_runner and FlutterGen to your package's pubspec.yaml file:
dev_dependencies:
build_runner:
flutter_gen_runner:
- Install FlutterGen
$ flutter pub get
- Use FlutterGen
$ flutter packages pub run build_runner build
Usage #
Run fluttergen
after the configuration pubspec.yaml
.
$ fluttergen -h
$ fluttergen -c example/pubspec.yaml
Configuration file #
FlutterGen generates dart files based on the key flutter
and flutter_gen
of pubspec.yaml
.
Default configuration can be found here.
# pubspec.yaml
# ...
flutter_gen:
output: lib/gen/ # Optional (default: lib/gen/)
line_length: 80 # Optional (default: 80)
# Optional
integrations:
flutter_svg: true
flare_flutter: true
rive: true
lottie: true
colors:
inputs:
- assets/color/colors.xml
flutter:
uses-material-design: true
assets:
- assets/images/
fonts:
- family: Raleway
fonts:
- asset: assets/fonts/Raleway-Regular.ttf
- asset: assets/fonts/Raleway-Italic.ttf
style: italic
Available Parsers #
Assets #
Just follow the doc Adding assets and images#Specifying assets to specify assets, then FlutterGen will generate related dart files.
No other specific configuration is required.
Ignore duplicated.
# pubspec.yaml
flutter:
assets:
- assets/images/
- assets/images/chip3/chip.jpg
- assets/images/chip4/chip.jpg
- assets/images/icons/paint.svg
- assets/images/icons/dart@test.svg
- assets/json/fruits.json
- assets/flare/Penguin.flr
- assets/rive/vehicles.riv
- pictures/ocean_view.jpg
These configurations will generate assets.gen.dart
under the lib/gen/
directory by default.
Usage Example
FlutterGen generates Image class if the asset is Flutter supported image format.
Example results of assets/images/chip.jpg
:
Assets.images.chip
is an implementation ofAssetImage class
.Assets.images.chip.image(...)
returnsImage class
.Assets.images.chip.provider(...)
returnsImageProvider class
.Assets.images.chip.path
just returns the path string.Assets.images.chip.values
just returns the values list.
Widget build(BuildContext context) {
return Assets.images.chip.image();
}
Widget build(BuildContext context) {
return Assets.images.chip.image(
width: 120,
height: 120,
fit: BoxFit.scaleDown,
);
Widget build(BuildContext context) {
// Assets.images.chip.path = 'assets/images/chip3/chip3.jpg'
return Image.asset(Assets.images.chip.path);
}
If you are using SVG images with flutter_svg you can use the integration feature.
# pubspec.yaml
flutter_gen:
integrations:
flutter_svg: true
flutter:
assets:
- assets/images/icons/paint.svg
Widget build(BuildContext context) {
return Assets.images.icons.paint.svg(
width: 120,
height: 120
);
}
Available Integrations
Packages | File extension | Setting | Usage |
---|---|---|---|
flutter_svg | .svg | flutter_svg: true |
Assets.images.icons.paint.svg() |
flare_flutter | .flr | flare_flutter: true |
Assets.flare.penguin.flare() |
rive | .flr | rive: true |
Assets.rive.vehicles.rive() |
lottie | .json | lottie: true |
Assets.lottie.hamburgerArrow.lottie() |
In other cases, the asset is generated as String class.
// If don't use the Integrations.
final svg = SvgPicture.asset(Assets.images.icons.paint);
final json = await rootBundle.loadString(Assets.json.fruits);
FlutterGen also support generating other style of Assets
class:
# pubspec.yaml
flutter_gen:
assets:
outputs:
# Assets.imagesChip
# style: camel-case
# Assets.images_chip
# style: snake-case
# Assets.images.chip (default style)
# style: dot-delimiter
flutter:
assets:
- assets/images/chip.png
The root directory will be omitted if it is either assets
or asset
.
