flutter_dynamic_icon_plus 1.1.1 flutter_dynamic_icon_plus: ^1.1.1 copied to clipboard
A flutter plugin for dynamically changing app icon, support IOS version > 10.3 and Android
flutter_dynamic_icon_plus #
A flutter plugin for dynamically changing app icon and app icon batch number (iOS only) in the mobile platform. Supports only iOS (with version > 10.3
).
Usage #
To use this plugin, add flutter_dynamic_icon_plus
as a dependency in your pubspec.yaml file.
Known Issue #
When you launch your app then change to alternate icon and stop debugging, you can’t directly run again the application from code. This issue related to #38965
Getting Started #
Check out the example
directory for a sample app using flutter_dynamic_icon_plus
.
Android Integration #
Include applicationIdSuffix
If your app contains applicationIdSuffix please add applicationId on your activity-alias name for example
<activity-alias
android:label="Your app"
android:icon="@mipmap/ic_launcher_1"
android:roundIcon="@mipmap/ic_launcher_1"
android:name=".icon_1"
android:exported="true"
android:enabled="false"
android:targetActivity=".MainActivity">
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity-alias>
Setup Manifest
Update android/src/main/AndroidManifest.xml
as follows:
<application ...>
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize"
android:enabled="true">
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<!-- The activity-alias are your alternatives icons and name of your app, the default one must be enabled (and the others disabled) and the name must be ".DEFAULT". All the names of your activity-alias' name must begin with a dot. -->
<!-- FOR NOW USE "icon_1" AS ALTERNATIVE ICON NAME -->
<activity-alias
android:label="Your app"
android:icon="@mipmap/ic_launcher_1"
android:roundIcon="@mipmap/ic_launcher_1"
android:name=".icon_1"
android:exported="true"
android:enabled="false"
android:targetActivity=".MainActivity">
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity-alias>
<activity-alias
android:label="Your app"
android:icon="@mipmap/ic_launcher_2"
android:roundIcon="@mipmap/ic_launcher_2"
android:name=".icon_2"
android:exported="true"
android:enabled="false"
android:targetActivity=".MainActivity">
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity-alias>
</application>
```
#### Known Issues
* Each android version will have different behavior, with Android 8 it may take a few seconds before we can notice the change
* Caution: Using this feature on some android versions will cause your app to crash (it will crash the first time you change the icon, next time it won't), it's a bad user experience that you have to crash the app to change the app icon, you can read more about this issue [here](https://github.com/tastelessjolt/flutter_dynamic_icon/pull/10#issuecomment-959260628)
* Caution: Using this feature will close your app when change from default to alternate app icon. But, if you change between alternate app icon the app will restart automatically.
* Due to Splash screen problems of newest Android versions, please consider to remove the below code in your activivy and activity-alias tags:
* Add this code to your MainActivity.kt, in onCreate function:
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
// Disable the Android splash screen fade out animation to avoid
// a flicker before the si
milar frame is drawn in Flutter.
splashScreen.setOnExitAnimationListener { splashScreenView -> splashScreenView.remove() }
}
### iOS Integration
#### Index
* `2x` - `120px x 120px`
* `3x` - `180px x 180px`
To integrate your plugin into the iOS part of your app, follow these steps
1. First let us put a few images for app icons, they are
* `teamfortress@2x.png`, `teamfortress@3x.png`
* `photos@2x.png`, `photos@3x.png`,
* `chills@2x.png`, `chills@3x.png`,
2. These icons shouldn't be kept in `Assets.xcassets` folder, but outside. When copying to Xcode, you can select 'create folder references' or 'create groups', if not you will get and error when uploading the build to the AppStore saying: (Thanks to @nohli for this observation)
`TMS-90032: Invalid Image Path - - No image found at the path referenced under key 'CFBundleAlternateIcons':...`
Here is my directory structure:
![directory_structure](https://raw.githubusercontent.com/tastelessjolt/flutter_dynamic_icon/master/imgs/directory_structure.png)
3. Next, we need to setup the `Info.plist`
1. Add `Icon files (iOS 5)` to the Information Property List
2. Add `CFBundleAlternateIcons` as a dictionary, it is used for alternative icons
3. Set 3 dictionaries under `CFBundleAlternateIcons`, they are correspond to `teamfortress`, `photos`, and `chills`
4. For each dictionary, two properties — `UIPrerenderedIcon` and `CFBundleIconFiles` need to be configured
5. If the sub-property `UINewsstandIcon` is showing under `Icon files (iOS 5)` and you don't plan on using it (it is intended for use with Newstand features), erase it or the app will get rejected upon submission on the App Store
Note that if you need it work for iPads, You need to add these icon declarations in `CFBundleIcons~ipad` as well. [See here](https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/TP40009249-SW14) for more details.