assets/images/chip3/chip.jpg => Assets.images.chip3.chip
assets/images/chip4/chip.jpg => Assets.images.chip4.chip
assets/images/icons/paint.svg => Assets.images.icons.paint
assets/images/icons/dart@test.svg => Assets.images.icons.dartTest
assets/json/fruits.json => Assets.json.fruits
pictures/ocean_view.jpg => Assets.pictures.oceanView
Example of code generated by FlutterGen
/// GENERATED CODE - DO NOT MODIFY BY HAND
/// *****************************************************
/// FlutterGen
/// *****************************************************
import 'package:flutter/widgets.dart';
import 'package:flutter_svg/flutter_svg.dart';
import 'package:flutter/services.dart';
import 'package:flare_flutter/flare_actor.dart';
import 'package:flare_flutter/flare_controller.dart';
import 'package:rive/rive.dart';
class $PicturesGen {
const $PicturesGen();
AssetGenImage get chip5 => const AssetGenImage('pictures/chip5.jpg');
}
class $AssetsFlareGen {
const $AssetsFlareGen();
FlareGenImage get penguin => const FlareGenImage('assets/flare/Penguin.flr');
}
class $AssetsImagesGen {
const $AssetsImagesGen();
AssetGenImage get chip1 => const AssetGenImage('assets/images/chip1.jpg');
AssetGenImage get chip2 => const AssetGenImage('assets/images/chip2.jpg');
$AssetsImagesChip3Gen get chip3 => const $AssetsImagesChip3Gen();
$AssetsImagesChip4Gen get chip4 => const $AssetsImagesChip4Gen();
$AssetsImagesIconsGen get icons => const $AssetsImagesIconsGen();
AssetGenImage get logo => const AssetGenImage('assets/images/logo.png');
AssetGenImage get profile => const AssetGenImage('assets/images/profile.jpg');
}
class $AssetsJsonGen {
const $AssetsJsonGen();
String get fruits => 'assets/json/fruits.json';
}
class $AssetsMovieGen {
const $AssetsMovieGen();
String get theEarth => 'assets/movie/the_earth.mp4';
}
class $AssetsUnknownGen {
const $AssetsUnknownGen();
String get unknownMimeType => 'assets/unknown/unknown_mime_type.bk';
}
class $AssetsImagesChip3Gen {
const $AssetsImagesChip3Gen();
AssetGenImage get chip3 =>
const AssetGenImage('assets/images/chip3/chip3.jpg');
}
class $AssetsImagesChip4Gen {
const $AssetsImagesChip4Gen();
AssetGenImage get chip4 =>
const AssetGenImage('assets/images/chip4/chip4.jpg');
}
class $AssetsImagesIconsGen {
const $AssetsImagesIconsGen();
SvgGenImage get dartTest =>
const SvgGenImage('assets/images/icons/dart@test.svg');
SvgGenImage get fuchsia =>
const SvgGenImage('assets/images/icons/fuchsia.svg');
SvgGenImage get kmm => const SvgGenImage('assets/images/icons/kmm.svg');
SvgGenImage get paint => const SvgGenImage('assets/images/icons/paint.svg');
}
class Assets {
Assets._();
static const $AssetsFlareGen flare = $AssetsFlareGen();
static const $AssetsImagesGen images = $AssetsImagesGen();
static const $AssetsJsonGen json = $AssetsJsonGen();
static const $AssetsMovieGen movie = $AssetsMovieGen();
static const $AssetsUnknownGen unknown = $AssetsUnknownGen();
static const $PicturesGen pictures = $PicturesGen();
}
class AssetGenImage extends AssetImage {
const AssetGenImage(String assetName)
: _assetName = assetName,
super(assetName);
final String _assetName;
Image image({
Key key,
ImageFrameBuilder frameBuilder,
ImageLoadingBuilder loadingBuilder,
ImageErrorWidgetBuilder errorBuilder,
String semanticLabel,
bool excludeFromSemantics = false,
double width,
double height,
Color color,
BlendMode colorBlendMode,
BoxFit fit,
AlignmentGeometry alignment = Alignment.center,
ImageRepeat repeat = ImageRepeat.noRepeat,
Rect centerSlice,
bool matchTextDirection = false,
bool gaplessPlayback = false,
bool isAntiAlias = false,
FilterQuality filterQuality = FilterQuality.low,
}) {
return Image(
key: key,
image: this,
frameBuilder: frameBuilder,
loadingBuilder: loadingBuilder,
errorBuilder: errorBuilder,
semanticLabel: semanticLabel,
excludeFromSemantics: excludeFromSemantics,
width: width,
height: height,
color: color,
colorBlendMode: colorBlendMode,
fit: fit,
alignment: alignment,
repeat: repeat,
centerSlice: centerSlice,
matchTextDirection: matchTextDirection,
gaplessPlayback: gaplessPlayback,
isAntiAlias: isAntiAlias,
filterQuality: filterQuality,
);
}
String get path => _assetName;
}
class SvgGenImage {
const SvgGenImage(this._assetName);
final String _assetName;
SvgPicture svg({
Key key,
bool matchTextDirection = false,
AssetBundle bundle,
String package,
double width,
double height,
BoxFit fit = BoxFit.contain,
AlignmentGeometry alignment = Alignment.center,
bool allowDrawingOutsideViewBox = false,
WidgetBuilder placeholderBuilder,
Color color,
BlendMode colorBlendMode = BlendMode.srcIn,
String semanticsLabel,
bool excludeFromSemantics = false,
Clip clipBehavior = Clip.hardEdge,
bool cacheColorFilter = false,
SvgTheme? theme,
}) {
return SvgPicture.asset(
_assetName,
key: key,
matchTextDirection: matchTextDirection,
bundle: bundle,
package: package,
width: width,
height: height,
fit: fit,
alignment: alignment,
allowDrawingOutsideViewBox: allowDrawingOutsideViewBox,
placeholderBuilder: placeholderBuilder,
color: color,
colorBlendMode: colorBlendMode,
semanticsLabel: semanticsLabel,
excludeFromSemantics: excludeFromSemantics,
clipBehavior: clipBehavior,
cacheColorFilter: cacheColorFilter,
theme: theme,
);
}
String get path => _assetName;
}
class FlareGenImage {
const FlareGenImage(this._assetName);
final String _assetName;
FlareActor flare({
String boundsNode,
String animation,
BoxFit fit = BoxFit.contain,
Alignment alignment = Alignment.center,
bool isPaused = false,
bool snapToEnd = false,
FlareController controller,
FlareCompletedCallback callback,
Color color,
bool shouldClip = true,
bool sizeFromArtboard = false,
String artboard,
bool antialias = true,
}) {
return FlareActor(
_assetName,
boundsNode: boundsNode,
animation: animation,
fit: fit,
alignment: alignment,
isPaused: isPaused,
snapToEnd: snapToEnd,
controller: controller,
callback: callback,
color: color,
shouldClip: shouldClip,
sizeFromArtboard: sizeFromArtboard,
artboard: artboard,
antialias: antialias,
);
}
String get path => _assetName;
}
class RiveGenImage {
const RiveGenImage(this._assetName);
final String _assetName;
RiveAnimation rive({
String? artboard,
List<String> animations = const [],
List<String> stateMachines = const [],
BoxFit? fit,
Alignment? alignment,
Widget? placeHolder,
bool antialiasing = true,
List<RiveAnimationController> controllers = const [],
OnInitCallback? onInit,
}) {
return RiveAnimation.asset(
_assetName,
artboard: artboard,
animations: animations,
stateMachines: stateMachines,
fit: fit,
alignment: alignment,
placeHolder: placeHolder,
antialiasing: antialiasing,
controllers: controllers,
onInit: onInit,
);
}
String get path => _assetName;
}
Fonts #
Just follow the doc Use a custom font to specify fonts, then FlutterGen will generate related dart files.
No other specific configuration is required.
Ignore duplicated.
# pubspec.yaml
flutter:
fonts:
- family: Raleway
fonts:
- asset: assets/fonts/Raleway-Regular.ttf
- asset: assets/fonts/Raleway-Italic.ttf
style: italic
- family: RobotoMono
fonts:
- asset: assets/fonts/RobotoMono-Regular.ttf
- asset: assets/fonts/RobotoMono-Bold.ttf
weight: 700
These configurations will generate fonts.gen.dart
under the lib/gen/
directory by default.
Usage Example
Text(
'Hi there, I\'m FlutterGen',
style: TextStyle(
fontFamily: FontFamily.robotoMono,
fontFamilyFallback: const [FontFamily.raleway],
),
Example of code generated by FlutterGen
/// GENERATED CODE - DO NOT MODIFY BY HAND
/// *****************************************************
/// FlutterGen
/// *****************************************************
class FontFamily {
FontFamily._();
static const String raleway = 'Raleway';
static const String robotoMono = 'RobotoMono';
}
Colors #
FlutterGen supports generating colors from XML format files.
Ignore duplicated.