Here is my `Info.plist` after adding Alternate Icons
#### Screenshot
![info.plist](https://raw.githubusercontent.com/tastelessjolt/flutter_dynamic_icon/master/imgs/info-plist.png)
#### Raw
```xml
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIcons</key>
<dict>
<key>CFBundleAlternateIcons</key>
<dict>
<key>chills</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>chills</string>
</array>
<key>UIPrerenderedIcon</key>
<false/>
</dict>
<key>photos</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>photos</string>
</array>
<key>UIPrerenderedIcon</key>
<false/>
</dict>
<key>teamfortress</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>teamfortress</string>
</array>
<key>UIPrerenderedIcon</key>
<false/>
</dict>
</dict>
<key>CFBundlePrimaryIcon</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>chills</string>
</array>
<key>UIPrerenderedIcon</key>
<false/>
</dict>
</dict>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>flutter_dynamic_icon_example</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
</dict>
</plist>
Now, you can call FlutterDynamicIconPlus.setAlternateIconName
with the CFBundleAlternateIcons
key as the argument to set that icon.
Dart/Flutter Integration #
From your Dart code, you need to import the plugin and use it's static methods:
import 'package:flutter_dynamic_icon_plus/flutter_dynamic_icon_plus.dart';
try {
if (await FlutterDynamicIconPlus.supportsAlternateIcons) {
await FlutterDynamicIconPlus.setAlternateIconName("photos");
print("App icon change successful");
return;
}
} on PlatformException {} catch (e) {}
print("Failed to change app icon");
...
// get currently icon
final currentIcon = await FlutterDynamicIconPlus.alternateIconName;
// set batch number
try {
if (Platform.isIOS) {
await FlutterDynamicIconPlus.setApplicationIconBadgeNumber(9399);
}
} on PlatformException {} catch (e) {}
// gets currently set batch number
if (Platform.isIOS) {
int batchNumber = FlutterDynamicIconPlus.getApplicationIconBadgeNumber();
}
Available methods #
Method | Type | Description |
---|---|---|
supportsAlternateIcons | bool | To check this app support alternate app icons or not |
alternateIconName | String | To get currently active app icon |
setAlternateIconName(iconName) | Nullable String | To update app icon, set iconName with specific value. To restore default app icon fill with null. |
applicationIconBadgeNumber | int | To get app icon badge, number of push notification received. This method just work on iOS only. |
setApplicationIconBadgeNumber(batchIconNumber) | int | To set app icon badge just work on iOS only. |
Check out the example
app for more details
Screenrecord #
Showing App Icon change Android #
Showing App Icon change iOS #
Showing Batch number on app icon change in SpringBoard #
Reference #
This was made possible because this blog. I borrowed a lot of words from this blog. https://medium.com/ios-os-x-development/dynamically-change-the-app-icon-7d4bece820d2
This plugin inspired from another existing plugin. I copy a lot of code from these plugin. https://pub.dev/packages/flutter_dynamic_icon https://pub.dev/packages/dynamic_icon_flutter