# pubspec.yaml
flutter_gen:
colors:
inputs:
- assets/color/colors.xml
- assets/color/colors2.xml
FlutterGen can generate a Color class based on the name
attribute and the color hex value.
If the element has the attribute type
, then a specially color will be generated.
Currently supported special color types:
Noticed that there is no official material color generation algorithm. The implementation is based on the mcg project.
<color name="milk_tea">#F5CB84</color>
<color name="cinnamon" type="material">#955E1C</color>
<color name="yellow_ocher" type="material material-accent">#DF9527</color>
These configurations will generate colors.gen.dart
under the lib/gen/
directory by default.
Usage Example
Text(
'Hi there, I\'m FlutterGen',
style: TextStyle(
color: ColorName.denim,
),
Example of code generated by FlutterGen
/// GENERATED CODE - DO NOT MODIFY BY HAND
/// *****************************************************
/// FlutterGen
/// *****************************************************
import 'package:flutter/painting.dart';
import 'package:flutter/material.dart';
class ColorName {
ColorName._();
static const Color black = Color(0xFF000000);
static const Color black30 = Color(0x4D000000);
static const Color black40 = Color(0x66000000);
static const Color black50 = Color(0x80000000);
static const Color black60 = Color(0x99000000);
static const MaterialColor crimsonRed = MaterialColor(
0xFFCF2A2A,
<int, Color>{
50: Color(0xFFF9E5E5),
100: Color(0xFFF1BFBF),
200: Color(0xFFE79595),
300: Color(0xFFDD6A6A),
400: Color(0xFFD64A4A),
500: Color(0xFFCF2A2A),
600: Color(0xFFCA2525),
700: Color(0xFFC31F1F),
800: Color(0xFFBD1919),
900: Color(0xFFB20F0F),
},
);
static const Color gray410 = Color(0xFF979797);
static const Color gray70 = Color(0xFFEEEEEE);
static const Color white = Color(0xFFFFFFFF);
static const MaterialColor yellowOcher = MaterialColor(
0xFFDF9527,
<int, Color>{
50: Color(0xFFFBF2E5),
100: Color(0xFFF5DFBE),
200: Color(0xFFEFCA93),
300: Color(0xFFE9B568),
400: Color(0xFFE4A547),
500: Color(0xFFDF9527),
600: Color(0xFFDB8D23),
700: Color(0xFFD7821D),
800: Color(0xFFD27817),
900: Color(0xFFCA670E),
},
);
static const MaterialAccentColor yellowOcherAccent = MaterialAccentColor(
0xFFFFBCA3,
<int, Color>{
100: Color(0xFFFFE8E0),
200: Color(0xFFFFBCA3),
400: Color(0xFFFFA989),
700: Color(0xFFFF9E7A),
},
);
}
Default Configuration #
The following are the default settings.
The options you set in pubspec.yaml
will override the corresponding default options.
flutter_gen:
# Optional
output: lib/gen/
# Optional
line_length: 80
# Optional
integrations:
flutter_svg: false
flare_flutter: false
rive: false
lottie: false
assets:
# Optional
enabled: true
# Optional
outputs:
# Optional
# Set to true if you want this package to be a package dependency
# See: https://flutter.dev/docs/development/ui/assets-and-images#from-packages
package_parameter_enabled: false
# Optional
# Avaliable values:
# - camel-case
# - snake-case
# - dot-delimiter
style: dot-delimiter
# Default is Assets
class_name: MyAssets
fonts:
# Optional
enabled: true
# Optional
outputs:
# Default is FontFamily
class_name: MyFontFamily
colors:
# Optional
enabled: true
# Optional
inputs: []
# Optional
outputs:
# Default is ColorName
class_name: MyColorName
flutter:
# See: https://flutter.dev/docs/development/ui/assets-and-images#specifying-assets
assets: []
# See: https://flutter.dev/docs/cookbook/design/fonts#2-declare-the-font-in-the-pubspec
fonts: []
Credits #
The material color generation implementation is based on mcg and TinyColor.
Issues #
Please file FlutterGen specific issues, bugs, or feature requests in our issue tracker.
Plugin issues that are not specific to FlutterGen can be filed in the Flutter issue tracker.
Contributing #
We are looking for co-developers.
If you wish to contribute a change to any of the existing plugins in this repo, please review our contribution guide and open a pull request.